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// ExplosiveProjectile.h: interface for the CExplosiveProjectile class.
//
//////////////////////////////////////////////////////////////////////
#ifndef __EXPLOSIVE_PROJECTILE_H__
#define __EXPLOSIVE_PROJECTILE_H__
#include "WeaponProjectile.h"
#include "Sim/Misc/DamageArray.h"
class CExplosiveProjectile : public CWeaponProjectile
{
CR_DECLARE(CExplosiveProjectile);
public:
CExplosiveProjectile(const float3& pos, const float3& speed, CUnit* owner,
const WeaponDef *weaponDef, int ttl = 100000, float areaOfEffect = 8,
float gravity = 0 GML_PARG_H);
virtual ~CExplosiveProjectile();
virtual void Update();
void Draw(void);
void Collision(CUnit* unit);
void Collision();
int ShieldRepulse(CPlasmaRepulser* shield,float3 shieldPos, float shieldForce, float shieldMaxSpeed);
float areaOfEffect;
float invttl;
float curTime;
};
#endif // __EXPLOSIVE_PROJECTILE_H__
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