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#include "StdAfx.h"
#include "mmgr.h"
#include "SolidObject.h"
#include "Map/ReadMap.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "Sim/Misc/GroundBlockingObjectMap.h"
#include "myMath.h"
CR_BIND_DERIVED(CSolidObject, CWorldObject, );
CR_REG_METADATA(CSolidObject,
(
CR_MEMBER(mass),
CR_MEMBER(blocking),
CR_MEMBER(floatOnWater),
CR_MEMBER(isUnderWater),
CR_MEMBER(immobile),
CR_MEMBER(blockHeightChanges),
CR_MEMBER(xsize),
CR_MEMBER(zsize),
CR_MEMBER(height),
CR_MEMBER(heading),
CR_ENUM_MEMBER(physicalState),
CR_MEMBER(midPos),
CR_MEMBER(isMoving),
CR_MEMBER(residualImpulse),
CR_MEMBER(mobility),
// can't get creg work on templates
CR_MEMBER(mapPos.x),
CR_MEMBER(mapPos.y),
CR_MEMBER(buildFacing),
CR_MEMBER(isMarkedOnBlockingMap),
CR_MEMBER(speed),
CR_RESERVED(16))
);
CSolidObject::CSolidObject():
mass(100000),
blocking(false),
floatOnWater(false),
immobile(false),
blockHeightChanges(false),
xsize(1),
zsize(1),
height(1),
heading(0),
physicalState(OnGround),
isMoving(false),
isUnderWater(false),
isMarkedOnBlockingMap(false),
speed(0, 0, 0),
residualImpulse(0, 0, 0),
mobility(0),
midPos(pos),
curYardMap(0),
buildFacing(0)
{
mapPos = GetMapPos();
}
CSolidObject::~CSolidObject() {
if (mobility) {
delete mobility;
}
mobility = 0x0;
blocking = false;
}
/*
* removes this object from the GroundBlockingMap
* if it is currently marked on it, does nothing
* otherwise
*/
void CSolidObject::UnBlock() {
if (isMarkedOnBlockingMap) {
groundBlockingObjectMap->RemoveGroundBlockingObject(this);
// isMarkedOnBlockingMap is now false
}
}
/*
* adds this object to the GroundBlockingMap
* if and only if its collidable property is
* set (blocking), else does nothing (except
* call UnBlock())
*/
void CSolidObject::Block() {
UnBlock();
if (!blocking) {
return;
}
if (physicalState == Flying) {
return;
}
// use the object's current yardmap if available
if (curYardMap != 0) {
groundBlockingObjectMap->AddGroundBlockingObject(this, curYardMap, 255);
} else {
groundBlockingObjectMap->AddGroundBlockingObject(this);
}
// isMarkedOnBlockingMap is now true
}
bool CSolidObject::AddBuildPower(float amount, CUnit* builder) {
return false;
}
int2 CSolidObject::GetMapPos()
{
return GetMapPos(pos);
}
int2 CSolidObject::GetMapPos(const float3 &position)
{
int2 p;
p.x = (int(position.x + SQUARE_SIZE / 2) / SQUARE_SIZE) - xsize / 2;
p.y = (int(position.z + SQUARE_SIZE / 2) / SQUARE_SIZE) - zsize / 2;
if (p.x < 0)
p.x = 0;
if (p.x > gs->mapx - xsize)
p.x = gs->mapx - xsize;
if (p.y < 0)
p.y = 0;
if (p.y > gs->mapy - zsize)
p.y = gs->mapy - zsize;
return p;
}
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