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#ifndef WRECKPROJECTILE_H
#define WRECKPROJECTILE_H
// WreckProjectile.h: interface for the CWreckProjectile class.
//
//////////////////////////////////////////////////////////////////////
#include "Sim/Projectiles/Projectile.h"
class CWreckProjectile : public CProjectile
{
public:
CR_DECLARE(CWreckProjectile);
void Update();
CWreckProjectile(float3 pos,float3 speed,float temperature,CUnit* owner GML_PARG_H);
virtual ~CWreckProjectile();
void Draw(void);
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
};
#endif /* WRECKPROJECTILE_H */
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