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/*
Used by ground moving units.
Ie. tanks and k-bots.
*/
#ifndef GROUNDMOVEMATH_H
#define GROUNDMOVEMATH_H
#include "MoveMath.h"
class CGroundMoveMath : public CMoveMath {
CR_DECLARE(CGroundMoveMath);
public:
//SpeedMod returns a speed-multiplier for given position or data.
float SpeedMod(const MoveData& moveData, float height, float slope);
float SpeedMod(const MoveData& moveData, float height, float slope,float moveSlope);
//Gives the y-coordinate the unit will "stand on".
float yLevel(int xSquare, int zSquare);
float yLevel(const float3& pos);
static float waterCost;
};
#endif
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