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#include "StdAfx.h"
#include <ostream>
#include <deque>
#include "mmgr.h"
#include "PathFinder.h"
#include "Sim/MoveTypes/MoveMath/MoveMath.h"
#include "Map/ReadMap.h"
#include "LogOutput.h"
#include "Rendering/GL/glExtra.h"
#include "Sim/MoveTypes/MoveInfo.h"
#include "Map/Ground.h"
#include "Sim/Misc/GeometricObjects.h"
#define PATHDEBUG 0
// Option constants.
const unsigned int PATHOPT_RIGHT = 1; //-x
const unsigned int PATHOPT_LEFT = 2; //+x
const unsigned int PATHOPT_UP = 4; //+z
const unsigned int PATHOPT_DOWN = 8; //-z
const unsigned int PATHOPT_DIRECTION = (PATHOPT_RIGHT | PATHOPT_LEFT | PATHOPT_UP | PATHOPT_DOWN);
const unsigned int PATHOPT_START = 16;
const unsigned int PATHOPT_OPEN = 32;
const unsigned int PATHOPT_CLOSED = 64;
const unsigned int PATHOPT_FORBIDDEN = 128;
const unsigned int PATHOPT_BLOCKED = 256;
// Cost constants.
const float PATHCOST_INFINITY = 10000000;
void* pfAlloc(size_t n)
{
char* ret=new char[n];
for(int a=0;a<n;++a)
ret[a]=0;
return ret;
}
void pfDealloc(void *p,size_t n)
{
delete[] ((char*)p);
}
/**
* Constructor.
* Building tables and precalculating data.
*/
CPathFinder::CPathFinder()
: openSquareBufferPointer(openSquareBuffer)
{
heatMapping = false;
InitHeatMap();
// Creates and init all square states.
squareState = new SquareState[gs->mapSquares];
for(int a = 0; a < gs->mapSquares; ++a){
squareState[a].status = 0;
squareState[a].cost = PATHCOST_INFINITY;
}
for(int a=0;a<MAX_SEARCHED_SQUARES;++a){
openSquareBuffer[a].cost=0;
openSquareBuffer[a].currentCost=0;
openSquareBuffer[a].sqr=0;
openSquareBuffer[a].square.x=0;
openSquareBuffer[a].square.y=0;
}
/* //Create border-constraints all around the map.
//Need to be 2 squares thick.
for(int x = 0; x < gs->mapx; ++x) {
for(int y = 0; y < 2; ++y)
squareState[y*gs->mapx+x].status |= PATHOPT_FORBIDDEN;
for(int y = gs->mapy-2; y < gs->mapy; ++y)
squareState[y*gs->mapx+x].status |= PATHOPT_FORBIDDEN;
}
for(int y = 0; y < gs->mapy; ++y){
for(int x = 0; x < 2; ++x)
squareState[y*gs->mapx+x].status |= PATHOPT_FORBIDDEN;
for(int x = gs->mapx-2; x < gs->mapx; ++x)
squareState[y*gs->mapx+x].status |= PATHOPT_FORBIDDEN;
}
*/
// Precalculated vectors.
directionVector[PATHOPT_RIGHT].x = -2;
directionVector[PATHOPT_LEFT].x = 2;
directionVector[PATHOPT_UP].x = 0;
directionVector[PATHOPT_DOWN].x = 0;
directionVector[(PATHOPT_RIGHT | PATHOPT_UP)].x = directionVector[PATHOPT_RIGHT].x + directionVector[PATHOPT_UP].x;
directionVector[(PATHOPT_LEFT | PATHOPT_UP)].x = directionVector[PATHOPT_LEFT].x + directionVector[PATHOPT_UP].x;
directionVector[(PATHOPT_RIGHT | PATHOPT_DOWN)].x = directionVector[PATHOPT_RIGHT].x + directionVector[PATHOPT_DOWN].x;
directionVector[(PATHOPT_LEFT | PATHOPT_DOWN)].x = directionVector[PATHOPT_LEFT].x + directionVector[PATHOPT_DOWN].x;
directionVector[PATHOPT_RIGHT].y = 0;
directionVector[PATHOPT_LEFT].y = 0;
directionVector[PATHOPT_UP].y = 2;
directionVector[PATHOPT_DOWN].y = -2;
directionVector[(PATHOPT_RIGHT | PATHOPT_UP)].y = directionVector[PATHOPT_RIGHT].y + directionVector[PATHOPT_UP].y;
directionVector[(PATHOPT_LEFT | PATHOPT_UP)].y = directionVector[PATHOPT_LEFT].y + directionVector[PATHOPT_UP].y;
directionVector[(PATHOPT_RIGHT | PATHOPT_DOWN)].y = directionVector[PATHOPT_RIGHT].y + directionVector[PATHOPT_DOWN].y;
directionVector[(PATHOPT_LEFT | PATHOPT_DOWN)].y = directionVector[PATHOPT_LEFT].y + directionVector[PATHOPT_DOWN].y;
moveCost[PATHOPT_RIGHT] = 1;
moveCost[PATHOPT_LEFT] = 1;
moveCost[PATHOPT_UP] = 1;
moveCost[PATHOPT_DOWN] = 1;
moveCost[(PATHOPT_RIGHT | PATHOPT_UP)] = 1.42f;
moveCost[(PATHOPT_LEFT | PATHOPT_UP)] = 1.42f;
moveCost[(PATHOPT_RIGHT | PATHOPT_DOWN)] = 1.42f;
moveCost[(PATHOPT_LEFT | PATHOPT_DOWN)] = 1.42f;
}
/**
* Destructor.
* Free used memory.
*/
CPathFinder::~CPathFinder()
{
ResetSearch();
delete[] squareState;
}
/**
* Search with several start positions
*/
IPath::SearchResult CPathFinder::GetPath(const MoveData& moveData, const std::vector<float3>& startPos,
const CPathFinderDef& pfDef, Path& path, int ownerId) {
// Clear the given path.
path.path.clear();
path.squares.clear();
path.pathCost = PATHCOST_INFINITY;
// Store som basic data.
maxNodesToBeSearched = MAX_SEARCHED_SQUARES;
testMobile = false;
exactPath = true;
needPath = true;
// If exact path is reqired and the goal is blocked, then no search is needed.
if (exactPath && pfDef.GoalIsBlocked(moveData, (CMoveMath::BLOCK_STRUCTURE | CMoveMath::BLOCK_TERRAIN)))
return CantGetCloser;
// If the starting position is a goal position, then no search need to be performed.
if (pfDef.IsGoal(startxSqr, startzSqr))
return CantGetCloser;
// Clearing the system from last search.
ResetSearch();
openSquareBufferPointer = &openSquareBuffer[0];
for (std::vector<float3>::const_iterator si = startPos.begin(); si != startPos.end(); ++si) {
start = *si;
startxSqr = (int(start.x) / SQUARE_SIZE) | 1;
startzSqr = (int(start.z) / SQUARE_SIZE) | 1;
startSquare = startxSqr + startzSqr * gs->mapx;
squareState[startSquare].status = (PATHOPT_START | PATHOPT_OPEN);
squareState[startSquare].cost = 0;
dirtySquares.push_back(startSquare);
goalSquare = startSquare;
OpenSquare *os = ++openSquareBufferPointer; // Taking first OpenSquare in buffer.
os->currentCost = 0;
os->cost = 0;
os->square.x = startxSqr;
os->square.y = startzSqr;
os->sqr = startSquare;
openSquares.push(os);
}
// Performs the search.
SearchResult result = DoSearch(moveData, pfDef, ownerId);
// Respond to the success of the search.
if(result == Ok) {
FinishSearch(moveData, path);
if(PATHDEBUG) {
LogObject() << "Path found.\n";
LogObject() << "Nodes tested: " << (int)testedNodes << "\n";
LogObject() << "Open squares: " << (float)(openSquareBufferPointer - openSquareBuffer) << "\n";
LogObject() << "Path steps: " << (int)(path.path.size()) << "\n";
LogObject() << "Path cost: " << path.pathCost << "\n";
}
} else {
if(PATHDEBUG) {
LogObject() << "Path not found!\n";
LogObject() << "Nodes tested: " << (int)testedNodes << "\n";
LogObject() << "Open squares: " << (float)(openSquareBufferPointer - openSquareBuffer) << "\n";
}
}
return result;
}
/**
* Store som data and doing some basic top-administration.
*/
IPath::SearchResult CPathFinder::GetPath(const MoveData& moveData, const float3 startPos,
const CPathFinderDef& pfDef, Path& path, bool testMobile, bool exactPath,
unsigned int maxNodes, bool needPath, int ownerId) {
// Clear the given path.
path.path.clear();
path.squares.clear();
path.pathCost = PATHCOST_INFINITY;
// Store som basic data.
maxNodesToBeSearched = std::min((unsigned int)MAX_SEARCHED_SQUARES, maxNodes);
this->testMobile=testMobile;
this->exactPath = exactPath;
this->needPath=needPath;
start = startPos;
startxSqr = (int(start.x) / SQUARE_SIZE)|1;
startzSqr = (int(start.z) / SQUARE_SIZE)|1;
// Clamp the start position
if (startxSqr < 0) startxSqr=0;
if (startxSqr >= gs->mapx) startxSqr = gs->mapx-1;
if (startzSqr < 0) startzSqr =0;
if (startzSqr >= gs->mapy) startzSqr = gs->mapy-1;
startSquare = startxSqr + startzSqr * gs->mapx;
// Start up the search.
SearchResult result = InitSearch(moveData, pfDef, ownerId);
// Respond to the success of the search.
if(result == Ok || result == GoalOutOfRange) {
FinishSearch(moveData, path);
if(PATHDEBUG) {
LogObject() << "Path found.\n";
LogObject() << "Nodes tested: " << (int)testedNodes << "\n";
LogObject() << "Open squares: " << (float)(openSquareBufferPointer - openSquareBuffer) << "\n";
LogObject() << "Path steps: " << (int)(path.path.size()) << "\n";
LogObject() << "Path cost: " << path.pathCost << "\n";
}
} else {
if(PATHDEBUG) {
LogObject() << "Path not found!\n";
LogObject() << "Nodes tested: " << (int)testedNodes << "\n";
LogObject() << "Open squares: " << (float)(openSquareBufferPointer - openSquareBuffer) << "\n";
}
}
return result;
}
/**
* Setting up the starting point of the search.
*/
IPath::SearchResult CPathFinder::InitSearch(const MoveData& moveData, const CPathFinderDef& pfDef,
int ownerId) {
// If exact path is reqired and the goal is blocked, then no search is needed.
if (exactPath && pfDef.GoalIsBlocked(moveData, (CMoveMath::BLOCK_STRUCTURE | CMoveMath::BLOCK_TERRAIN)))
return CantGetCloser;
// Clamp the start position
if (startxSqr < 0) startxSqr = 0;
if (startxSqr >= gs->mapx) startxSqr = gs->mapx - 1;
if (startzSqr < 0) startzSqr = 0;
if (startzSqr >= gs->mapy) startzSqr = gs->mapy - 1;
// If the starting position is a goal position, then no search need to be performed.
if(pfDef.IsGoal(startxSqr, startzSqr))
return CantGetCloser;
// Clear the system from last search.
ResetSearch();
// Marks and store the start-square.
squareState[startSquare].status = (PATHOPT_START | PATHOPT_OPEN);
squareState[startSquare].cost = 0;
dirtySquares.push_back(startSquare);
// Make the beginning the fest square found.
goalSquare = startSquare;
goalHeuristic = pfDef.Heuristic(startxSqr, startzSqr);
// Adding the start-square to the queue.
openSquareBufferPointer = &openSquareBuffer[0];
OpenSquare *os = openSquareBufferPointer; // Taking first OpenSquare in buffer.
os->currentCost = 0;
os->cost = 0;
os->square.x = startxSqr;
os->square.y = startzSqr;
os->sqr = startSquare;
openSquares.push(os);
// Performs the search.
SearchResult result = DoSearch(moveData, pfDef, ownerId);
// If no improvement has been found then return CantGetCloser instead.
if(goalSquare == startSquare || goalSquare == 0) {
return CantGetCloser;
} else
return result;
}
/**
* Performs the actual search.
*/
IPath::SearchResult CPathFinder::DoSearch(const MoveData& moveData, const CPathFinderDef& pfDef,
int ownerId) {
bool foundGoal = false;
while (!openSquares.empty() && openSquareBufferPointer - openSquareBuffer < (maxNodesToBeSearched - 8)) {
// Get the open square with lowest expected path-cost.
OpenSquare* os = (OpenSquare*) openSquares.top();
openSquares.pop();
// Check if this OpenSquare-holder have become obsolete.
if (squareState[os->sqr].cost != os->cost)
continue;
// Check if the goal is reached.
if (pfDef.IsGoal(os->square.x, os->square.y)) {
goalSquare = os->sqr;
goalHeuristic = 0;
foundGoal = true;
break;
}
// Test the 8 surrounding squares.
bool right = TestSquare(moveData, pfDef, os, PATHOPT_RIGHT, ownerId);
bool left = TestSquare(moveData, pfDef, os, PATHOPT_LEFT, ownerId);
bool up = TestSquare(moveData, pfDef, os, PATHOPT_UP, ownerId);
bool down = TestSquare(moveData, pfDef, os, PATHOPT_DOWN, ownerId);
if (up) {
// we dont want to search diagonally if there is a blocking object
// (not blocking terrain) in one of the two side squares
if (right)
TestSquare(moveData, pfDef, os, (PATHOPT_RIGHT | PATHOPT_UP), ownerId);
if (left)
TestSquare(moveData, pfDef, os, (PATHOPT_LEFT | PATHOPT_UP), ownerId);
}
if (down) {
if (right)
TestSquare(moveData, pfDef, os, (PATHOPT_RIGHT | PATHOPT_DOWN), ownerId);
if (left)
TestSquare(moveData, pfDef, os, (PATHOPT_LEFT | PATHOPT_DOWN), ownerId);
}
// Mark this square as closed.
squareState[os->sqr].status |= PATHOPT_CLOSED;
}
// Returning search-result.
if(foundGoal)
return Ok;
// Could not reach the goal.
if(openSquareBufferPointer - openSquareBuffer >= (maxNodesToBeSearched - 8))
return GoalOutOfRange;
// Search could not reach the goal, due to the unit being locked in.
if(openSquares.empty())
return GoalOutOfRange;
// Below shall never be runned.
LogObject() << "ERROR: CPathFinder::DoSearch() - Unhandled end of search!\n";
return Error;
}
/**
* Test the availability and value of a square,
* and possibly add it to the queue of open squares.
*/
bool CPathFinder::TestSquare(const MoveData& moveData, const CPathFinderDef& pfDef,
OpenSquare* parentOpenSquare, unsigned int enterDirection, int ownerId) {
testedNodes++;
// Calculate the new square.
int2 square;
square.x = parentOpenSquare->square.x + directionVector[enterDirection].x;
square.y = parentOpenSquare->square.y + directionVector[enterDirection].y;
// Inside map?
if (square.x < 0 || square.y < 0 || square.x >= gs->mapx || square.y >= gs->mapy) {
return false;
}
int sqr = square.x + square.y * gs->mapx;
int sqrStatus = squareState[sqr].status;
// Check if the square is unaccessable or used.
if (sqrStatus & (PATHOPT_CLOSED | PATHOPT_FORBIDDEN | PATHOPT_BLOCKED)) {
return false;
}
int blockStatus = moveData.moveMath->IsBlocked2(moveData, square.x, square.y);
int blockBits = (CMoveMath::BLOCK_STRUCTURE | CMoveMath::BLOCK_TERRAIN);
// Check if square are out of constraints or blocked by something.
// Doesn't need to be done on open squares, as those are already tested.
if ((!pfDef.WithinConstraints(square.x, square.y) || (blockStatus & blockBits)) &&
!(sqrStatus & PATHOPT_OPEN)) {
squareState[sqr].status |= PATHOPT_BLOCKED;
dirtySquares.push_back(sqr);
return false;
}
// Evaluate this square.
float squareSpeedMod = moveData.moveMath->SpeedMod(moveData, square.x, square.y);
blockBits = (CMoveMath::BLOCK_MOBILE | CMoveMath::BLOCK_MOVING | CMoveMath::BLOCK_MOBILE_BUSY);
if (squareSpeedMod == 0) {
squareState[sqr].status |= PATHOPT_FORBIDDEN;
dirtySquares.push_back(sqr);
return false;
}
if (testMobile && (blockStatus & blockBits)) {
if (blockStatus & CMoveMath::BLOCK_MOVING)
squareSpeedMod *= 0.65f;
else if (blockStatus & CMoveMath::BLOCK_MOBILE)
squareSpeedMod *= 0.35f;
else
squareSpeedMod *= 0.10f;
}
// Include heatmap cost adjustment.
float heatCostMod = 1.0f;
if (heatMapping && moveData.heatMapping
&& heatmap[square.x][square.y].ownerId != ownerId) {
heatCostMod += moveData.heatMod * std::max(0, heatmap[square.x][square.y].value - heatMapOffset);
}
float squareCost = heatCostMod * moveCost[enterDirection] / squareSpeedMod;
float heuristicCost = pfDef.Heuristic(square.x, square.y);
// Summarize cost.
float currentCost = parentOpenSquare->currentCost + squareCost;
float cost = currentCost + heuristicCost;
// Checks if this square is in open queue already.
// If the old one is better then keep it, else change it.
if (squareState[sqr].status & PATHOPT_OPEN) {
if (squareState[sqr].cost <= cost)
return true;
squareState[sqr].status &= ~PATHOPT_DIRECTION;
}
// Look for improvements.
if (!exactPath && heuristicCost < goalHeuristic) {
goalSquare = sqr;
goalHeuristic = heuristicCost;
}
// Store this square as open.
OpenSquare* os = ++openSquareBufferPointer; //Take the next OpenSquare in buffer.
os->square = square;
os->sqr = sqr;
os->currentCost = currentCost;
os->cost = cost;
openSquares.push(os);
// Set this one as open and the direction from which it was reached.
squareState[sqr].cost = os->cost;
squareState[sqr].status |= (PATHOPT_OPEN | enterDirection);
dirtySquares.push_back(sqr);
return true;
}
/**
* Recreates the path found by pathfinder.
* Starting at goalSquare and tracking backwards.
*
* Perform adjustment of waypoints so not all turns are 90 or 45 degrees.
*/
void CPathFinder::FinishSearch(const MoveData& moveData, Path& foundPath) {
// Backtracking the path.
if(needPath) {
int2 square;
square.x = goalSquare % gs->mapx;
square.y = goalSquare / gs->mapx;
// for path adjustment (cutting corners)
std::deque<int2> previous;
// make sure we don't match anything
previous.push_back(int2(-100, -100));
previous.push_back(int2(-100, -100));
previous.push_back(int2(-100, -100));
do {
int sqr = square.x + square.y * gs->mapx;
if(squareState[sqr].status & PATHOPT_START)
break;
float3 cs;
cs.x = (square.x/2/* + 0.5f*/) * SQUARE_SIZE*2+SQUARE_SIZE;
cs.z = (square.y/2/* + 0.5f*/) * SQUARE_SIZE*2+SQUARE_SIZE;
cs.y = moveData.moveMath->yLevel(square.x, square.y);
// try to cut corners
AdjustFoundPath(moveData, foundPath, /* inout */ cs, previous, square);
foundPath.path.push_back(cs);
foundPath.squares.push_back(square);
previous.pop_front();
previous.push_back(square);
int2 oldSquare;
oldSquare.x = square.x;
oldSquare.y = square.y;
square.x -= directionVector[squareState[sqr].status & PATHOPT_DIRECTION].x;
square.y -= directionVector[squareState[sqr].status & PATHOPT_DIRECTION].y;
} while(true);
if (foundPath.path.size() > 0) {
foundPath.pathGoal = foundPath.path.front();
if (false && heatMapping && moveData.heatMapping) {
for (int i = 0; i < foundPath.squares.size(); ++i) {
const int2& tmp = foundPath.squares[i];
heatmap[tmp.x][tmp.y].value = std::max(heatmap[tmp.x][tmp.y].value, moveData.heatProduced + heatMapOffset);
}
}
}
}
// Adds the cost of the path.
foundPath.pathCost = squareState[goalSquare].cost;
}
/** Helper function for AdjustFoundPath */
static inline void FixupPath3Pts(const MoveData& moveData, float3& p1, float3& p2, float3& p3, int2 testsquare)
{
float3 old = p2;
old.y += 10;
p2.x = 0.5f * (p1.x + p3.x);
p2.z = 0.5f * (p1.z + p3.z);
p2.y = moveData.moveMath->yLevel(testsquare.x, testsquare.y);
#if PATHDEBUG
geometricObjects->AddLine(p3+float3(0, 5, 0), p2+float3(0, 10, 0), 5, 10, 600, 0);
geometricObjects->AddLine(p3+float3(0, 5, 0), old, 5, 10, 600, 0);
#endif
}
/**
* Adjusts the found path to cut corners where possible.
*/
void CPathFinder::AdjustFoundPath(const MoveData& moveData, Path& foundPath, float3& nextPoint,
std::deque<int2>& previous, int2 square)
{
#define COSTMOD 1.39f // (sqrt(2) + 1)/sqrt(3)
#define TRYFIX3POINTS(dxtest, dytest) \
do { \
int testsqr = square.x + (dxtest) + (square.y + (dytest)) * gs->mapx; \
int p2sqr = previous[2].x + previous[2].y * gs->mapx; \
if (!(squareState[testsqr].status & (PATHOPT_BLOCKED | PATHOPT_FORBIDDEN)) \
&& squareState[testsqr].cost <= (COSTMOD) * squareState[p2sqr].cost) { \
float3& p2 = foundPath.path[foundPath.path.size() - 2]; \
float3& p1 = foundPath.path.back(); \
float3& p0 = nextPoint; \
FixupPath3Pts(moveData, p0, p1, p2, int2(square.x + (dxtest), square.y + (dytest))); \
} \
} while (false)
if (previous[2].x == square.x) {
if (previous[2].y == square.y-2) {
if (previous[1].x == square.x-2 && previous[1].y == square.y-4) {
if (PATHDEBUG) logOutput.Print("case N, NW");
TRYFIX3POINTS(-2, -2);
}
else if (previous[1].x == square.x+2 && previous[1].y == square.y-4) {
if (PATHDEBUG) logOutput.Print("case N, NE");
TRYFIX3POINTS(2, -2);
}
}
else if (previous[2].y == square.y+2) {
if (previous[1].x == square.x+2 && previous[1].y == square.y+4) {
if (PATHDEBUG) logOutput.Print("case S, SE");
TRYFIX3POINTS(2, 2);
}
else if (previous[1].x == square.x-2 && previous[1].y == square.y+4) {
if (PATHDEBUG) logOutput.Print("case S, SW");
TRYFIX3POINTS(-2, 2);
}
}
}
else if (previous[2].x == square.x-2) {
if (previous[2].y == square.y) {
if (previous[1].x == square.x-4 && previous[1].y == square.y-2) {
if (PATHDEBUG) logOutput.Print("case W, NW");
TRYFIX3POINTS(-2, -2);
}
else if (previous[1].x == square.x-4 && previous[1].y == square.y+2) {
if (PATHDEBUG) logOutput.Print("case W, SW");
TRYFIX3POINTS(-2, 2);
}
}
else if (previous[2].y == square.y-2) {
if (previous[1].x == square.x-2 && previous[1].y == square.y-4) {
if (PATHDEBUG) logOutput.Print("case NW, N");
TRYFIX3POINTS(0, -2);
}
else if (previous[1].x == square.x-4 && previous[1].y == square.y-2) {
if (PATHDEBUG) logOutput.Print("case NW, W");
TRYFIX3POINTS(-2, 0);
}
}
else if (previous[2].y == square.y+2) {
if (previous[1].x == square.x-2 && previous[1].y == square.y+4) {
if (PATHDEBUG) logOutput.Print("case SW, S");
TRYFIX3POINTS(0, 2);
}
else if (previous[1].x == square.x-4 && previous[1].y == square.y+2) {
if (PATHDEBUG) logOutput.Print("case SW, W");
TRYFIX3POINTS(-2, 0);
}
}
}
else if (previous[2].x == square.x+2) {
if (previous[2].y == square.y) {
if (previous[1].x == square.x+4 && previous[1].y == square.y-2) {
if (PATHDEBUG) logOutput.Print("case NE, E");
TRYFIX3POINTS(2, -2);
}
else if (previous[1].x == square.x+4 && previous[1].y == square.y+2) {
if (PATHDEBUG) logOutput.Print("case SE, E");
TRYFIX3POINTS(2, 2);
}
}
if (previous[2].y == square.y+2) {
if (previous[1].x == square.x+2 && previous[1].y == square.y+4) {
if (PATHDEBUG) logOutput.Print("case SE, S");
TRYFIX3POINTS(0, 2);
}
else if (previous[1].x == square.x+4 && previous[1].y == square.y+2) {
if (PATHDEBUG) logOutput.Print("case SE, E");
TRYFIX3POINTS(2, 0);
}
}
else if (previous[2].y == square.y-2) {
if (previous[1].x == square.x+2 && previous[1].y == square.y-4) {
if (PATHDEBUG) logOutput.Print("case NE, N");
TRYFIX3POINTS(0, -2);
}
else if (previous[1].x == square.x+4 && previous[1].y == square.y-2) {
if (PATHDEBUG) logOutput.Print("case NE, E");
TRYFIX3POINTS(0, -2);
}
}
}
#undef TRYFIX3POINTS
#undef COSTMOD
}
/**
* Clear things up from last search.
*/
void CPathFinder::ResetSearch()
{
openSquares.DeleteAll();
// while(!openSquares.empty())
// openSquares.pop();
while(!dirtySquares.empty()){
int lsquare = dirtySquares.back();
squareState[lsquare].status = 0;
squareState[lsquare].cost = PATHCOST_INFINITY;
dirtySquares.pop_back();
}
testedNodes = 0;
}
/////////////////
// heat mapping
void CPathFinder::SetHeatMapState(bool enabled)
{
heatMapping = enabled;
}
void CPathFinder::InitHeatMap()
{
heatmap.resize(gs->mapx);
for (int i = 0; i<gs->mapx; ++i) {
heatmap[i].resize(gs->mapy, HeatMapValue());
}
heatMapOffset = 0;
}
void CPathFinder::UpdateHeatMap()
{
++heatMapOffset;
}
////////////////////
// CPathFinderDef //
////////////////////
CPathFinderDef::CPathFinderDef(float3 goalCenter, float goalRadius) :
goal(goalCenter),
sqGoalRadius(goalRadius)
{
// Makes sure that the goal could be reached with 2-square resolution.
if(sqGoalRadius < SQUARE_SIZE*SQUARE_SIZE*2)
sqGoalRadius = SQUARE_SIZE*SQUARE_SIZE*2;
goalSquareX=(int)(goalCenter.x/SQUARE_SIZE);
goalSquareZ=(int)(goalCenter.z/SQUARE_SIZE);
}
/**
* Tells whenever the goal is in range.
*/
bool CPathFinderDef::IsGoal(int xSquare, int zSquare) const {
return ((SquareToFloat3(xSquare, zSquare)-goal).SqLength2D() <= sqGoalRadius);
}
/**
* Distance to goal center in mapsquares.
*/
float CPathFinderDef::Heuristic(int xSquare, int zSquare) const
{
int min=abs(xSquare-goalSquareX);
int max=abs(zSquare-goalSquareZ);
if(min>max){
int temp=min;
min=max;
max=temp;
}
return max*0.5f+min*0.2f;
}
/**
* Tells if the goal are is unaccessable.
* If the goal area is small and blocked then it's considered blocked, else not.
*/
bool CPathFinderDef::GoalIsBlocked(const MoveData& moveData, unsigned int moveMathOptions) const {
const float r0 = SQUARE_SIZE * SQUARE_SIZE * 4;
const float r1 = (moveData.size / 2) * (moveData.size / 2) * 1.5f * SQUARE_SIZE * SQUARE_SIZE;
return
((sqGoalRadius < r0 || sqGoalRadius <= r1) &&
(moveData.moveMath->IsBlocked(moveData, goal) & moveMathOptions));
}
int2 CPathFinderDef::GoalSquareOffset(int blockSize) const {
int blockPixelSize = blockSize * SQUARE_SIZE;
int2 offset;
offset.x = ((int) goal.x % blockPixelSize) / SQUARE_SIZE;
offset.y = ((int) goal.z % blockPixelSize) / SQUARE_SIZE;
return offset;
}
/**
* Draw a circle around the goal, indicating the goal area.
*/
void CPathFinderDef::Draw() const {
glColor4f(0, 1, 1, 1);
glSurfaceCircle(goal, sqrt(sqGoalRadius), 20);
}
void CPathFinder::Draw(void)
{
glColor3f(0.7f,0.2f,0.2f);
glDisable(GL_TEXTURE_2D);
glBegin(GL_LINES);
for(OpenSquare* os=openSquareBuffer;os!=openSquareBufferPointer;++os){
int2 sqr=os->square;
int square = os->sqr;
if(squareState[square].status & PATHOPT_START)
continue;
float3 p1;
p1.x=sqr.x*SQUARE_SIZE;
p1.z=sqr.y*SQUARE_SIZE;
p1.y=ground->GetHeight(p1.x,p1.z)+15;
float3 p2;
int obx=sqr.x-directionVector[squareState[square].status & PATHOPT_DIRECTION].x;
int obz=sqr.y-directionVector[squareState[square].status & PATHOPT_DIRECTION].y;
int obsquare = obz * gs->mapx + obx;
if(obsquare>=0){
p2.x=obx*SQUARE_SIZE;
p2.z=obz*SQUARE_SIZE;
p2.y=ground->GetHeight(p2.x,p2.z)+15;
glVertexf3(p1);
glVertexf3(p2);
}
}
glEnd();
}
//////////////////////////////////////////
// CRangedGoalWithCircularConstraintPFD //
//////////////////////////////////////////
/**
* Constructor
* Calculating the center and radius of the constrainted area.
*/
CRangedGoalWithCircularConstraint::CRangedGoalWithCircularConstraint(float3 start, float3 goal, float goalRadius,float searchSize,int extraSize) :
CPathFinderDef(goal, goalRadius)
{
int startX=(int)(start.x/SQUARE_SIZE);
int startZ=(int)(start.z/SQUARE_SIZE);
float3 halfWay = (start + goal) / 2;
halfWayX = (int)(halfWay.x/SQUARE_SIZE);
halfWayZ = (int)(halfWay.z/SQUARE_SIZE);
int dx=startX-halfWayX;
int dz=startZ-halfWayZ;
searchRadiusSq=dx*dx+dz*dz;
searchRadiusSq*=(int)(searchSize*searchSize);
searchRadiusSq+=extraSize;
}
/**
* Tests if a square is inside is the circular constrainted area.
*/
bool CRangedGoalWithCircularConstraint::WithinConstraints(int xSquare, int zSquare) const
{
int dx = halfWayX - xSquare;
int dz = halfWayZ - zSquare;
return ((dx * dx + dz * dz) <= searchRadiusSq);
}
void CPathFinder::myPQ::DeleteAll()
{
// while(!c.empty())
// c.pop_back();
c.clear();
// c.reserve(1000);
}
CPathFinderDef::~CPathFinderDef() {
}
CRangedGoalWithCircularConstraint::~CRangedGoalWithCircularConstraint() {
}
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