1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
|
// WorldObject.cpp: implementation of the CWorldObject class.
//
//////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "mmgr.h"
#include "WorldObject.h"
CR_BIND_DERIVED(CWorldObject, CObject, )
CR_REG_METADATA(CWorldObject, (
CR_MEMBER(id),
CR_MEMBER(radius),
CR_MEMBER_BEGINFLAG(CM_Config), // the projectile system needs to know that 'pos' is accessible by script
CR_MEMBER(pos),
CR_MEMBER(useAirLos),
CR_MEMBER(alwaysVisible),
CR_MEMBER_ENDFLAG(CM_Config),
CR_MEMBER(sqRadius),
CR_MEMBER(drawRadius),
CR_RESERVED(16))
);
CWorldObject::~CWorldObject()
{
}
void CWorldObject::DrawS3O()
{
// implemented by CUnit, CFeature, CWeaponProjectile, CPieceProjectile
}
void CWorldObject::SetRadius(float r)
{
radius = r;
sqRadius = r * r;
drawRadius = r;
}
|