File: ShieldPartProjectile.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (29 lines) | stat: -rw-r--r-- 619 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
#ifndef SHIELDPARTPROJECTILE_H
#define SHIELDPARTPROJECTILE_H

#include "Sim/Projectiles/Projectile.h"

struct AtlasedTexture;

class CShieldPartProjectile :
	public CProjectile
{
	CR_DECLARE(CShieldPartProjectile);
public:
	CShieldPartProjectile(const float3& centerPos,int xpart,int ypart,float size,float3 color,float alpha, AtlasedTexture *texture,CUnit* owner GML_PARG_H);
	~CShieldPartProjectile(void);
	void Draw(void);
	void Update(void);

	float3 centerPos;
	float3 vectors[25];
	float3 texCoords[25];

	float sphereSize;

	float baseAlpha;
	float3 color;
	bool usePerlin;
};

#endif // SHIELDPARTPROJECTILE_H