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#ifndef __EMG_PROJECTILE_H__
#define __EMG_PROJECTILE_H__
#include "WeaponProjectile.h"
#include "Sim/Misc/DamageArray.h"
class CEmgProjectile :
public CWeaponProjectile
{
CR_DECLARE(CEmgProjectile);
public:
CEmgProjectile(const float3& pos, const float3& speed, CUnit* owner, const float3& color,
float intensity, int ttl, const WeaponDef *weaponDef GML_PARG_H);
virtual ~CEmgProjectile();
void Update(void);
void Draw(void);
void Collision(CUnit* unit);
void Collision();
int ShieldRepulse(CPlasmaRepulser* shield,float3 shieldPos, float shieldForce, float shieldMaxSpeed);
float intensity;
float3 color;
};
#endif // __EMG_PROJECTILE_H__
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