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// DirtProjectile.h: interface for the CDirtProjectile class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __DIRT_PROJECTILE_H__
#define __DIRT_PROJECTILE_H__
#include "Sim/Projectiles/Projectile.h"
struct AtlasedTexture;
class CDirtProjectile : public CProjectile
{
CR_DECLARE(CDirtProjectile);
public:
virtual void Draw();
virtual void Update();
CDirtProjectile();
CDirtProjectile(const float3 pos,const float3 speed,const float ttl,const float size,const float expansion,float slowdown,CUnit* owner,const float3& color GML_PARG_H);
virtual ~CDirtProjectile();
float alpha;
float alphaFalloff;
float size;
float sizeExpansion;
float slowdown;
float3 color;
AtlasedTexture *texture;
};
#endif // __DIRT_PROJECTILE_H__
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