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#ifndef PATHCACHE_H
#define PATHCACHE_H
#include <map>
#include <list>
#include "IPath.h"
#include "Vec2.h"
class CPathCache
{
public:
CPathCache(int blocksX,int blocksZ);
~CPathCache(void);
struct CacheItem {
IPath::SearchResult result;
IPath::Path path;
int2 startBlock;
int2 goalBlock;
float goalRadius;
int pathType;
};
void AddPath(IPath::Path* path, IPath::SearchResult result, int2 startBlock,int2 goalBlock,float goalRadius,int pathType);
CacheItem* GetCachedPath(int2 startBlock,int2 goalBlock,float goalRadius,int pathType);
void Update(void);
std::map<unsigned int,CacheItem*> cachedPaths;
struct CacheQue {
int timeout;
unsigned int hash;
};
std::list<CacheQue> cacheQue;
void RemoveFrontQueItem(void);
int blocksX;
int blocksZ;
int numCacheHits;
int numCacheMisses;
};
#endif
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