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#include "StdAfx.h"
#include "mmgr.h"
#include "Game/Camera.h"
#include "MuzzleFlame.h"
#include "Rendering/GL/VertexArray.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "GlobalUnsynced.h"
CR_BIND_DERIVED(CMuzzleFlame, CProjectile, (float3(0,0,0),float3(0,0,0),float3(0,0,0),0));
CR_REG_METADATA(CMuzzleFlame,(
CR_SERIALIZER(creg_Serialize), // randSmokeDir
CR_MEMBER(dir),
CR_MEMBER(size),
CR_MEMBER(age),
CR_MEMBER(numFlame),
CR_MEMBER(numSmoke),
CR_MEMBER(randSmokeDir),
CR_RESERVED(8)
));
void CMuzzleFlame::creg_Serialize(creg::ISerializer& s)
{
// s.Serialize(randSmokeDir, numSmoke*sizeof(float3));
}
CMuzzleFlame::CMuzzleFlame(const float3& pos, const float3& speed, const float3& dir, float size GML_PARG_C):
CProjectile(pos, speed, 0, false, false, false GML_PARG_P),
dir(dir),
size(size),
age(0)
{
this->pos -= dir * size * 0.2f;
checkCol = false;
castShadow = true;
numFlame = 1 + (int)(size * 3);
numSmoke = 1 + (int)(size * 5);
// randSmokeDir=new float3[numSmoke];
randSmokeDir.resize(numSmoke);
for (int a = 0; a < numSmoke; ++a) {
randSmokeDir[a] = dir + gu->usRandFloat() * 0.4f;
}
}
CMuzzleFlame::~CMuzzleFlame(void)
{
// delete[] randSmokeDir;
}
void CMuzzleFlame::Update(void)
{
age++;
if(age>4+size*30){
deleteMe=true;
}
pos+=speed;
}
void CMuzzleFlame::Draw(void)
{
inArray=true;
unsigned char col[4];
float alpha=std::max(0.f,1-age/(4+size*30));
float modAge=fastmath::apxsqrt(static_cast<float>(age+2));
va->EnlargeArrays(numSmoke*8,0,VA_SIZE_TC);
for (int a = 0; a < numSmoke; ++a) { //! CAUTION: loop count must match EnlargeArrays above
int tex = a % ph->smoketex.size();
//float xmod=0.125f+(float(int(tex%6)))/16;
//float ymod=(int(tex/6))/16.0f;
float drawsize=modAge*3;
float3 interPos(pos+randSmokeDir[a]*(a+2)*modAge*0.4f);
float fade=std::max(0.f, std::min(1.f, (1-alpha)*(20+a)*0.1f));
col[0]=(unsigned char) (180*alpha*fade);
col[1]=(unsigned char) (180*alpha*fade);
col[2]=(unsigned char) (180*alpha*fade);
col[3]=(unsigned char) (alpha*255*fade);
va->AddVertexQTC(interPos-camera->right*drawsize-camera->up*drawsize,ph->smoketex[tex].xstart,ph->smoketex[tex].ystart,col);
va->AddVertexQTC(interPos+camera->right*drawsize-camera->up*drawsize,ph->smoketex[tex].xend,ph->smoketex[tex].ystart,col);
va->AddVertexQTC(interPos+camera->right*drawsize+camera->up*drawsize,ph->smoketex[tex].xend,ph->smoketex[tex].yend,col);
va->AddVertexQTC(interPos-camera->right*drawsize+camera->up*drawsize,ph->smoketex[tex].xstart,ph->smoketex[tex].yend,col);
if(fade<1){
float ifade= 1-fade;
col[0]=(unsigned char)(ifade*255);
col[1]=(unsigned char)(ifade*255);
col[2]=(unsigned char)(ifade*255);
col[3]=(unsigned char)(1);
va->AddVertexQTC(interPos-camera->right*drawsize-camera->up*drawsize,ph->muzzleflametex.xstart,ph->muzzleflametex.ystart,col);
va->AddVertexQTC(interPos+camera->right*drawsize-camera->up*drawsize,ph->muzzleflametex.xend ,ph->muzzleflametex.ystart,col);
va->AddVertexQTC(interPos+camera->right*drawsize+camera->up*drawsize,ph->muzzleflametex.xend ,ph->muzzleflametex.yend ,col);
va->AddVertexQTC(interPos-camera->right*drawsize+camera->up*drawsize,ph->muzzleflametex.xstart,ph->muzzleflametex.yend ,col);
}
}
}
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