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#ifndef HEATCLOUDPROJECTILE_H
#define HEATCLOUDPROJECTILE_H
// HeatCloudProjectile.h: interface for the CHeatCloudProjectile class.
//
//////////////////////////////////////////////////////////////////////
#include "Sim/Projectiles/Projectile.h"
struct AtlasedTexture;
class CHeatCloudProjectile : public CProjectile
{
CR_DECLARE(CHeatCloudProjectile);
public:
virtual void Draw();
virtual void Update();
CHeatCloudProjectile();
CHeatCloudProjectile(const float3 pos,const float3 speed,const float temperature,const float size, CUnit* owner GML_PARG_H); //projectile start at size 0 and ends at size size
virtual ~CHeatCloudProjectile();
float heat;
float maxheat;
float heatFalloff;
float size;
float sizeGrowth;
float sizemod;
float sizemodmod;
AtlasedTexture *texture;
};
#endif /* HEATCLOUDPROJECTILE_H */
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