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#ifndef LIGHTNINGPROJECTILE_H
#define LIGHTNINGPROJECTILE_H
#include "WeaponProjectile.h"
class CWeapon;
class CLightningProjectile :
public CWeaponProjectile
{
CR_DECLARE(CLightningProjectile);
public:
CLightningProjectile(const float3& pos, const float3& end, CUnit* owner, const float3& color,
const WeaponDef *weaponDef, int ttl = 10, CWeapon* weap = 0 GML_PARG_H);
~CLightningProjectile(void);
float3 color;
float3 endPos;
CWeapon* weapon;
float displacements[10];
float displacements2[10];
void Update(void);
void Draw(void);
virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
void DependentDied(CObject* o);
};
#endif /* LIGHTNINGPROJECTILE_H */
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