1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484
|
#include "StdAfx.h"
#include "mmgr.h"
#include "Game/Camera.h"
#include "Game/GameHelper.h"
#include "GlobalUnsynced.h"
#include "Sim/Misc/GlobalSynced.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "System/Matrix44f.h"
#include "System/myMath.h"
#include "Sim/Projectiles/PieceProjectile.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Colors.h"
#include "Rendering/UnitModels/IModelParser.h"
#include "Rendering/UnitModels/3DOParser.h"
#include "Rendering/UnitModels/s3oParser.h"
#include "Rendering/UnitModels/UnitDrawer.h"
#include "Sim/Units/Unit.h"
#include "Sync/SyncTracer.h"
#include "Util.h"
static const float Smoke_Time = 40;
CR_BIND_DERIVED(CPieceProjectile, CProjectile, (float3(0, 0, 0), float3(0, 0, 0), NULL, 0, NULL, 0));
CR_REG_METADATA(CPieceProjectile,(
CR_SETFLAG(CF_Synced),
CR_SERIALIZER(creg_Serialize), // numCallback, oldInfos
CR_MEMBER(flags),
CR_MEMBER(dispList),
// TODO what to do with the next three fields
// CR_MEMBER(omp),
// CR_MEMBER(piece3do),
// CR_MEMBER(pieces3o),
CR_MEMBER(spinVec),
CR_MEMBER(spinSpeed),
CR_MEMBER(spinAngle),
CR_MEMBER(oldSmoke),
CR_MEMBER(oldSmokeDir),
CR_MEMBER(alphaThreshold),
// CR_MEMBER(target),
CR_MEMBER(drawTrail),
CR_MEMBER(curCallback),
CR_MEMBER(age),
CR_MEMBER(colorTeam),
CR_MEMBER(ceg),
CR_RESERVED(36)
));
void CPieceProjectile::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(numCallback, sizeof(int));
for (int i = 0; i < 8; i++) {
s.Serialize(oldInfos[i], sizeof(CPieceProjectile::OldInfo));
}
}
CPieceProjectile::CPieceProjectile(const float3& pos, const float3& speed, LocalModelPiece* piece, int f, CUnit* owner, float radius GML_PARG_C):
CProjectile(pos, speed, owner, true, false, true GML_PARG_P),
flags(f),
dispList(piece? piece->displist: 0),
omp(NULL),
spinAngle(0.0f),
alphaThreshold(0.1f),
oldSmoke(pos),
drawTrail(true),
curCallback(0),
age(0)
{
checkCol = false;
if (owner) {
// choose a (synced) random tag-postfix string k from the
// range given in UnitDef and stick it onto pieceTrailCEGTag
// (assumes all possible "tag + k" CEG identifiers are valid)
// if this piece does not override the FBI and wants a trail
if ((flags & PF_NoCEGTrail) == 0) {
const int size = owner->unitDef->pieceTrailCEGTag.size();
const int range = owner->unitDef->pieceTrailCEGRange;
const int num = gs->randInt() % range;
const char* tag = owner->unitDef->pieceTrailCEGTag.c_str();
if (size > 0) {
char cegTag[1024];
SNPRINTF(cegTag, sizeof(cegTag) - 1, "%s%d", tag, num);
cegTag[1023] = 0;
ceg.Load(explGenHandler, cegTag);
} else {
flags |= PF_NoCEGTrail;
}
}
/* If we're an S3O unit, this is where ProjectileHandler
fetches our texture from. */
s3domodel = owner->model;
/* If we're part of an S3O unit, save this so we can
draw with the right teamcolour. */
colorTeam = owner->team;
// copy the owner's alphaThreshold value
alphaThreshold = owner->alphaThreshold;
}
/* Don't store piece; owner may be a dying unit, so piece could be freed. */
/* //if (piece->texturetype == 0) {
Great. LocalPiece doesn't carry the texture name.
HACK TODO PieceProjectile shouldn't need to know about
different model formats; push it into Rendering/UnitModels.
If this needs to change, also modify Sim/Units/COB/CobInstance.cpp::Explosion.
Nothing else wants to draw just one part without PieceInfo, so this
polymorphism can stay put for the moment.
*/
if (piece) {
if (piece->type == MODELTYPE_3DO) {
piece3do = (S3DOPiece*) piece->original;
pieces3o = NULL;
} else if (piece->type == MODELTYPE_S3O) {
piece3do = NULL;
pieces3o = (SS3OPiece*) piece->original;
}
omp = piece->original;
} else {
piece3do = NULL;
pieces3o = NULL;
}
castShadow = true;
if (pos.y - ground->GetApproximateHeight(pos.x, pos.z) > 10) {
useAirLos = true;
}
numCallback = new int;
*numCallback = 0;
oldSmokeDir = speed;
oldSmokeDir.Normalize();
float3 camDir = (pos-camera->pos).Normalize();
if (camera->pos.distance(pos) + (1 - fabs(camDir.dot(oldSmokeDir))) * 3000 < 200) {
drawTrail = false;
}
//! neither spinVec nor spinSpeed technically
//! needs to be synced, but since instances of
//! this class are themselves synced and have
//! LuaSynced{Ctrl, Read} exposure we treat
//! them that way for consistency
spinVec = gs->randVector();
spinVec.Normalize();
spinSpeed = gs->randFloat() * 20;
for (int a = 0; a < 8; ++a) {
oldInfos[a] = new OldInfo;
oldInfos[a]->pos = pos;
oldInfos[a]->size = gu->usRandFloat() * 2 + 2;
}
SetRadius(radius);
drawRadius = 32;
#ifdef TRACE_SYNC
tracefile << "New CPieceProjectile: ";
tracefile << pos.x << " " << pos.y << " " << pos.z << " " << speed.x << " " << speed.y << " " << speed.z << "\n";
#endif
ph->AddProjectile(this);
}
CPieceProjectile::~CPieceProjectile(void)
{
delete numCallback;
if (curCallback)
curCallback->drawCallbacker = 0;
for (int a = 0; a < 8; ++a) {
delete oldInfos[a];
}
}
void CPieceProjectile::Collision()
{
if (speed.SqLength() > Square(gs->randFloat() * 5 + 1) && pos.y > radius + 2) {
float3 norm = ground->GetNormal(pos.x, pos.z);
float ns = speed.dot(norm);
speed -= norm * ns * 1.6f;
pos += norm * 0.1f;
} else {
if (flags & PF_Explode) {
helper->Explosion(pos, DamageArray() * 50, 5, 0, 10, owner(), false, 1.0f, false, false, 0, 0, ZeroVector, -1);
}
if (flags & PF_Smoke) {
if (flags & PF_NoCEGTrail) {
float3 dir = speed;
dir.Normalize();
CSmokeTrailProjectile* tp =
new CSmokeTrailProjectile(pos, oldSmoke, dir, oldSmokeDir, owner(),
false, true, 7, Smoke_Time, 0.5f, drawTrail, 0, &ph->smoketrailtex);
tp->creationTime += (8 - ((age) & 7));
}
}
CProjectile::Collision();
oldSmoke = pos;
}
}
void CPieceProjectile::Collision(CUnit* unit)
{
if (unit == owner())
return;
if (flags & PF_Explode) {
helper->Explosion(pos, DamageArray() * 50, 5, 0, 10, owner(), false, 1.0f, false, false, 0, unit, ZeroVector, -1);
}
if (flags & PF_Smoke) {
if (flags & PF_NoCEGTrail) {
float3 dir = speed;
dir.Normalize();
CSmokeTrailProjectile* tp =
new CSmokeTrailProjectile(pos, oldSmoke, dir, oldSmokeDir, owner(),
false, true, 7, Smoke_Time, 0.5f, drawTrail, 0, &ph->smoketrailtex);
tp->creationTime += (8 - ((age) & 7));
}
}
CProjectile::Collision(unit);
oldSmoke = pos;
}
bool CPieceProjectile::HasVertices(void)
{
if (!piece3do && !pieces3o) return false;
if (piece3do != NULL) {
/* 3DO */
return !piece3do->vertices.empty();
}
else {
/* S3O */
return !pieces3o->vertexDrawOrder.empty();
}
}
float3 CPieceProjectile::RandomVertexPos(void)
{
if (!piece3do && !pieces3o) return float3(0, 0, 0);
float3 pos;
if (piece3do != NULL) {
/* 3DO */
int vertexNum = (int) (gu->usRandFloat() * 0.99f * piece3do->vertices.size());
pos = piece3do->vertices[vertexNum].pos;
}
else {
/* S3O */
int vertexNum = (int) (gu->usRandFloat() * 0.99f * pieces3o->vertexDrawOrder.size());
pos = pieces3o->vertices[pieces3o->vertexDrawOrder[vertexNum]].pos;
}
return pos;
}
void CPieceProjectile::Update()
{
if (flags & PF_Fall) {
speed.y += mygravity;
}
speed *= 0.997f;
pos += speed;
spinAngle += spinSpeed;
if (flags & PF_Fire && HasVertices()) {
OldInfo* tempOldInfo = oldInfos[7];
for (int a = 6; a >= 0; --a) {
oldInfos[a + 1] = oldInfos[a];
}
CMatrix44f m(pos);
m.Rotate(spinAngle * PI / 180.0f, spinVec);
float3 pos = RandomVertexPos();
m.Translate(pos.x, pos.y, pos.z);
oldInfos[0] = tempOldInfo;
oldInfos[0]->pos = m.GetPos();
oldInfos[0]->size = gu->usRandFloat() * 1 + 1;
}
age++;
if (flags & PF_NoCEGTrail) {
if (!(age & 7) && (flags & PF_Smoke)) {
float3 dir = speed;
dir.Normalize();
if (curCallback)
curCallback->drawCallbacker = 0;
curCallback =
new CSmokeTrailProjectile(pos, oldSmoke, dir, oldSmokeDir, owner(),
age == 8, false, 14, Smoke_Time, 0.5f, drawTrail, this, &ph->smoketrailtex);
useAirLos = curCallback->useAirLos;
oldSmoke = pos;
oldSmokeDir = dir;
if (!drawTrail) {
float3 camDir = (pos - camera->pos).Normalize();
if (camera->pos.distance(pos) + (1 - fabs(camDir.dot(dir))) * 3000 > 300) {
drawTrail = true;
}
}
}
} else {
// TODO: pass a more sensible ttl to the CEG (age-related?)
ceg.Explosion(pos, 100, 0.0f, 0x0, 0.0f, 0x0, speed);
}
if (age > 10)
checkCol = true;
}
void CPieceProjectile::Draw()
{
if (flags & PF_NoCEGTrail) {
if (flags & PF_Smoke) {
// this piece leaves a default (non-CEG) smoketrail
inArray = true;
float age2 = (age & 7) + gu->timeOffset;
float color = 0.5f;
unsigned char col[4];
float3 dir = speed;
dir.Normalize();
int numParts = age & 7;
va->EnlargeArrays(4+4*numParts,0,VA_SIZE_TC);
if (drawTrail) {
// draw the trail as a single quad if camera close enough
float3 dif(drawPos - camera->pos);
dif.Normalize();
float3 dir1(dif.cross(dir));
dir1.Normalize();
float3 dif2(oldSmoke - camera->pos);
dif2.Normalize();
float3 dir2(dif2.cross(oldSmokeDir));
dir2.Normalize();
float a1 = ((1 - 0.0f / (Smoke_Time)) * 255) * (0.7f + fabs(dif.dot(dir)));
float alpha = std::min(255.0f, std::max(0.f, a1));
col[0] = (unsigned char) (color * alpha);
col[1] = (unsigned char) (color * alpha);
col[2] = (unsigned char) (color * alpha);
col[3] = (unsigned char) (alpha);
unsigned char col2[4];
float a2 = ((1 - float(age2) / (Smoke_Time)) * 255) * (0.7f + fabs(dif2.dot(oldSmokeDir)));
if (age < 8)
a2 = 0;
alpha = std::min(255.0f, std::max(0.f, a2));
col2[0] = (unsigned char) (color * alpha);
col2[1] = (unsigned char) (color * alpha);
col2[2] = (unsigned char) (color * alpha);
col2[3] = (unsigned char) (alpha);
float size = 1.0f;
float size2 = 1 + (age2 * (1 / Smoke_Time)) * 14;
float txs = ph->smoketrailtex.xstart - (ph->smoketrailtex.xend - ph->smoketrailtex.xstart) * (age2 / 8.0f);
va->AddVertexQTC(drawPos - dir1 * size, txs, ph->smoketrailtex.ystart, col);
va->AddVertexQTC(drawPos + dir1 * size, txs, ph->smoketrailtex.yend, col);
va->AddVertexQTC(oldSmoke + dir2 * size2, ph->smoketrailtex.xend, ph->smoketrailtex.yend, col2);
va->AddVertexQTC(oldSmoke - dir2 * size2, ph->smoketrailtex.xend, ph->smoketrailtex.ystart, col2);
} else {
// draw the trail as particles
float dist = pos.distance(oldSmoke);
float3 dirpos1 = pos - dir * dist * 0.33f;
float3 dirpos2 = oldSmoke + oldSmokeDir * dist * 0.33f;
for (int a = 0; a < numParts; ++a) { //! CAUTION: loop count must match EnlargeArrays above
float alpha = 255;
col[0] = (unsigned char) (color * alpha);
col[1] = (unsigned char) (color * alpha);
col[2] = (unsigned char) (color * alpha);
col[3] = (unsigned char) (alpha);
float size = 1 + ((a) * (1 / Smoke_Time)) * 14;
float3 pos1 = CalcBeizer(float(a) / (numParts), pos, dirpos1, dirpos2, oldSmoke);
va->AddVertexQTC(pos1 + ( camera->up+camera->right) * size, ph->smoketex[0].xstart, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1 + ( camera->up-camera->right) * size, ph->smoketex[0].xend, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1 + (-camera->up-camera->right) * size, ph->smoketex[0].xend, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1 + (-camera->up+camera->right) * size, ph->smoketex[0].xstart, ph->smoketex[0].ystart, col);
}
}
}
}
DrawCallback();
if (curCallback == 0) {
DrawCallback();
}
}
void CPieceProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points)
{
points.AddVertexQC(pos, color4::red);
}
void CPieceProjectile::DrawCallback(void)
{
if (*numCallback != gu->drawFrame) {
*numCallback = gu->drawFrame;
return;
}
*numCallback = 0;
inArray = true;
unsigned char col[4];
if (flags & PF_Fire) {
va->EnlargeArrays(8*4,0,VA_SIZE_TC);
for (int age = 0; age < 8; ++age) {
float modage = age;
float3 interPos = oldInfos[age]->pos;
float size = oldInfos[age]->size;
float alpha = (7.5f - modage) * (1.0f / 8);
col[0] = (unsigned char) (255 * alpha);
col[1] = (unsigned char) (200 * alpha);
col[2] = (unsigned char) (150 * alpha);
col[3] = (unsigned char) (alpha * 50);
float drawsize = (0.5f + modage) * size;
va->AddVertexQTC(interPos - camera->right * drawsize-camera->up * drawsize, ph->explofadetex.xstart, ph->explofadetex.ystart, col);
va->AddVertexQTC(interPos + camera->right * drawsize-camera->up * drawsize, ph->explofadetex.xend, ph->explofadetex.ystart, col);
va->AddVertexQTC(interPos + camera->right * drawsize+camera->up * drawsize, ph->explofadetex.xend, ph->explofadetex.yend, col);
va->AddVertexQTC(interPos - camera->right * drawsize+camera->up * drawsize, ph->explofadetex.xstart, ph->explofadetex.yend, col);
}
}
}
void CPieceProjectile::DrawUnitPart(void)
{
unitDrawer->SetTeamColour(colorTeam);
if (alphaThreshold != 0.1f) {
glPushAttrib(GL_COLOR_BUFFER_BIT);
glAlphaFunc(GL_GEQUAL, alphaThreshold);
}
glPushMatrix();
glTranslatef(pos.x, pos.y, pos.z);
glRotatef(spinAngle, spinVec.x, spinVec.y, spinVec.z);
glCallList(dispList);
glPopMatrix();
if (alphaThreshold != 0.1f) {
glPopAttrib();
}
*numCallback = 0;
}
void CPieceProjectile::DrawS3O(void)
{
// copy of CWeaponProjectile::::DrawS3O()
DrawUnitPart();
}
|