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#ifndef SMOKEPROJECTILE2_H
#define SMOKEPROJECTILE2_H
// SmokeProjectile.h: interface for the CSmokeProjectile class.
//
//////////////////////////////////////////////////////////////////////
#include "Sim/Projectiles/Projectile.h"
class CSmokeProjectile2 : public CProjectile
{
public:
CR_DECLARE(CSmokeProjectile2);
void Update();
void Draw();
void Init(const float3& pos, CUnit *owner GML_PARG_H);
CSmokeProjectile2();
CSmokeProjectile2(float3 pos,float3 wantedPos,float3 speed,float ttl,float startSize,float sizeExpansion, CUnit* owner,float color=0.7f GML_PARG_H);
virtual ~CSmokeProjectile2();
float color;
float age;
float ageSpeed;
float size;
float startSize;
float sizeExpansion;
int textureNum;
float3 wantedPos;
float glowFalloff;
};
#endif /* SMOKEPROJECTILE2_H */
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