File: ExplosionGenerator.cpp

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (810 lines) | stat: -rw-r--r-- 24,941 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
#include "StdAfx.h"
#include <fstream>
#include <stdexcept>
#include "mmgr.h"

#include "creg/VarTypes.h"
#include "ExplosionGenerator.h"
#include "FileSystem/FileHandler.h"
#include "Game/Camera.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "ConfigHandler.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GroundFlash.h"
#include "Rendering/Textures/ColorMap.h"
#include "ProjectileHandler.h"
#include "Unsynced/BubbleProjectile.h"
#include "Unsynced/DirtProjectile.h"
#include "Unsynced/ExploSpikeProjectile.h"
#include "Unsynced/HeatCloudProjectile.h"
#include "Unsynced/SmokeProjectile2.h"
#include "Unsynced/SpherePartProjectile.h"
#include "Unsynced/WakeProjectile.h"
#include "Unsynced/WreckProjectile.h"
#include <assert.h>
#include "GlobalUnsynced.h"
#include "Exceptions.h"
#include <boost/cstdint.hpp>

using std::min;
using std::max;

CR_BIND_DERIVED_INTERFACE(CExpGenSpawnable, CWorldObject);

CR_REG_METADATA(CExpGenSpawnable,
);

CExplosionGeneratorHandler* explGenHandler = NULL;


// -------------------------------------------------------------------------------
// ClassAliasList: Finds C++ classes with class aliases
// -------------------------------------------------------------------------------


ClassAliasList::ClassAliasList() {}


void ClassAliasList::Load(const LuaTable& aliasTable)
{
	map<string, string> aliasList;
	aliasTable.GetMap(aliasList);
	aliases.insert(aliasList.begin(), aliasList.end());
}


creg::Class* ClassAliasList::GetClass(const string& name)
{
	string n = name;
	for (;;) {
		map<string,string>::iterator i = aliases.find(n);
		if (i == aliases.end()) {
			break;
		}
		n = i->second;
	}
	creg::Class *cls = creg::System::GetClass(n);
	if (!cls) {
		throw content_error("Unknown class: " + name);
	}
	return cls;
}

string ClassAliasList::FindAlias(const string& className)
{
	for (map<string,string>::iterator i = aliases.begin(); i != aliases.end(); ++i)
		if (i->second == className) return i->first;
	return className;
}


// -------------------------------------------------------------------------------
// Explosion generator handler: loads and stores a list of explosion generators
// -------------------------------------------------------------------------------

CExplosionGeneratorHandler::CExplosionGeneratorHandler()
: luaParser("gamedata/explosions.lua",
	          SPRING_VFS_MOD_BASE, SPRING_VFS_ZIP)

{
	LuaParser aliasParser("gamedata/explosion_alias.lua",
	                      SPRING_VFS_MOD_BASE, SPRING_VFS_ZIP);
	if (!aliasParser.Execute()) {
		logOutput.Print(aliasParser.GetErrorLog());
	} else {
		const LuaTable root = aliasParser.GetRoot();
		projectileClasses.Load(root.SubTable("projectiles"));
		generatorClasses.Load(root.SubTable("generators"));
	}

	if (!luaParser.Execute()) {
		logOutput.Print(luaParser.GetErrorLog());
	} else {
		luaTable = luaParser.GetRoot();
	}
}


CExplosionGenerator* CExplosionGeneratorHandler::LoadGenerator(const string& tag)
{
	string klass;
	string::size_type seppos = tag.find(':');
	if (seppos == string::npos) {
		klass = tag;
	} else {
		klass = tag.substr(0, seppos);
	}

	creg::Class *cls = generatorClasses.GetClass(klass);
	if (!cls->IsSubclassOf(CExplosionGenerator::StaticClass())) {
		throw content_error(klass + " is not a subclass of CExplosionGenerator");
	}

	CExplosionGenerator* eg = (CExplosionGenerator *)cls->CreateInstance();

	if (seppos != string::npos) {
		eg->Load(this, tag.substr(seppos + 1));
	}

	return eg;
}


// -------------------------------------------------------------------------------
// Base explosion generator class
// -------------------------------------------------------------------------------

CR_BIND_INTERFACE(CExplosionGenerator);


CExplosionGenerator::CExplosionGenerator()
{}


CExplosionGenerator::~CExplosionGenerator()
{}


// -------------------------------------------------------------------------------
// Default explosion generator: everything is calculated from damage and radius
// -------------------------------------------------------------------------------

CR_BIND_DERIVED(CStdExplosionGenerator, CExplosionGenerator, );


CStdExplosionGenerator::CStdExplosionGenerator()
{}


CStdExplosionGenerator::~CStdExplosionGenerator()
{}


void CStdExplosionGenerator::Load(CExplosionGeneratorHandler *h, const string& tag)
{
}


void CStdExplosionGenerator::Explosion(const float3 &pos, float damage,
                                       float radius, CUnit *owner,float gfxMod,
                                       CUnit *hit, const float3 &dir)
{
	float h2 = ground->GetHeight2(pos.x, pos.z);
	float height = pos.y - h2;

	if (height < 0.0f) {
		height = 0.0f;
	}

	bool waterExplosion = (h2 < -3.0f);
	bool uwExplosion = (pos.y < -15.0f);
	bool airExplosion = (pos.y - max(0.0f, h2) > 20.0f);

	damage = damage / 20.0f;

	// limit the visual effects based on the radius
	if (damage > radius * 1.5f)
		damage = radius * 1.5f;

	damage *= gfxMod;


	float3 camVect = camera->pos - pos;
	float camLength = camVect.Length();
	float moveLength = radius * 0.03f;

	if (camLength > 0.0f) { camVect /= camLength; }
	if (camLength < moveLength + 2) { moveLength = camLength - 2; }

	const float3 npos = pos + camVect * moveLength;

	new CHeatCloudProjectile(npos, float3(0.0f, 0.3f, 0.0f), 8 + sqrt(damage) * 0.5f, 7 + damage * 2.8f, owner);

	if (ph->particleSaturation < 1.0f) {
		// turn off lots of graphic only particles when we have more particles than we want
		float smokeDamage = damage;

		if (uwExplosion)
			smokeDamage *= 0.3f;
		if (airExplosion || waterExplosion)
			smokeDamage *= 0.6f;

		float invSqrtsmokeDamage = 1.0f;
		if (smokeDamage > 0.0f) {
			invSqrtsmokeDamage /= (sqrt(smokeDamage) * 0.35f);
		}

		for (int a = 0; a < smokeDamage * 0.6f; ++a) {
			const float3 speed(
				(-0.1f + gu->usRandFloat() * 0.2f),
				( 0.1f + gu->usRandFloat() * 0.3f) * invSqrtsmokeDamage,
				(-0.1f + gu->usRandFloat() * 0.2f)
			);

			const float h = ground->GetApproximateHeight(npos.x, npos.z);
			const float time = (40 + sqrt(smokeDamage) * 15) * (0.8f + gu->usRandFloat() * 0.7f);

			float3 npos(pos + gu->usRandVector() * (smokeDamage * 1.0f));
			if (npos.y < h)
				npos.y = h;

			new CSmokeProjectile2(pos, npos, speed, time, sqrt(smokeDamage) *4, 0.4f, owner, 0.6f);
		}

		if (!airExplosion && !uwExplosion && !waterExplosion) {
			const int numDirt = (int) min(20.0f, damage * 0.8f);
			const float3 color(0.15f, 0.1f, 0.05f);

			for (int a = 0; a < numDirt; ++a) {
				float3 speed(
					(0.5f - gu->usRandFloat()) * 1.5f,
					 1.7f + gu->usRandFloat()  * 1.6f,
					(0.5f - gu->usRandFloat()) * 1.5f
				);
				speed *= (0.7f + min(30.0f, damage) / 30.0f);

				const float3 npos(
					pos.x - (0.5f - gu->usRandFloat()) * (radius * 0.6f),
					pos.y -  2.0f - damage * 0.2f,
					pos.z - (0.5f - gu->usRandFloat()) * (radius * 0.6f)
				);

				new CDirtProjectile(npos, speed, 90 + damage * 2, 2.0f + sqrt(damage) * 1.5f, 0.4f, 0.999f, owner, color);
			}
		}
		if (!airExplosion && !uwExplosion && waterExplosion) {
			int numDirt=(int)min(40.f,damage*0.8f);
			float3 color(1,1,1);
			for (int a=0;a<numDirt;++a) {
				float3 speed((0.5f-gu->usRandFloat())*0.2f,a*0.1f+gu->usRandFloat()*0.8f,(0.5f-gu->usRandFloat())*0.2f);
				speed*=0.7f+min((float)30,damage)/30;
				float3 npos(pos.x-(0.5f-gu->usRandFloat())*(radius*0.2f),pos.y-2.0f-sqrt(damage)*2.0f,pos.z-(0.5f-gu->usRandFloat())*(radius*0.2f));
				new CDirtProjectile(npos,speed,90+damage*2,2.0f+sqrt(damage)*2.0f,0.3f,0.99f,owner,color);
			}
		}
		if (damage>=20 && !uwExplosion && !airExplosion) {
			int numDebris=gu->usRandInt()%6;
			if (numDebris>0)
				numDebris+=3+(int)(damage*0.04f);
			for (int a=0;a<numDebris;++a) {
				float3 speed;
				if (height<4)
					speed=float3((0.5f-gu->usRandFloat())*2.0f,1.8f+gu->usRandFloat()*1.8f,(0.5f-gu->usRandFloat())*2.0f);
				else
					speed=float3(gu->usRandVector()*2);
				speed*=0.7f+min((float)30,damage)/23;
				float3 npos(pos.x-(0.5f-gu->usRandFloat())*(radius*1),pos.y,pos.z-(0.5f-gu->usRandFloat())*(radius*1));
				new CWreckProjectile(npos,speed,90+damage*2,owner);
			}
		}
		if (uwExplosion) {
			int numBubbles=(int)(damage*0.7f);
			for (int a=0;a<numBubbles;++a) {
				new CBubbleProjectile(pos+gu->usRandVector()*radius*0.5f,gu->usRandVector()*0.2f+float3(0,0.2f,0),damage*2+gu->usRandFloat()*damage,1+gu->usRandFloat()*2,0.02f,owner,0.5f+gu->usRandFloat()*0.3f);
			}
		}
		if (waterExplosion && !uwExplosion && !airExplosion) {
			int numWake=(int)(damage*0.5f);
			for (int a=0;a<numWake;++a) {
				new CWakeProjectile(pos+gu->usRandVector()*radius*0.2f,gu->usRandVector()*radius*0.003f,sqrt(damage)*4,damage*0.03f,owner,0.3f+gu->usRandFloat()*0.2f,0.8f/(sqrt(damage)*3+50+gu->usRandFloat()*90),1);
			}
		}
		if (radius>10 && damage>4) {
			int numSpike=(int)sqrt(damage)+8;
			for (int a=0;a<numSpike;++a) {
				float3 speed=gu->usRandVector();
				speed.Normalize();
				speed*=(8+damage*3.0f)/(9+sqrt(damage)*0.7f)*0.35f;
				if (!airExplosion && !waterExplosion && speed.y<0)
					speed.y=-speed.y;
				new CExploSpikeProjectile(pos+speed,speed*(0.9f+gu->usRandFloat()*0.4f),radius*0.1f,radius*0.1f,0.6f,0.8f/(8+sqrt(damage)),owner);
			}
		}
	}

	if (radius > 20 && damage > 6 && height < radius * 0.7f) {
		float modSize=max(radius,damage*2);
		float circleAlpha=0;
		float circleGrowth=0;
		float ttl=8+sqrt(damage)*0.8f;
		if (radius>40 && damage>12) {
			circleAlpha=min(0.5f,damage*0.01f);
			circleGrowth=(8+damage*2.5f)/(9+sqrt(damage)*0.7f)*0.55f;
		}
		float flashSize=modSize;
		float flashAlpha=min(0.8f,damage*0.01f);
		new CStandardGroundFlash(pos,circleAlpha,flashAlpha,flashSize,circleGrowth,ttl);
	}

	if (radius > 40 && damage > 12) {
		CSpherePartProjectile::CreateSphere(pos,min(0.7f,damage*0.02f),5+(int)(sqrt(damage)*0.7f),(8+damage*2.5f)/(9+sqrt(damage)*0.7f)*0.5f,owner);
	}
}

// -------------------------------------------------------------------------------
// CCustomExplosionGenerator: Uses explosion info from a TDF file
// -------------------------------------------------------------------------------

CR_BIND_DERIVED(CCustomExplosionGenerator, CStdExplosionGenerator, );

enum
{
	SPW_WATER = 1,
	SPW_GROUND = 2,
	SPW_AIR = 4,
	SPW_UNDERWATER = 8,
	SPW_UNIT = 16,    // only execute when the explosion hits a unit
	SPW_NO_UNIT = 32, // only execute when the explosion doesn't hit a unit (environment)
	SPW_SYNCED = 64,  // spawn this projectile even if particleSaturation > 1
};

CCustomExplosionGenerator::CCustomExplosionGenerator()
{
	currentCEG = cachedCEGs.end();
}

CCustomExplosionGenerator::~CCustomExplosionGenerator()
{
}


#define OP_END		 0
#define OP_STOREI	 1 // int
#define OP_STOREF	 2 // float
#define OP_STOREC	 3 // char
#define OP_ADD		 4
#define OP_RAND		 5
#define OP_DAMAGE	 6
#define OP_INDEX	 7
#define OP_LOADP	 8 // load a void* into the pointer register
#define OP_STOREP	 9 // store the pointer register into a void*
#define OP_DIR		10 // store the float3 direction
#define OP_SAWTOOTH	11 // Performs a modulo to create a sawtooth wave
#define OP_DISCRETE	12 // Floors the value to a multiple of its parameter
#define OP_SINE		13 // Uses val as the phase of a sine wave
#define OP_YANK     14 // Moves the input value into a buffer, returns zero
#define OP_MULTIPLY 15 // Multiplies with buffer value
#define OP_ADDBUFF  16 // Adds buffer value
#define OP_POW      17 // Power with code as exponent
#define OP_POWBUFF  18 // Power with buffer as exponent

void CCustomExplosionGenerator::ExecuteExplosionCode(const char* code, float damage, char* instance, int spawnIndex, const float3 &dir)
{
	float val = 0.0f;
	void* ptr = NULL;
	float buffer[16];

	for (;;) {
		switch (*(code++)) {
			case OP_END: {
				return;
			}
			case OP_STOREI: {
				boost::uint16_t offset = *(boost::uint16_t*) code;
				code += 2;
				*(int*) (instance + offset) = (int) val;
				val = 0.0f;
				break;
			}
			case OP_STOREF: {
				boost::uint16_t offset = *(boost::uint16_t*) code;
				code += 2;
				*(float*) (instance + offset) = val;
				val = 0.0f;
				break;
			}
			case OP_STOREC: {
				boost::uint16_t offset = *(boost::uint16_t*) code;
				code += 2;
				*(unsigned char*) (instance + offset) = (int) val;
				val = 0.0f;
				break;
			}
			case OP_ADD: {
				val += *(float*) code;
				code += 4;
				break;
			}
			case OP_RAND: {
				val += gu->usRandFloat() * (*(float*) code);
				code += 4;
				break;
			}
			case OP_DAMAGE: {
				val += damage * (*(float*) code);
				code += 4;
				break;
			}
			case OP_INDEX: {
				val += spawnIndex * (*(float*) code);
				code += 4;
				break;
			}
			case OP_LOADP: {
				ptr = *(void**) code;
				code += sizeof(void*);
				break;
			}
			case OP_STOREP: {
				boost::uint16_t offset = *(boost::uint16_t*) code;
				code += 2;
				*(void**) (instance + offset) = ptr;
				ptr = NULL;
				break;
			}
			case OP_DIR: {
				boost::uint16_t offset = *(boost::uint16_t*) code;
				code += 2;
				*(float3*) (instance + offset) = dir;
				break;
			}
			case OP_SAWTOOTH: {
				// this translates to modulo except it works with floats
				val -= (*(float*) code) * floor(val / (*(float*) code));
				code += 4;
				break;
			}
			case OP_DISCRETE: {
				val = (*(float*) code) * floor(val / (*(float*) code));
				code += 4;
				break;
			}
			case OP_SINE: {
				val = (*(float*) code) * sin(val);
				code += 4;
				break;
			}
			case OP_YANK: {
				buffer[(*(int*) code)] = val;
				val = 0;
				code += 4;
				break;
			}
			case OP_MULTIPLY: {
				val *= buffer[(*(int*) code)];
				code += 4;
				break;
			}
			case OP_ADDBUFF: {
				val += buffer[(*(int*) code)];
				code += 4;
				break;
			}
			case OP_POW: {
				val = pow(val, (*(float*) code));
				code += 4;
				break;
			}
			case OP_POWBUFF: {
				val = pow(val, buffer[(*(int*) code)]);
				code += 4;
				break;
			}
			default: {
				assert(false);
				break;
			}
		}
	}
}


void CCustomExplosionGenerator::ParseExplosionCode(
	CCustomExplosionGenerator::ProjectileSpawnInfo* psi,
	int offset, boost::shared_ptr<creg::IType> type, const string& script, string& code)
{

	string::size_type end = script.find(';', 0);
	string vastr = script.substr(0, end);


	if (vastr == "dir") {//first see if we can match any keywords
		//if the user uses a keyword assume he knows that it is put on the right datatype for now
		code += OP_DIR;
		boost::uint16_t ofs = offset;
		code.append((char*) &ofs, (char*) &ofs + 2);
	}
	else if (dynamic_cast<creg::BasicType*>(type.get())) {
		creg::BasicType *bt = (creg::BasicType*)type.get();

		if (bt->id != creg::crInt && bt->id != creg::crFloat && bt->id != creg::crUChar && bt->id != creg::crBool) {
			throw content_error("Projectile properties other than int, float and uchar, are not supported (" + script + ")");
			return;
		}

		int p = 0;
		while (p < script.length()) {
			char opcode;
			char c;
			do { c = script[p++]; } while(c == ' ');

			bool useInt=false;

			if (c == 'i')      opcode = OP_INDEX;
			else if (c == 'r') opcode = OP_RAND;
			else if (c == 'd') opcode = OP_DAMAGE;
			else if (c == 'm') opcode = OP_SAWTOOTH;
			else if (c == 'k') opcode = OP_DISCRETE;
			else if (c == 's') opcode = OP_SINE;
			else if (c == 'y') {opcode = OP_YANK; useInt=true;}
			else if (c == 'x') {opcode = OP_MULTIPLY; useInt=true;}
			else if (c == 'a') {opcode = OP_ADDBUFF; useInt=true;}
			else if (c == 'p') opcode = OP_POW;
			else if (c == 'q') {opcode = OP_POWBUFF; useInt=true;}
			else if (isdigit(c) || c == '.' || c == '-') { opcode = OP_ADD; p--; }
			else throw content_error("Explosion script error: \"" + script + "\"  : \'" + string(1, c) + "\' is unknown opcode.");

			char* endp;
			if(!useInt) {
				float v = (float)strtod(&script[p], &endp);
				p += endp - &script[p];
				code += opcode;
				code.append((char*) &v, ((char*) &v) + 4);
			}
			else {
				int v = (int)strtol(&script[p], &endp, 10);
				if (v < 0 || v > 16) throw content_error("Explosion script error: \"" + script + "\"  : Buffer index is out of bounds.");
				p += endp - &script[p];
				code += opcode;
				code.append((char*) &v, ((char*) &v) + 4);
			}
		}

		switch (bt->id) {
			case creg::crInt: code.push_back(OP_STOREI); break;
			case creg::crBool: code.push_back(OP_STOREI); break;
			case creg::crFloat: code.push_back(OP_STOREF); break;
			case creg::crUChar: code.push_back(OP_STOREC); break;
			default:
				throw content_error("Explosion script variable is of unsupported type. "
					"Contact the Spring team to fix this.");
					break;
		}
		boost::uint16_t ofs = offset;
		code.append((char*)&ofs, (char*)&ofs + 2);
	}
	else if (dynamic_cast<creg::ObjectInstanceType*>(type.get())) {
		creg::ObjectInstanceType *oit = (creg::ObjectInstanceType *)type.get();

		string::size_type start = 0;
		for (creg::Class* c = oit->objectClass; c; c=c->base) {
			for (int a=0;a<c->members.size();a++) {
				string::size_type end = script.find(',', start+1);
				ParseExplosionCode(psi, offset + c->members [a]->offset, c->members[a]->type, script.substr(start,end-start), code);
				start = end+1;
				if (start >= script.length()) break;
			}
			if (start >= script.length()) break;
		}
	}
	else if (dynamic_cast<creg::StaticArrayBaseType*>(type.get())) {
		creg::StaticArrayBaseType *sat = (creg::StaticArrayBaseType*)type.get();

		string::size_type start = 0;
		for (unsigned int i=0; i < sat->size; i++) {
			string::size_type end = script.find(',', start+1);
			ParseExplosionCode(psi, offset + sat->elemSize * i, sat->elemType, script.substr(start,end-start), code);
			start = end+1;
			if (start >= script.length()) break;
		}
	}
	else {
		if (type->GetName() == "AtlasedTexture*") {
			string::size_type end = script.find(';', 0);
			string texname = script.substr(0, end);
			void* tex = ph->textureAtlas->GetTexturePtr(texname);
			code += OP_LOADP;
			code.append((char*)(&tex), ((char*)(&tex)) + sizeof(void*));
			code += OP_STOREP;
			boost::uint16_t ofs = offset;
			code.append((char*)&ofs, (char*)&ofs + 2);
		}
		else if (type->GetName() == "GroundFXTexture*") {
			string::size_type end = script.find(';', 0);
			string texname = script.substr(0, end);
			void* tex = ph->groundFXAtlas->GetTexturePtr(texname);
			code += OP_LOADP;
			code.append((char*)(&tex), ((char*)(&tex)) + sizeof(void*));
			code += OP_STOREP;
			boost::uint16_t ofs = offset;
			code.append((char*)&ofs, (char*)&ofs + 2);
		}
		else if (type->GetName() == "CColorMap*") {
			string::size_type end = script.find(';', 0);
			string colorstring = script.substr(0, end);
			void* colormap = CColorMap::LoadFromDefString(colorstring);
			code += OP_LOADP;
			code.append((char*)(&colormap), ((char*)(&colormap)) + sizeof(void*));
			code += OP_STOREP;
			boost::uint16_t ofs = offset;
			code.append((char*)&ofs, (char*)&ofs + 2);
		}
		else if (type->GetName() == "CExplosionGenerator*") {
			string::size_type end = script.find(';', 0);
			string name = script.substr(0, end);
			void* explgen = explGenHandler->LoadGenerator(name);
			code += OP_LOADP;
			code.append((char*)(&explgen), ((char*)(&explgen)) + sizeof(void*));
			code += OP_STOREP;
			boost::uint16_t ofs = offset;
			code.append((char*)&ofs, (char*)&ofs + 2);
		}
	}
}


static unsigned int GetFlagsFromTable(const LuaTable& table)
{
	unsigned int flags = 0;

	if (table.GetBool("ground",     false)) { flags |= SPW_GROUND;     }
	if (table.GetBool("water",      false)) { flags |= SPW_WATER;      }
	if (table.GetBool("air",        false)) { flags |= SPW_AIR;        }
	if (table.GetBool("underwater", false)) { flags |= SPW_UNDERWATER; }
	if (table.GetBool("unit",       false)) { flags |= SPW_UNIT;       }
	if (table.GetBool("nounit",     false)) { flags |= SPW_NO_UNIT;    }

	return flags;
}


void CCustomExplosionGenerator::Load(CExplosionGeneratorHandler* h, const string& tag)
{
	typedef std::map<string, CEGData> CEGMap;
	typedef std::map<string, CEGData>::iterator CEGMapIt;

	CEGMapIt it = cachedCEGs.find(tag);

	if (it == cachedCEGs.end()) {
		CEGData cegData;

		const LuaTable& root = h->GetTable();
		const LuaTable expTable = root.SubTable(tag);
		if (!expTable.IsValid()) {
			throw content_error("Explosion info for " + tag + " not found.");
		}

		vector<string> spawns;
		expTable.GetKeys(spawns);

		for (vector<string>::iterator si = spawns.begin(); si != spawns.end(); ++si) {
			ProjectileSpawnInfo psi;

			const string& spawnName = *si;
			const LuaTable spawnTable = expTable.SubTable(spawnName);

			if (!spawnTable.IsValid() || spawnName == "groundflash") {
				continue;
			}

			const string className = spawnTable.GetString("class", spawnName);

			psi.projectileClass = h->projectileClasses.GetClass(className);
			psi.flags = GetFlagsFromTable(spawnTable);
			psi.count = spawnTable.GetInt("count", 1);

			if (psi.projectileClass->binder->flags & creg::CF_Synced) {
				psi.flags |= SPW_SYNCED;
			}

			string code;
			map<string, string> props;
			map<string, string>::const_iterator propIt;
			spawnTable.SubTable("properties").GetMap(props);

			for (propIt = props.begin(); propIt != props.end(); ++propIt) {
				creg::Class::Member* m = psi.projectileClass->FindMember(propIt->first.c_str());
				if (m && (m->flags & creg::CM_Config)) {
					ParseExplosionCode(&psi, m->offset, m->type, propIt->second, code);
				}
			}

			code += (char)OP_END;
			psi.code.resize(code.size());
			copy(code.begin(), code.end(), psi.code.begin());

			cegData.projectileSpawn.push_back(psi);
		}

		const LuaTable gndTable = expTable.SubTable("groundflash");
		const int ttl = gndTable.GetInt("ttl", 0);
		if (ttl > 0) {
			cegData.groundFlash.circleAlpha  = gndTable.GetFloat("circleAlpha",  0.0f);
			cegData.groundFlash.flashSize    = gndTable.GetFloat("flashSize",    0.0f);
			cegData.groundFlash.flashAlpha   = gndTable.GetFloat("flashAlpha",   0.0f);
			cegData.groundFlash.circleGrowth = gndTable.GetFloat("circleGrowth", 0.0f);
			cegData.groundFlash.color        = gndTable.GetFloat3("color", float3(1.0f, 1.0f, 0.8f));

			cegData.groundFlash.flags = SPW_GROUND | GetFlagsFromTable(gndTable);
			cegData.groundFlash.ttl = ttl;
		}

		cegData.useDefaultExplosions = expTable.GetBool("useDefaultExplosions", false);
		it = cachedCEGs.insert(std::make_pair(tag, cegData)).first;
	}

	currentCEG = it;
}


void CCustomExplosionGenerator::Explosion(const float3& pos, float damage, float radius, CUnit* owner, float gfxMod, CUnit* hit, const float3& dir)
{
	if (currentCEG == cachedCEGs.end()) {
		// Explosion() called before Load()'ing a CEG (after
		// constructing a CCustomExplosionGenerator object)
		return;
	}

	float h2 = ground->GetHeight2(pos.x, pos.z);
	unsigned int flags = 0;

	if (pos.y - max(0.0f, h2) > 20) flags = SPW_AIR;
	else if (h2 < -3)               flags = SPW_WATER;
	else if (pos.y < -15)           flags = SPW_UNDERWATER;
	else                            flags = SPW_GROUND;

	if (hit) flags |= SPW_UNIT;
	else     flags |= SPW_NO_UNIT;

	for (int a = 0; a < (currentCEG->second).projectileSpawn.size(); a++) {
		ProjectileSpawnInfo& psi = (currentCEG->second).projectileSpawn[a];

		if (!(psi.flags & flags)) {
			continue;
		}

		// If we're saturated, spawn only synced projectiles.
		// Whether a class is synced is determined by the creg::CF_Synced flag.
		if (ph->particleSaturation > 1 && !(psi.flags & SPW_SYNCED)) {
			continue;
		}

		for (int c = 0; c < psi.count; c++) {
			CExpGenSpawnable* projectile = (CExpGenSpawnable*) (psi.projectileClass)->CreateInstance();

			ExecuteExplosionCode(&psi.code[0], damage, (char*) projectile, c, dir);
			projectile->Init(pos, owner);
		}
	}

	const GroundFlashInfo& groundFlash = (currentCEG->second).groundFlash;

	if ((flags & SPW_GROUND) && groundFlash.ttl > 0) {
		new CStandardGroundFlash(pos, groundFlash.circleAlpha, groundFlash.flashAlpha,
			groundFlash.flashSize, groundFlash.circleGrowth, groundFlash.ttl, groundFlash.color);
	}

	if ((currentCEG->second).useDefaultExplosions) {
		CStdExplosionGenerator::Explosion(pos, damage, radius, owner, gfxMod, hit, dir);
	}
}


void CCustomExplosionGenerator::OutputProjectileClassInfo()
{
	const vector<creg::Class*>& classes = creg::System::GetClasses();
	std::ofstream fs("projectiles.txt");
	CExplosionGeneratorHandler egh;

	if (fs.bad() || !fs.is_open()) {
		return;
	}

	for (vector<creg::Class*>::const_iterator ci = classes.begin(); ci != classes.end(); ++ci) {
		if (!(*ci)->IsSubclassOf (CExpGenSpawnable::StaticClass()) || (*ci) == CExpGenSpawnable::StaticClass()) {
			continue;
		}

		creg::Class *klass = *ci;
		fs << "Class: " << klass->name << ".  Scriptname: " << egh.projectileClasses.FindAlias(klass->name) << std::endl;
		for (; klass; klass = klass->base) {
			for (unsigned int a = 0; a < klass->members.size(); a++) {
				if (klass->members[a]->flags & creg::CM_Config) {
					fs << "\t" << klass->members[a]->name << ": " << klass->members[a]->type->GetName() << "\n";
				}
			}
		}
		fs << "\n\n";
	}
}