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#ifndef EXPLOSPIKEPROJECTILE_H
#define EXPLOSPIKEPROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CExploSpikeProjectile :
public CProjectile
{
CR_DECLARE(CExploSpikeProjectile);
public:
CExploSpikeProjectile();
CExploSpikeProjectile(const float3& pos,const float3& speed,float length,float width,float alpha,float alphaDecay,CUnit* owner GML_PARG_H);
~CExploSpikeProjectile(void);
void Update(void);
void Draw(void);
float length;
float width;
float alpha;
float alphaDecay;
float lengthGrowth;
float3 dir;
float3 color;
virtual void Init(const float3& pos, CUnit *owner GML_PARG_H);
};
#endif
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