1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
|
#include "StdAfx.h"
#include "ShipMoveMath.h"
#include "Map/ReadMap.h"
#include "Sim/Objects/SolidObject.h"
#include "mmgr.h"
CR_BIND_DERIVED(CShipMoveMath, CMoveMath, );
/*
Calculate speed-multiplier for given height and slope data.
*/
float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope) {
//Too ground?
if(-height < moveData.depth)
return 0.0f;
return 1.0f;
}
float CShipMoveMath::SpeedMod(const MoveData& moveData, float height, float slope,float moveSlope) {
if(-height < moveData.depth && moveSlope>0)
return 0.0f;
return 1.0f;
}
/*
Ships are always in water level.
*/
float CShipMoveMath::yLevel(int xSquare, int zSquare) {
return 0.0f;
}
float CShipMoveMath::yLevel(const float3& pos)
{
return 0.0f;
}
|