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#ifndef MUZZLEFLAME_H
#define MUZZLEFLAME_H
#include "Sim/Projectiles/Projectile.h"
class CMuzzleFlame :
public CProjectile
{
CR_DECLARE(CMuzzleFlame);
void creg_Serialize(creg::ISerializer& s);
public:
CMuzzleFlame(const float3& pos,const float3& speed,const float3& dir,float size GML_PARG_H);
~CMuzzleFlame(void);
void Draw(void);
void Update(void);
float3 dir;
float size;
int age;
int numFlame;
int numSmoke;
// float3* randSmokeDir;
std::vector<float3> randSmokeDir;
};
#endif /* MUZZLEFLAME_H */
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