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#ifndef MOVETYPE_H
#define MOVETYPE_H
#include "creg/creg_cond.h"
#include "Object.h"
#include "Sim/Misc/AirBaseHandler.h"
#include "float3.h"
class CUnit;
class AMoveType : public CObject
{
CR_DECLARE(AMoveType);
public:
AMoveType(CUnit* owner);
virtual ~AMoveType(void);
virtual void StartMoving(float3 pos, float goalRadius) = 0;
virtual void StartMoving(float3 pos, float goalRadius, float speed) = 0;
virtual void KeepPointingTo(float3 pos, float distance, bool aggressive) = 0;
virtual void KeepPointingTo(CUnit* unit, float distance, bool aggressive);
virtual void StopMoving() = 0;
virtual void ImpulseAdded(void);
virtual void ReservePad(CAirBaseHandler::LandingPad* lp);
// virtual float GetSpeedMod(int square){return 1;};
// virtual float GetSpeedMod(float avrHeight, float maxHeight, float maxDepth, float avrSlope, float maxSlope) {return 1;};
virtual void SetGoal(float3 pos);
virtual void SetMaxSpeed(float speed);
virtual void SetWantedMaxSpeed(float speed);
virtual void LeaveTransport(void);
virtual void Update() = 0;
virtual void SlowUpdate();
int forceTurn;
int forceTurnTo;
CUnit* owner;
float3 goalPos;
float maxSpeed;
float maxWantedSpeed;
CAirBaseHandler::LandingPad* reservedPad;
/// 0 moving toward,1 landing at,2 arrived
int padStatus;
float repairBelowHealth;
/// TODO: probably should move the code in CUnit that reads this into the movement classes
bool useHeading;
enum ProgressState {
Done = 0,
Active = 1,
Failed = 2
};
ProgressState progressState;
protected:
void DependentDied(CObject* o);
};
#endif // MOVETYPE_H
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