File: StaticMoveType.h

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#ifndef STATICMOVETYPE_H
#define STATICMOVETYPE_H

#include "MoveType.h"

class CStaticMoveType : public AMoveType
{
	CR_DECLARE(CStaticMoveType);

public:
	CStaticMoveType(CUnit* unit) : AMoveType(unit){};
	virtual void StartMoving(float3 pos, float goalRadius){};
	virtual void StartMoving(float3 pos, float goalRadius, float speed){};
	virtual void KeepPointingTo(float3 pos, float distance, bool aggressive){};
	virtual void StopMoving(){};
	virtual void Update(){};
	void SlowUpdate();
};


#endif // STATICMOVETYPE_H