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#ifndef __BUBBLE_PROJECTILE_H__
#define __BUBBLE_PROJECTILE_H__
#include "Sim/Projectiles/Projectile.h"
class CBubbleProjectile :
public CProjectile
{
CR_DECLARE(CBubbleProjectile);
public:
CBubbleProjectile(float3 pos,float3 speed,float ttl,float startSize,float sizeExpansion, CUnit* owner,float alpha GML_PARG_H);
virtual ~CBubbleProjectile();
void Update();
void Draw();
int ttl;
float alpha;
float size;
float startSize;
float sizeExpansion;
};
#endif // __BUBBLE_PROJECTILE_H__
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