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#ifndef BEAMLASERPROJECTILE_H
#define BEAMLASERPROJECTILE_H
#include "WeaponProjectile.h"
class CBeamLaserProjectile: public CWeaponProjectile
{
CR_DECLARE(CBeamLaserProjectile);
public:
CBeamLaserProjectile(const float3& startPos, const float3& endPos,
float startAlpha, float endAlpha, const float3& color, const float3& color2,
CUnit* owner, float thickness, float corethickness, float flaresize,
const WeaponDef* weaponDef, int ttl, float decay GML_PARG_H);
~CBeamLaserProjectile(void);
float3 startPos;
float3 endPos;
unsigned char corecolstart[4];
unsigned char corecolend[4];
unsigned char kocolstart[4];
unsigned char kocolend[4];
float thickness;
float corethickness;
float flaresize;
float midtexx;
float decay;
void Update(void);
void Draw(void);
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
};
#endif
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