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#ifndef WAKEPROJECTILE_H
#define WAKEPROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CWakeProjectile :
public CProjectile
{
CR_DECLARE(CWakeProjectile);
public:
CWakeProjectile(const float3 pos,const float3 speed,float startSize,float sizeExpansion, CUnit* owner,float alpha,float alphaFalloff,float fadeupTime GML_PARG_H);
virtual ~CWakeProjectile();
void Update();
void Draw();
float alpha;
float alphaFalloff;
float alphaAdd;
int alphaAddTime;
float size;
float sizeExpansion;
float rotation;
float rotSpeed;
};
#endif /* WAKEPROJECTILE_H */
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