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#ifndef TEAMSTATISTICS_H
#define TEAMSTATISTICS_H
#include "Platform/byteorder.h"
#pragma pack(push, 1)
struct TeamStatistics
{
float metalUsed, energyUsed;
float metalProduced, energyProduced;
float metalExcess, energyExcess;
float metalReceived, energyReceived; ///< received from allies
float metalSent, energySent; ///< sent to allies
float damageDealt, damageReceived; ///< Damage taken and dealt to enemy units
int unitsProduced;
int unitsDied;
int unitsReceived;
int unitsSent;
/// units captured from enemy by us
int unitsCaptured;
/// units captured from us by enemy
int unitsOutCaptured;
/// how many enemy units have been killed by this teams units
int unitsKilled;
/// Change structure from host endian to little endian or vice versa.
void swab();
};
#pragma pack(pop)
#endif
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