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#include "StdAfx.h"
#include "PathEstimator.h"
#include <fstream>
#include <boost/bind.hpp>
#include <boost/version.hpp>
#include "lib/minizip/zip.h"
#include "mmgr.h"
#include <boost/version.hpp>
#include "LogOutput.h"
#include "Rendering/GL/myGL.h"
#include "FileSystem/FileHandler.h"
#include "ConfigHandler.h"
#include "Map/Ground.h"
#include "Game/SelectedUnits.h"
#include "Game/GameSetup.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "FileSystem/ArchiveZip.h"
#include "FileSystem/FileSystem.h"
#include "NetProtocol.h"
#define PATHDEBUG false
const unsigned int PATHDIR_LEFT = 0; // +x
const unsigned int PATHDIR_LEFT_UP = 1; // +x+z
const unsigned int PATHDIR_UP = 2; // +z
const unsigned int PATHDIR_RIGHT_UP = 3; // -x+z
const unsigned int PATHDIR_RIGHT = 4; // -x
const unsigned int PATHDIR_RIGHT_DOWN = 5; // -x-z
const unsigned int PATHDIR_DOWN = 6; // -z
const unsigned int PATHDIR_LEFT_DOWN = 7; // +x-z
const unsigned int PATHOPT_OPEN = 8;
const unsigned int PATHOPT_CLOSED = 16;
const unsigned int PATHOPT_FORBIDDEN = 32;
const unsigned int PATHOPT_BLOCKED = 64;
const unsigned int PATHOPT_SEARCHRELATED = (PATHOPT_OPEN | PATHOPT_CLOSED | PATHOPT_FORBIDDEN | PATHOPT_BLOCKED);
const unsigned int PATHOPT_OBSOLETE = 128;
const unsigned int PATHESTIMATOR_VERSION = 44;
const float PATHCOST_INFINITY = 10000000;
const int SQUARES_TO_UPDATE = 600;
/*
* constructor, loads precalculated data if it exists
*/
CPathEstimator::CPathEstimator(CPathFinder* pf, unsigned int BSIZE, unsigned int mmOpt, std::string name):
BLOCK_SIZE(BSIZE),
BLOCK_PIXEL_SIZE(BSIZE * SQUARE_SIZE),
BLOCKS_TO_UPDATE(SQUARES_TO_UPDATE / (BLOCK_SIZE * BLOCK_SIZE) + 1),
pathFinder(pf),
nbrOfBlocksX(gs->mapx / BLOCK_SIZE),
nbrOfBlocksZ(gs->mapy / BLOCK_SIZE),
nbrOfBlocks(nbrOfBlocksX * nbrOfBlocksZ),
moveMathOptions(mmOpt),
pathChecksum(0),
offsetBlockNum(nbrOfBlocks),costBlockNum(nbrOfBlocks),
lastOffsetMessage(-1),lastCostMessage(-1)
{
// these give the changes in (x, z) coors
// when moving one step in given direction
directionVector[PATHDIR_LEFT ].x = 1;
directionVector[PATHDIR_LEFT ].y = 0;
directionVector[PATHDIR_LEFT_UP ].x = 1;
directionVector[PATHDIR_LEFT_UP ].y = 1;
directionVector[PATHDIR_UP ].x = 0;
directionVector[PATHDIR_UP ].y = 1;
directionVector[PATHDIR_RIGHT_UP ].x = -1;
directionVector[PATHDIR_RIGHT_UP ].y = 1;
directionVector[PATHDIR_RIGHT ].x = -1;
directionVector[PATHDIR_RIGHT ].y = 0;
directionVector[PATHDIR_RIGHT_DOWN].x = -1;
directionVector[PATHDIR_RIGHT_DOWN].y = -1;
directionVector[PATHDIR_DOWN ].x = 0;
directionVector[PATHDIR_DOWN ].y = -1;
directionVector[PATHDIR_LEFT_DOWN ].x = 1;
directionVector[PATHDIR_LEFT_DOWN ].y = -1;
goalSqrOffset.x = BLOCK_SIZE / 2;
goalSqrOffset.y = BLOCK_SIZE / 2;
blockState = new BlockInfo[nbrOfBlocks];
nbrOfVertices = moveinfo->moveData.size() * nbrOfBlocks * PATH_DIRECTION_VERTICES;
vertex = new float[nbrOfVertices];
openBlockBufferPointer = openBlockBuffer;
InitEstimator(name);
// As all vertexes are bidirectional and have equal values
// in both directions, only one value needs to be stored.
// This vector helps getting the right vertex. (Needs to
// be inited after pre-calculations.)
directionVertex[PATHDIR_LEFT ] = PATHDIR_LEFT;
directionVertex[PATHDIR_LEFT_UP ] = PATHDIR_LEFT_UP;
directionVertex[PATHDIR_UP ] = PATHDIR_UP;
directionVertex[PATHDIR_RIGHT_UP ] = PATHDIR_RIGHT_UP;
directionVertex[PATHDIR_RIGHT ] = int(PATHDIR_LEFT) - PATH_DIRECTION_VERTICES;
directionVertex[PATHDIR_RIGHT_DOWN] = int(PATHDIR_LEFT_UP) - (nbrOfBlocksX * PATH_DIRECTION_VERTICES) - PATH_DIRECTION_VERTICES;
directionVertex[PATHDIR_DOWN ] = int(PATHDIR_UP) - (nbrOfBlocksX * PATH_DIRECTION_VERTICES);
directionVertex[PATHDIR_LEFT_DOWN ] = int(PATHDIR_RIGHT_UP) - (nbrOfBlocksX * PATH_DIRECTION_VERTICES) + PATH_DIRECTION_VERTICES;
pathCache = new CPathCache(nbrOfBlocksX, nbrOfBlocksZ);
}
/*
* free all used memory
*/
CPathEstimator::~CPathEstimator() {
for (int i = 0; i < nbrOfBlocks; i++)
delete[] blockState[i].sqrCenter;
delete[] blockState;
delete[] vertex;
delete pathCache;
}
void CPathEstimator::InitEstimator(const std::string& name) {
int numThreads_tmp = configHandler->Get("HardwareThreadCount", 0);
size_t numThreads = ((numThreads_tmp < 0) ? 0 : numThreads_tmp);
if (numThreads == 0) {
#if (BOOST_VERSION >= 103500)
numThreads = boost::thread::hardware_concurrency();
#elif defined(USE_GML)
numThreads = gmlCPUCount();
#else
numThreads = 1;
#endif
}
if (threads.size() != numThreads) {
threads.resize(numThreads);
pathFinders.resize(numThreads);
}
pathFinders[0] = pathFinder;
// Not much point in multithreading these...
InitVertices();
InitBlocks();
PrintLoadMsg("Reading estimate path costs");
if (!ReadFile(name)) {
char calcMsg[512];
sprintf(calcMsg, "Analyzing map accessibility [%d]", BLOCK_SIZE);
PrintLoadMsg(calcMsg);
pathBarrier=new boost::barrier(numThreads);
// Start threads if applicable
for(size_t i=1; i<numThreads; ++i) {
pathFinders[i] = new CPathFinder();
threads[i] = new boost::thread(boost::bind(&CPathEstimator::CalcOffsetsAndPathCosts, this, i));
}
// Use the current thread as thread zero
CalcOffsetsAndPathCosts(0);
for(size_t i=1; i<numThreads; ++i) {
threads[i]->join();
delete threads[i];
delete pathFinders[i];
}
delete pathBarrier;
PrintLoadMsg("Writing path data file...");
WriteFile(name);
}
}
void CPathEstimator::InitVertices() {
for (unsigned int i = 0; i < nbrOfVertices; i++)
vertex[i] = PATHCOST_INFINITY;
}
void CPathEstimator::InitBlocks() {
for (int idx = 0; idx < nbrOfBlocks; idx++) {
int x = idx % nbrOfBlocksX;
int z = idx / nbrOfBlocksX;
int blockNr = z * nbrOfBlocksX + x;
blockState[blockNr].cost = PATHCOST_INFINITY;
blockState[blockNr].options = 0;
blockState[blockNr].parentBlock.x = -1;
blockState[blockNr].parentBlock.y = -1;
blockState[blockNr].sqrCenter = new int2[moveinfo->moveData.size()];
}
}
void CPathEstimator::CalcOffsetsAndPathCosts(int thread) {
streflop_init<streflop::Simple>();
// NOTE: EstimatePathCosts() [B] is temporally dependent on CalculateBlockOffsets() [A],
// A must be completely finished before B_i can be safely called. This means we cannot
// let thread i execute (A_i, B_i), but instead have to split the work such that every
// thread finishes its part of A before any starts B_i.
int nbr = nbrOfBlocks - 1;
int i;
while((i = --offsetBlockNum) >= 0)
CalculateBlockOffsets(nbr - i, thread);
pathBarrier->wait();
while((i = --costBlockNum) >= 0)
EstimatePathCosts(nbr - i, thread);
}
void CPathEstimator::CalculateBlockOffsets(int idx, int thread) {
int x = idx % nbrOfBlocksX;
int z = idx / nbrOfBlocksX;
if (thread == 0 && (idx/1000)!=lastOffsetMessage) {
lastOffsetMessage=idx/1000;
char calcMsg[128];
sprintf(calcMsg, "Block offset: %d of %d (size %d)", lastOffsetMessage*1000, nbrOfBlocks, BLOCK_SIZE);
net->Send(CBaseNetProtocol::Get().SendCPUUsage(BLOCK_SIZE | (lastOffsetMessage<<8)));
PrintLoadMsg(calcMsg);
}
for (vector<MoveData*>::iterator mi = moveinfo->moveData.begin(); mi != moveinfo->moveData.end(); mi++)
FindOffset(**mi, x, z);
}
void CPathEstimator::EstimatePathCosts(int idx, int thread) {
int x = idx % nbrOfBlocksX;
int z = idx / nbrOfBlocksX;
if (thread == 0 && (idx/1000)!=lastCostMessage) {
lastCostMessage=idx/1000;
char calcMsg[128];
sprintf(calcMsg, "Path cost: %d of %d (size %d)", lastCostMessage*1000, nbrOfBlocks, BLOCK_SIZE);
net->Send(CBaseNetProtocol::Get().SendCPUUsage(0x1 | BLOCK_SIZE | (lastCostMessage<<8)));
PrintLoadMsg(calcMsg);
}
for (vector<MoveData*>::iterator mi = moveinfo->moveData.begin(); mi != moveinfo->moveData.end(); mi++)
CalculateVertices(**mi, x, z, thread);
}
/*
* finds a square accessable by the given movedata within the given block
*/
void CPathEstimator::FindOffset(const MoveData& moveData, int blockX, int blockZ) {
// lower corner position of block
int lowerX = blockX * BLOCK_SIZE;
int lowerZ = blockZ * BLOCK_SIZE;
float best = 100000000.0f;
unsigned int bestX = BLOCK_SIZE >> 1;
unsigned int bestZ = BLOCK_SIZE >> 1;
unsigned int num = (BLOCK_SIZE * BLOCK_SIZE) >> 3;
// search for an accessible position
for (unsigned int z = 1; z < BLOCK_SIZE; z += 2) {
for (unsigned int x = 1; x < BLOCK_SIZE; x += 2) {
int dx = x - (BLOCK_SIZE >> 1);
int dz = z - (BLOCK_SIZE >> 1);
float cost = (dx * dx + dz * dz) + num / (0.001f + moveData.moveMath->SpeedMod(moveData, (int)(lowerX + x), (int)(lowerZ + z)));
int mask = CMoveMath::BLOCK_STRUCTURE | CMoveMath::BLOCK_TERRAIN;
if (moveData.moveMath->IsBlocked2(moveData, lowerX + x, lowerZ + z, true) & mask) {
cost += 1000000.0f;
}
if (cost < best) {
best = cost;
bestX = x;
bestZ = z;
}
}
}
// store the offset found
blockState[blockZ * nbrOfBlocksX + blockX].sqrCenter[moveData.pathType].x = blockX * BLOCK_SIZE + bestX;
blockState[blockZ * nbrOfBlocksX + blockX].sqrCenter[moveData.pathType].y = blockZ * BLOCK_SIZE + bestZ;
}
/*
* calculate all vertices connected from given block
* (always 4 out of 8 vertices connected to the block)
*/
void CPathEstimator::CalculateVertices(const MoveData& moveData, int blockX, int blockZ, int thread) {
for (int dir = 0; dir < PATH_DIRECTION_VERTICES; dir++)
CalculateVertex(moveData, blockX, blockZ, dir, thread);
}
/*
* calculate requested vertex
*/
void CPathEstimator::CalculateVertex(const MoveData& moveData, int parentBlockX, int parentBlockZ, unsigned int direction, int thread) {
// initial calculations
int parentBlocknr = parentBlockZ * nbrOfBlocksX + parentBlockX;
int childBlockX = parentBlockX + directionVector[direction].x;
int childBlockZ = parentBlockZ + directionVector[direction].y;
int vertexNbr = moveData.pathType * nbrOfBlocks * PATH_DIRECTION_VERTICES + parentBlocknr * PATH_DIRECTION_VERTICES + direction;
// outside map?
if (childBlockX < 0 || childBlockZ < 0 ||
childBlockX >= nbrOfBlocksX || childBlockZ >= nbrOfBlocksZ) {
vertex[vertexNbr] = PATHCOST_INFINITY;
return;
}
// start position
int parentXSquare = blockState[parentBlocknr].sqrCenter[moveData.pathType].x;
int parentZSquare = blockState[parentBlocknr].sqrCenter[moveData.pathType].y;
float3 startPos = SquareToFloat3(parentXSquare, parentZSquare);
// goal position
int childBlocknr = childBlockZ * nbrOfBlocksX + childBlockX;
int childXSquare = blockState[childBlocknr].sqrCenter[moveData.pathType].x;
int childZSquare = blockState[childBlocknr].sqrCenter[moveData.pathType].y;
float3 goalPos = SquareToFloat3(childXSquare, childZSquare);
// PathFinder definition
CRangedGoalWithCircularConstraint pfDef(startPos, goalPos, 0, 1.1f, 2);
// the path to find
Path path;
SearchResult result;
// since CPathFinder::GetPath() is not thread-safe,
// use this thread's "private" CPathFinder instance
// (rather than locking pathFinder->GetPath()) if we
// are in one
result = pathFinders[thread]->GetPath(moveData, startPos, pfDef, path, false, true, 10000, false);
// store the result
if (result == Ok)
vertex[vertexNbr] = path.pathCost;
else
vertex[vertexNbr] = PATHCOST_INFINITY;
}
/*
* mark affected blocks as obsolete
*/
void CPathEstimator::MapChanged(unsigned int x1, unsigned int z1, unsigned int x2, unsigned z2) {
// find the upper and lower corner of the rectangular area
int lowerX, upperX, lowerZ, upperZ;
if (x1 < x2) {
lowerX = x1 / BLOCK_SIZE - 1;
upperX = x2 / BLOCK_SIZE;
} else {
lowerX = x2 / BLOCK_SIZE - 1;
upperX = x1 / BLOCK_SIZE;
}
if (z1 < z2) {
lowerZ = z1 / BLOCK_SIZE - 1;
upperZ = z2 / BLOCK_SIZE;
} else {
lowerZ = z2 / BLOCK_SIZE - 1;
upperZ = z1 / BLOCK_SIZE;
}
// error-check
upperX = std::min(upperX, nbrOfBlocksX - 1);
upperZ = std::min(upperZ, nbrOfBlocksZ - 1);
if (lowerX < 0) lowerX = 0;
if (lowerZ < 0) lowerZ = 0;
// mark the blocks inside the rectangle, enqueue them
// from upper to lower because of the placement of the
// bi-directional vertices
for (int z = upperZ; z >= lowerZ; z--) {
for (int x = upperX; x >= lowerX; x--) {
if (!(blockState[z * nbrOfBlocksX + x].options & PATHOPT_OBSOLETE)) {
vector<MoveData*>::iterator mi;
for (mi = moveinfo->moveData.begin(); mi < moveinfo->moveData.end(); mi++) {
SingleBlock sb;
sb.block.x = x;
sb.block.y = z;
sb.moveData = *mi;
needUpdate.push_back(sb);
blockState[z * nbrOfBlocksX + x].options |= PATHOPT_OBSOLETE;
}
}
}
}
}
/*
* update some obsolete blocks using the FIFO-principle
*/
void CPathEstimator::Update() {
pathCache->Update();
unsigned int counter = 0;
while (!needUpdate.empty() && counter < BLOCKS_TO_UPDATE) {
// next block in line
SingleBlock sb = needUpdate.front();
needUpdate.pop_front();
int blocknr = sb.block.y * nbrOfBlocksX + sb.block.x;
// check if it's already updated
if (!(blockState[blocknr].options & PATHOPT_OBSOLETE))
continue;
// no, update the block
FindOffset(*sb.moveData, sb.block.x, sb.block.y);
CalculateVertices(*sb.moveData, sb.block.x, sb.block.y);
// mark it as updated
if (sb.moveData == moveinfo->moveData.back()) {
blockState[blocknr].options &= ~PATHOPT_OBSOLETE;
}
// one block updated
counter++;
}
}
/*
* stores data and does some top-administration
*/
IPath::SearchResult CPathEstimator::GetPath(const MoveData& moveData, float3 start, const CPathFinderDef& peDef, Path& path, unsigned int maxSearchedBlocks) {
start.CheckInBounds();
// clear the path
path.path.clear();
path.pathCost = PATHCOST_INFINITY;
// initial calculations
maxBlocksToBeSearched = std::min(maxSearchedBlocks, (unsigned int) MAX_SEARCHED_BLOCKS);
startBlock.x = (int)(start.x / BLOCK_PIXEL_SIZE);
startBlock.y = (int)(start.z / BLOCK_PIXEL_SIZE);
startBlocknr = startBlock.y * nbrOfBlocksX + startBlock.x;
int2 goalBlock;
goalBlock.x = peDef.goalSquareX / BLOCK_SIZE;
goalBlock.y = peDef.goalSquareZ / BLOCK_SIZE;
CPathCache::CacheItem* ci = pathCache->GetCachedPath(startBlock, goalBlock, peDef.sqGoalRadius, moveData.pathType);
if (ci) {
// use a cached path if we have one
path = ci->path;
return ci->result;
}
// oterhwise search
SearchResult result = InitSearch(moveData, peDef);
// if search successful, generate new path
if (result == Ok || result == GoalOutOfRange) {
FinishSearch(moveData, path);
// only add succesful paths to the cache
pathCache->AddPath(&path, result, startBlock, goalBlock, peDef.sqGoalRadius, moveData.pathType);
if (PATHDEBUG) {
LogObject() << "PE: Search completed.\n";
LogObject() << "Tested blocks: " << testedBlocks << "\n";
LogObject() << "Open blocks: " << (float)(openBlockBufferPointer - openBlockBuffer) << "\n";
LogObject() << "Path length: " << (int)(path.path.size()) << "\n";
LogObject() << "Path cost: " << path.pathCost << "\n";
}
} else {
if (PATHDEBUG) {
LogObject() << "PE: Search failed!\n";
LogObject() << "Tested blocks: " << testedBlocks << "\n";
LogObject() << "Open blocks: " << (float)(openBlockBufferPointer - openBlockBuffer) << "\n";
}
}
return result;
}
/*
* make some initial calculations and preparations
*/
IPath::SearchResult CPathEstimator::InitSearch(const MoveData& moveData, const CPathFinderDef& peDef) {
// is starting square inside goal area?
int xSquare = blockState[startBlocknr].sqrCenter[moveData.pathType].x;
int zSquare = blockState[startBlocknr].sqrCenter[moveData.pathType].y;
if (peDef.IsGoal(xSquare, zSquare))
return CantGetCloser;
// no, clean the system from last search
ResetSearch();
// mark and store the start-block
blockState[startBlocknr].options |= PATHOPT_OPEN;
blockState[startBlocknr].cost = 0;
dirtyBlocks.push_back(startBlocknr);
// add the starting block to the open-blocks-queue
OpenBlock* ob = openBlockBufferPointer = openBlockBuffer;
ob->cost = 0;
ob->currentCost = 0;
ob->block = startBlock;
ob->blocknr = startBlocknr;
openBlocks.push(ob);
// mark starting point as best found position
goalBlock = startBlock;
goalHeuristic = peDef.Heuristic(xSquare, zSquare);
// get the goal square offset
goalSqrOffset = peDef.GoalSquareOffset(BLOCK_SIZE);
// perform the search
SearchResult result = DoSearch(moveData, peDef);
// if no improvements are found, then return CantGetCloser instead
if (goalBlock.x == startBlock.x && goalBlock.y == startBlock.y)
return CantGetCloser;
else
return result;
}
/*
* performs the actual search.
*/
IPath::SearchResult CPathEstimator::DoSearch(const MoveData& moveData, const CPathFinderDef& peDef) {
bool foundGoal = false;
while (!openBlocks.empty() && (openBlockBufferPointer - openBlockBuffer) < (maxBlocksToBeSearched - 8)) {
// get the open block with lowest cost
OpenBlock* ob = openBlocks.top();
openBlocks.pop();
// check if the block has been marked as unaccessible during its time in the queue
if (blockState[ob->blocknr].options & (PATHOPT_BLOCKED | PATHOPT_CLOSED | PATHOPT_FORBIDDEN))
continue;
// no, check if the goal is already reached
int xBSquare = blockState[ob->blocknr].sqrCenter[moveData.pathType].x;
int zBSquare = blockState[ob->blocknr].sqrCenter[moveData.pathType].y;
int xGSquare = ob->block.x * BLOCK_SIZE + goalSqrOffset.x;
int zGSquare = ob->block.y * BLOCK_SIZE + goalSqrOffset.y;
if (peDef.IsGoal(xBSquare, zBSquare) || peDef.IsGoal(xGSquare, zGSquare)) {
goalBlock = ob->block;
goalHeuristic = 0;
foundGoal = true;
break;
}
// no, test the 8 surrounding blocks
TestBlock(moveData, peDef, *ob, PATHDIR_LEFT);
TestBlock(moveData, peDef, *ob, PATHDIR_LEFT_UP);
TestBlock(moveData, peDef, *ob, PATHDIR_UP);
TestBlock(moveData, peDef, *ob, PATHDIR_RIGHT_UP);
TestBlock(moveData, peDef, *ob, PATHDIR_RIGHT);
TestBlock(moveData, peDef, *ob, PATHDIR_RIGHT_DOWN);
TestBlock(moveData, peDef, *ob, PATHDIR_DOWN);
TestBlock(moveData, peDef, *ob, PATHDIR_LEFT_DOWN);
// mark this block as closed
blockState[ob->blocknr].options |= PATHOPT_CLOSED;
}
// we found our goal
if (foundGoal)
return Ok;
// we could not reach the goal
if (openBlockBufferPointer - openBlockBuffer >= (maxBlocksToBeSearched - 8))
return GoalOutOfRange;
// search could not reach the goal due to the unit being locked in
if (openBlocks.empty())
return GoalOutOfRange;
// should never happen
LogObject() << "ERROR: CPathEstimator::DoSearch() - Unhandled end of search!\n";
return Error;
}
/*
* test the accessability of a block and its value,
* possibly also add it to the open-blocks pqueue
*/
void CPathEstimator::TestBlock(const MoveData& moveData, const CPathFinderDef &peDef, OpenBlock& parentOpenBlock, unsigned int direction) {
testedBlocks++;
// initial calculations of the new block
int2 block;
block.x = parentOpenBlock.block.x + directionVector[direction].x;
block.y = parentOpenBlock.block.y + directionVector[direction].y;
int vertexNbr = moveData.pathType * nbrOfBlocks * PATH_DIRECTION_VERTICES + parentOpenBlock.blocknr * PATH_DIRECTION_VERTICES + directionVertex[direction];
/*
if (block.x < 0 || block.x >= nbrOfBlocksX || block.y < 0 || block.y >= nbrOfBlocksZ) {
// blocks should never be able to lie outside map to the infinite vertices at the edges
return;
}
*/
if (vertexNbr < 0 || (unsigned int)vertexNbr >= nbrOfVertices)
return;
int blocknr = block.y * nbrOfBlocksX + block.x;
float blockCost = vertex[vertexNbr];
if (blockCost >= PATHCOST_INFINITY)
return;
// check if the block is unavailable
if (blockState[blocknr].options & (PATHOPT_FORBIDDEN | PATHOPT_BLOCKED | PATHOPT_CLOSED))
return;
int xSquare = blockState[blocknr].sqrCenter[moveData.pathType].x;
int zSquare = blockState[blocknr].sqrCenter[moveData.pathType].y;
// check if the block is blocked or out of constraints
if (!peDef.WithinConstraints(xSquare, zSquare)) {
blockState[blocknr].options |= PATHOPT_BLOCKED;
dirtyBlocks.push_back(blocknr);
return;
}
// evaluate this node
float heuristicCost = peDef.Heuristic(xSquare, zSquare);
float currentCost = parentOpenBlock.currentCost + blockCost;
float cost = currentCost + heuristicCost;
// check if the block is already in queue and keep it if it's better
if (blockState[blocknr].options & PATHOPT_OPEN) {
if (blockState[blocknr].cost <= cost)
return;
blockState[blocknr].options &= 255 - 7;
}
// look for improvements
if (heuristicCost < goalHeuristic) {
goalBlock = block;
goalHeuristic = heuristicCost;
}
// store this block as open.
OpenBlock* ob = ++openBlockBufferPointer;
ob->block = block;
ob->blocknr = blocknr;
ob->cost = cost;
ob->currentCost = currentCost;
openBlocks.push(ob);
// Mark the block as open, and its parent.
blockState[blocknr].cost = cost;
blockState[blocknr].options |= (direction | PATHOPT_OPEN);
blockState[blocknr].parentBlock = parentOpenBlock.block;
dirtyBlocks.push_back(blocknr);
}
/*
* recreate the path taken to the goal
*/
void CPathEstimator::FinishSearch(const MoveData& moveData, Path& path) {
int2 block = goalBlock;
while (block.x != startBlock.x || block.y != startBlock.y) {
int blocknr = block.y * nbrOfBlocksX + block.x;
/*
int xGSquare = block.x * BLOCK_SIZE + goalSqrOffset.x;
int zGSquare = block.y * BLOCK_SIZE + goalSqrOffset.y;
// in first case try to use an offset defined by goal...
if (!moveData.moveMath->IsBlocced(moveData, moveMathOptions, xGSquare, zGSquare)) {
float3 pos = SquareToFloat3(xGSquare, zGSquare);
pos.y = moveData.moveMath->yLevel(xGSquare, zGSquare);
path.path.push_back(pos);
}
else */{
// ...if not possible, then use offset defined by the block
int xBSquare = blockState[blocknr].sqrCenter[moveData.pathType].x;
int zBSquare = blockState[blocknr].sqrCenter[moveData.pathType].y;
float3 pos = SquareToFloat3(xBSquare, zBSquare);
path.path.push_back(pos);
}
// next step backwards
block = blockState[blocknr].parentBlock;
}
// set some additional information
path.pathCost = blockState[goalBlock.y * nbrOfBlocksX + goalBlock.x].cost - goalHeuristic;
path.pathGoal = path.path.front();
}
/*
* clean lists from last search
*/
void CPathEstimator::ResetSearch() {
while (!openBlocks.empty())
openBlocks.pop();
while (!dirtyBlocks.empty()) {
blockState[dirtyBlocks.back()].cost = PATHCOST_INFINITY;
blockState[dirtyBlocks.back()].parentBlock.x = -1;
blockState[dirtyBlocks.back()].parentBlock.y = -1;
blockState[dirtyBlocks.back()].options &= PATHOPT_OBSOLETE;
dirtyBlocks.pop_back();
}
testedBlocks = 0;
}
/*
* try to read offset and vertices data from file, return false on failure
* TODO: Read-error-check.
*/
bool CPathEstimator::ReadFile(std::string name)
{
unsigned int hash = Hash();
char hashString[50];
sprintf(hashString, "%u", hash);
std::string filename = std::string("maps/paths/") + gameSetup->mapName.substr(0, gameSetup->mapName.find_last_of('.') + 1) + hashString + "." + name + ".zip";
// open file for reading from a suitable location (where the file exists)
CArchiveZip* pfile = new CArchiveZip(filesystem.LocateFile(filename));
if (!pfile || !pfile->IsOpen()) {
delete pfile;
return false;
}
std::auto_ptr<CArchiveZip> auto_pfile(pfile);
CArchiveZip& file(*pfile);
int fh = file.OpenFile("pathinfo");
if (fh) {
pathChecksum = file.GetCrc32("pathinfo");
unsigned int filehash = 0;
// Check hash.
file.ReadFile(fh, &filehash, 4);
if (filehash != hash)
return false;
// Read block-center-offset data.
for (int blocknr = 0; blocknr < nbrOfBlocks; blocknr++)
file.ReadFile(fh, blockState[blocknr].sqrCenter, moveinfo->moveData.size() * sizeof(int2));
// Read vertices data.
file.ReadFile(fh, vertex, nbrOfVertices * sizeof(float));
// File read successful.
return true;
} else {
return false;
}
}
/*
* try to write offset and vertex data to file
*/
void CPathEstimator::WriteFile(std::string name) {
// We need this directory to exist
if (!filesystem.CreateDirectory("maps/paths"))
return;
unsigned int hash = Hash();
char hashString[50];
sprintf(hashString,"%u",hash);
std::string filename = std::string("maps/paths/") + gameSetup->mapName.substr(0, gameSetup->mapName.find_last_of('.') + 1) + hashString + "." + name + ".zip";
zipFile file;
// open file for writing in a suitable location
file = zipOpen(filesystem.LocateFile(filename, FileSystem::WRITE).c_str(), APPEND_STATUS_CREATE);
if (file) {
zipOpenNewFileInZip(file, "pathinfo", NULL, NULL, 0, NULL, 0, NULL, Z_DEFLATED, Z_BEST_COMPRESSION);
// Write hash.
zipWriteInFileInZip(file, (void*) &hash, 4);
// Write block-center-offsets.
for (int blocknr = 0; blocknr < nbrOfBlocks; blocknr++)
zipWriteInFileInZip(file, (void*) blockState[blocknr].sqrCenter, moveinfo->moveData.size() * sizeof(int2));
// Write vertices.
zipWriteInFileInZip(file, (void*) vertex, nbrOfVertices * sizeof(float));
zipCloseFileInZip(file);
zipClose(file, NULL);
// get the CRC over the written path data
CArchiveZip* pfile = new CArchiveZip(filesystem.LocateFile(filename));
if (!pfile || !pfile->IsOpen()) {
delete pfile;
return;
}
std::auto_ptr<CArchiveZip> auto_pfile(pfile);
CArchiveZip& file(*pfile);
pathChecksum = file.GetCrc32("pathinfo");
}
}
/*
Gives a hash-code identifying the dataset of this estimator.
*/
unsigned int CPathEstimator::Hash()
{
return (readmap->mapChecksum + moveinfo->moveInfoChecksum + BLOCK_SIZE + moveMathOptions + PATHESTIMATOR_VERSION);
}
boost::uint32_t CPathEstimator::GetPathChecksum()
{
return pathChecksum;
}
void CPathEstimator::Draw(void)
{
GML_RECMUTEX_LOCK(sel); // Draw
MoveData* md = NULL;
if (!moveinfo->moveData.empty()) {
md = moveinfo->moveData[0];
} else {
return;
}
if (!selectedUnits.selectedUnits.empty() && (*selectedUnits.selectedUnits.begin())->unitDef->movedata) {
md = (*selectedUnits.selectedUnits.begin())->unitDef->movedata;
}
glDisable(GL_TEXTURE_2D);
glColor3f(1, 1, 0);
/*
float blue = BLOCK_SIZE == 32? 1: 0;
glBegin(GL_LINES);
for (int z = 0; z < nbrOfBlocksZ; z++) {
for (int x = 0; x < nbrOfBlocksX; x++) {
int blocknr = z * nbrOfBlocksX + x;
float3 p1;
p1.x = (blockState[blocknr].sqrCenter[md->pathType].x) * 8;
p1.z = (blockState[blocknr].sqrCenter[md->pathType].y) * 8;
p1.y = ground->GetHeight(p1.x, p1.z) + 10;
glColor3f(1, 1, blue);
glVertexf3(p1);
glVertexf3(p1 - UpVector * 10);
for (int dir = 0; dir < PATH_DIRECTION_VERTICES; dir++) {
int obx = x + directionVector[dir].x;
int obz = z + directionVector[dir].y;
if (obx >= 0 && obz >= 0 && obx < nbrOfBlocksX && obz < nbrOfBlocksZ) {
float3 p2;
int obblocknr = obz * nbrOfBlocksX + obx;
p2.x = (blockState[obblocknr].sqrCenter[md->pathType].x) * 8;
p2.z = (blockState[obblocknr].sqrCenter[md->pathType].y) * 8;
p2.y = ground->GetHeight(p2.x, p2.z) + 10;
int vertexNbr = md->pathType * nbrOfBlocks * PATH_DIRECTION_VERTICES + blocknr * PATH_DIRECTION_VERTICES + directionVertex[dir];
float cost = vertex[vertexNbr];
glColor3f(1 / (sqrt(cost/BLOCK_SIZE)), 1 / (cost/BLOCK_SIZE), blue);
glVertexf3(p1);
glVertexf3(p2);
}
}
}
}
glEnd();
glEnable(GL_TEXTURE_2D);
for (int z = 0; z < nbrOfBlocksZ; z++) {
for (int x = 0; x < nbrOfBlocksX; x++) {
int blocknr = z * nbrOfBlocksX + x;
float3 p1;
p1.x = (blockState[blocknr].sqrCenter[md->pathType].x) * SQUARE_SIZE;
p1.z = (blockState[blocknr].sqrCenter[md->pathType].y) * SQUARE_SIZE;
p1.y = ground->GetHeight(p1.x, p1.z) + 10;
glColor3f(1, 1, blue);
for (int dir = 0; dir < PATH_DIRECTION_VERTICES; dir++) {
int obx = x + directionVector[dir].x;
int obz = z + directionVector[dir].y;
if (obx >= 0 && obz >= 0 && obx < nbrOfBlocksX && obz < nbrOfBlocksZ) {
float3 p2;
int obblocknr = obz * nbrOfBlocksX + obx;
p2.x = (blockState[obblocknr].sqrCenter[md->pathType].x) * SQUARE_SIZE;
p2.z = (blockState[obblocknr].sqrCenter[md->pathType].y) * SQUARE_SIZE;
p2.y = ground->GetHeight(p2.x, p2.z) + 10;
int vertexNbr = md->pathType * nbrOfBlocks * PATH_DIRECTION_VERTICES + blocknr * PATH_DIRECTION_VERTICES + directionVertex[dir];
float cost = vertex[vertexNbr];
glColor3f(1, 1 / (cost/BLOCK_SIZE), blue);
p2 = (p1 + p2) / 2;
if (camera->pos.SqDistance(p2) < 250000) {
font->glWorldPrint(p2,5,"%.0f", cost);
}
}
}
}
}
*/
if (BLOCK_SIZE == 8)
glColor3f(0.2f, 0.7f, 0.2f);
else
glColor3f(0.2f, 0.2f, 0.7f);
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINES);
for (OpenBlock* ob = openBlockBuffer; ob != openBlockBufferPointer; ++ob) {
int blocknr = ob->blocknr;
float3 p1;
p1.x = (blockState[blocknr].sqrCenter[md->pathType].x) * SQUARE_SIZE;
p1.z = (blockState[blocknr].sqrCenter[md->pathType].y) * SQUARE_SIZE;
p1.y = ground->GetHeight(p1.x, p1.z) + 15;
float3 p2;
int obx = blockState[ob->blocknr].parentBlock.x;
int obz = blockState[ob->blocknr].parentBlock.y;
int obblocknr = obz * nbrOfBlocksX + obx;
if (obblocknr >= 0) {
p2.x = (blockState[obblocknr].sqrCenter[md->pathType].x) * SQUARE_SIZE;
p2.z = (blockState[obblocknr].sqrCenter[md->pathType].y) * SQUARE_SIZE;
p2.y = ground->GetHeight(p2.x, p2.z) + 15;
glVertexf3(p1);
glVertexf3(p2);
}
}
glEnd();
/*
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glColor4f(1,0,blue,0.7f);
glAlphaFunc(GL_GREATER,0.05f);
int a=0;
for(OpenBlock* ob=openBlockBuffer;ob!=openBlockBufferPointer;++ob){
int blocknr = ob->blocknr;
float3 p1;
p1.x=(ob->block.x * BLOCK_SIZE + blockState[blocknr].sqrCenter[md->pathType].x)*SQUARE_SIZE;
p1.z=(ob->block.y * BLOCK_SIZE + blockState[blocknr].sqrCenter[md->pathType].y)*SQUARE_SIZE;
p1.y=ground->GetHeight(p1.x,p1.z)+15;
if(camera->pos.SqDistance(p1)<250000){
font->glWorldPrint(p1,5,"%.0f %.0f",ob->cost,ob->currentCost);
}
++a;
}
glDisable(GL_BLEND);
*/
}
float3 CPathEstimator::FindBestBlockCenter(const MoveData* moveData, float3 pos)
{
int pathType = moveData->pathType;
CRangedGoalWithCircularConstraint rangedGoal(pos, pos, 0, 0, SQUARE_SIZE * BLOCK_SIZE * SQUARE_SIZE * BLOCK_SIZE * 4);
IPath::Path path;
std::vector<float3> startPos;
int xm = (int) (pos.x / (SQUARE_SIZE * BLOCK_SIZE));
int ym = (int) (pos.z / (SQUARE_SIZE * BLOCK_SIZE));
for (int y = std::max(0, ym - 1); y <= std::min(nbrOfBlocksZ - 1, ym + 1); ++y) {
for (int x = std::max(0, xm - 1); x <= std::min(nbrOfBlocksX - 1, xm + 1); ++x) {
startPos.push_back(float3(blockState[y * nbrOfBlocksX + x].sqrCenter[pathType].x * SQUARE_SIZE, 0, blockState[y * nbrOfBlocksX+x].sqrCenter[pathType].y * SQUARE_SIZE));
}
}
IPath::SearchResult result = pathFinder->GetPath(*moveData, startPos, rangedGoal, path);
if (result == IPath::Ok && !path.path.empty()) {
return path.path.back();
}
return ZeroVector;
}
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