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#ifndef BITMAPMUZZLEFLAME_H
#define BITMAPMUZZLEFLAME_H
#include "Sim/Projectiles/Projectile.h"
class CColorMap;
struct AtlasedTexture;
class CBitmapMuzzleFlame : public CProjectile
{
CR_DECLARE(CBitmapMuzzleFlame);
public:
CBitmapMuzzleFlame(void);
~CBitmapMuzzleFlame(void);
void Draw(void);
void Update(void);
virtual void Init(const float3 &pos, CUnit *owner GML_PARG_H);
AtlasedTexture *sideTexture;
AtlasedTexture *frontTexture;
float3 dir;
CColorMap *colorMap;
float size;
float length;
float sizeGrowth;
float frontOffset;
int ttl;
float invttl;
float life;
int createTime;
};
#endif
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