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#ifndef LARGEBEAMLASERPROJECTILE_H
#define LARGEBEAMLASERPROJECTILE_H
#include "WeaponProjectile.h"
#include "Rendering/Textures/TextureAtlas.h"
class CLargeBeamLaserProjectile : public CWeaponProjectile
{
CR_DECLARE(CLargeBeamLaserProjectile);
public:
CLargeBeamLaserProjectile(const float3& startPos, const float3& endPos, const float3& color, const float3& color2,
CUnit* owner, const WeaponDef* weaponDef GML_PARG_H);
~CLargeBeamLaserProjectile(void);
float3 startPos;
float3 endPos;
unsigned char corecolstart[4];
//unsigned char corecolend[4];
unsigned char kocolstart[4];
//unsigned char kocolend[4];
//float startAlpha;
//float endAlpha;
float thickness;
float corethickness;
float flaresize;
//float midtexx;
float tilelength;
float scrollspeed;
float pulseSpeed;
float decay;
AtlasedTexture beamtex;
AtlasedTexture side;
void Update(void);
void Draw(void);
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
};
#endif
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