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#ifndef GFXPROJECTILE_H
#define GFXPROJECTILE_H
// GfxProjectile.h: interface for the CGfxProjectile class.
//
//////////////////////////////////////////////////////////////////////
#include "Sim/Projectiles/Projectile.h"
class CGfxProjectile : public CProjectile
{
public:
CR_DECLARE(CGfxProjectile);
void Update();
void Draw();
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
CGfxProjectile();
CGfxProjectile(const float3& pos,const float3& speed,int lifeTime,const float3& color GML_PARG_H);
virtual ~CGfxProjectile();
int creationTime;
int lifeTime;
unsigned char color[4];
};
#endif /* GFXPROJECTILE_H */
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