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#ifndef __FIRE_PROJECTILE_H__
#define __FIRE_PROJECTILE_H__
#include "Projectile.h"
#include <list>
#if defined(USE_GML) && GML_ENABLE_SIM
#define SUBPARTICLE_LIST gmlCircularQueue<CFireProjectile::SubParticle,16>
#else
#define SUBPARTICLE_LIST std::list<SubParticle>
#endif
class CFireProjectile :
public CProjectile
{
CR_DECLARE(CFireProjectile);
CR_DECLARE_SUB(SubParticle);
public:
CFireProjectile(const float3& pos,const float3& speed,CUnit* owner,int emitTtl,float emitRadius,int particleTtl,float particleSize GML_PARG_H);
~CFireProjectile(void);
void Draw(void);
void Update(void);
void StopFire(void);
int ttl;
float3 emitPos;
float emitRadius;
int particleTime;
float particleSize;
float ageSpeed;
struct SubParticle {
CR_DECLARE(SubParticle);
float3 pos;
float3 posDif;
float age;
float maxSize;
float rotSpeed;
int smokeType;
};
SUBPARTICLE_LIST subParticles;
SUBPARTICLE_LIST subParticles2;
private:
virtual void FireImpl() {};
};
#endif // __FIRE_PROJECTILE_H__
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