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#ifndef __FIRE_BALL_PROJECTILE_H__
#define __FIRE_BALL_PROJECTILE_H__
#include "WeaponProjectile.h"
#include <deque>
#if defined(USE_GML) && GML_ENABLE_SIM
#define SPARK_QUEUE gmlCircularQueue<CFireBallProjectile::Spark,32>
#else
#define SPARK_QUEUE std::deque<Spark>
#endif
class CFireBallProjectile :
public CWeaponProjectile
{
CR_DECLARE(CFireBallProjectile);
CR_DECLARE_SUB(Spark);
public:
CFireBallProjectile(const float3& pos,const float3& speed, CUnit* owner,
CUnit *target, const float3 &targetPos, const WeaponDef* weaponDef GML_PARG_H);
~CFireBallProjectile(void);
void Draw();
void Update();
struct Spark {
CR_DECLARE_STRUCT(Spark);
float3 pos;
float3 speed;
float size;
int ttl;
};
void Collision();
private:
SPARK_QUEUE sparks;
void EmitSpark();
};
#endif // __FIRE_BALL_PROJECTILE_H__
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