File: AAirMoveType.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (58 lines) | stat: -rw-r--r-- 1,310 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#ifndef AAIRMOVETYPE_H_
#define AAIRMOVETYPE_H_

#include "MoveType.h"
#include "Sim/Misc/AirBaseHandler.h"

/**
 * Supposed to be an abstract class.
 * Do not create an instance of this class.
 * Use either CTAAirMoveType or CAirMoveType instead.
 */
class AAirMoveType : public AMoveType
{
	CR_DECLARE(AAirMoveType);
public:

	enum AircraftState{
		AIRCRAFT_LANDED,
		AIRCRAFT_FLYING,
		AIRCRAFT_LANDING,
		AIRCRAFT_CRASHING,
		AIRCRAFT_TAKEOFF,
		/// this is what happens to aircraft with dontLand=1 in fbi
		AIRCRAFT_HOVERING
	} aircraftState;

	AAirMoveType(CUnit* unit);
	~AAirMoveType();

	bool UseSmoothMesh() const;
	/// goalpos to resume flying to after landing
	float3 oldGoalPos;
	float3 oldpos;
	float3 reservedLandingPos;

	float wantedHeight;

	/// mods can use this to disable plane collisions
	bool collide;
	/// controls use of smoothGround for determining altitude
	bool useSmoothMesh;
	/// unit found to be dangerously close to our path
	CUnit* lastColWarning;
	/// 1=generally forward of us, 2=directly in path
	int lastColWarningType;

	bool autoLand;

	virtual bool IsFighter() = 0;
	virtual void Takeoff() = 0;
	void ReservePad(CAirBaseHandler::LandingPad* lp);
	void DependentDied(CObject* o);

protected:
	virtual void SetState(AircraftState state) = 0;
};

#endif // AAIRMOVETYPE_H_