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#include "StdAfx.h"
#include "mmgr.h"
#include "Game/Camera.h"
#include "Game/GameHelper.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "Matrix44f.h"
#include "myMath.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/UnitModels/3DOParser.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Sim/Projectiles/Unsynced/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Weapons/WeaponDef.h"
#include "StarburstProjectile.h"
#include "Sync/SyncTracer.h"
#include "Rendering/UnitModels/s3oParser.h"
#include "GlobalUnsynced.h"
static const float Smoke_Time=70;
CR_BIND_DERIVED(CStarburstProjectile, CWeaponProjectile, (float3(0,0,0),float3(0,0,0),NULL,float3(0,0,0),0,0,0,0,NULL,NULL,NULL,0,float3(0,0,0)));
CR_REG_METADATA(CStarburstProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(tracking),
CR_MEMBER(maxGoodDif),
CR_MEMBER(dir),
CR_MEMBER(maxSpeed),
CR_MEMBER(curSpeed),
CR_MEMBER(uptime),
CR_MEMBER(areaOfEffect),
CR_MEMBER(age),
CR_MEMBER(oldSmoke),
CR_MEMBER(oldSmokeDir),
CR_MEMBER(drawTrail),
CR_MEMBER(numParts),
CR_MEMBER(doturn),
CR_MEMBER(curCallback),
CR_MEMBER(missileAge),
CR_MEMBER(distanceToTravel),
CR_MEMBER(aimError),
CR_RESERVED(16)
));
void CStarburstProjectile::creg_Serialize(creg::ISerializer& s)
{
s.Serialize(numCallback, sizeof(int));
// NOTE This could be tricky if gs is serialized after losHandler.
for(int a=0;a<5;++a){
s.Serialize(oldInfos[a],sizeof(struct CStarburstProjectile::OldInfo));
}
}
CStarburstProjectile::CStarburstProjectile(const float3& pos, const float3& speed, CUnit* owner,
float3 targetPos, float areaOfEffect, float maxSpeed, float tracking, int uptime, CUnit* target,
const WeaponDef* weaponDef, CWeaponProjectile* interceptTarget, float maxdistance, float3 aimError GML_PARG_C):
CWeaponProjectile(pos, speed, owner, target, targetPos, weaponDef, interceptTarget, 200 GML_PARG_P),
tracking(tracking),
dir(speed),
maxSpeed(maxSpeed),
areaOfEffect(areaOfEffect),
age(0),
oldSmoke(pos),
aimError(aimError),
drawTrail(true),
numParts(0),
doturn(true),
curCallback(0),
numCallback(0),
missileAge(0),
distanceToTravel(maxdistance)
{
this->uptime=uptime;
if (weaponDef) {
if (weaponDef->flighttime == 0) {
ttl = (int) std::min(3000.f,uptime+weaponDef->range/maxSpeed+100);
}
else {
ttl=weaponDef->flighttime;
}
}
maxGoodDif=cos(tracking*0.6f);
curSpeed=speed.Length();
dir.Normalize();
oldSmokeDir=dir;
drawRadius=maxSpeed*8;
numCallback=new int;
*numCallback=0;
float3 camDir=(pos-camera->pos).Normalize();
if(camera->pos.distance(pos)*0.2f+(1-fabs(camDir.dot(dir)))*3000 < 200)
drawTrail=false;
for(int a = 0; a < 5; ++a) {
oldInfos[a]=new OldInfo;
oldInfos[a]->dir=dir;
oldInfos[a]->pos=pos;
oldInfos[a]->speedf=curSpeed;
for(float aa = 0; aa < curSpeed + 0.6f; aa += 0.15f) {
float ageMod = 1.0f;
oldInfos[a]->ageMods.push_back(ageMod);
}
}
castShadow=true;
#ifdef TRACE_SYNC
tracefile << "New starburst rocket: ";
tracefile << pos.x << " " << pos.y << " " << pos.z << " " << speed.x << " " << speed.y << " " << speed.z << "\n";
#endif
if (cegTag.size() > 0) {
ceg.Load(explGenHandler, cegTag);
}
}
CStarburstProjectile::~CStarburstProjectile(void)
{
delete numCallback;
if(curCallback)
curCallback->drawCallbacker=0;
for(int a=0;a<5;++a){
delete oldInfos[a];
}
}
void CStarburstProjectile::Collision()
{
float h=ground->GetHeight2(pos.x,pos.z);
if(weaponDef->waterweapon && h < pos.y) return; //prevent impact on water if waterweapon is set
if(h>pos.y)
pos+=speed*(h-pos.y)/speed.y;
if (weaponDef->visuals.smokeTrail)
new CSmokeTrailProjectile(pos,oldSmoke,dir,oldSmokeDir,owner(),false,true,7,Smoke_Time,0.7f,drawTrail,0,weaponDef->visuals.texture2);
oldSmokeDir=dir;
CWeaponProjectile::Collision();
oldSmoke=pos;
}
void CStarburstProjectile::Collision(CUnit *unit)
{
if (weaponDef->visuals.smokeTrail)
new CSmokeTrailProjectile(pos,oldSmoke,dir,oldSmokeDir,owner(),false,true,7,Smoke_Time,0.7f,drawTrail,0,weaponDef->visuals.texture2);
oldSmokeDir=dir;
CWeaponProjectile::Collision(unit);
oldSmoke=pos;
}
void CStarburstProjectile::Update(void)
{
ttl--;
uptime--;
missileAge++;
if (target && weaponDef->tracks && owner()) {
targetPos = helper->GetUnitErrorPos(target, owner()->allyteam);
}
if (interceptTarget) {
targetPos = interceptTarget->pos;
if (targetPos.SqDistance(pos) < Square(areaOfEffect * 2)) {
interceptTarget->Collision();
Collision();
}
}
if (uptime > 0) {
if (curSpeed < maxSpeed)
curSpeed += weaponDef->weaponacceleration;
speed = dir * curSpeed;
} else if (doturn && ttl > 0 && distanceToTravel > 0) {
float3 dif(targetPos-pos);
dif.Normalize();
dif += aimError;
dif.Normalize();
if (dif.dot(dir) > 0.99f) {
dir = dif;
doturn = false;
} else {
dif = dif - dir;
dif -= dir * (dif.dot(dir));
dif.Normalize();
if (weaponDef->turnrate != 0) {
dir += dif * weaponDef->turnrate;
}
else {
dir += dif * 0.06;
}
dir.Normalize();
}
speed = dir * curSpeed;
if (distanceToTravel != MAX_WORLD_SIZE)
distanceToTravel -= speed.Length2D();
} else if (ttl > 0 && distanceToTravel > 0) {
if (curSpeed < maxSpeed)
curSpeed += weaponDef->weaponacceleration;
float3 dif(targetPos - pos);
dif.Normalize();
if (dif.dot(dir) > maxGoodDif) {
dir = dif;
} else {
dif = dif - dir;
dif -= dir * (dif.dot(dir));
dif.SafeNormalize();
dir += dif * tracking;
dir.SafeNormalize();
}
speed = dir * curSpeed;
if (distanceToTravel != MAX_WORLD_SIZE)
distanceToTravel -= speed.Length2D();
} else {
dir.y += mygravity;
dir.Normalize();
curSpeed -= mygravity;
speed = dir * curSpeed;
}
pos += speed;
if (ttl > 0) {
if (cegTag.size() > 0) {
ceg.Explosion(pos, ttl, areaOfEffect, 0x0, 0.0f, 0x0, dir);
}
}
OldInfo* tempOldInfo = oldInfos[4];
for (int a = 3; a >= 0; --a) {
oldInfos[a + 1] = oldInfos[a];
}
oldInfos[0] = tempOldInfo;
oldInfos[0]->pos = pos;
oldInfos[0]->dir = dir;
oldInfos[0]->speedf = curSpeed;
int newsize = 0;
for(float aa = 0; aa < curSpeed + 0.6f; aa += 0.15f, ++newsize) {
float ageMod = (missileAge < 20) ? 1 : 0.6f + rand() * 0.8f / RAND_MAX;
if(oldInfos[0]->ageMods.size()<=newsize)
oldInfos[0]->ageMods.push_back(ageMod);
else
oldInfos[0]->ageMods[newsize] = ageMod;
}
if(oldInfos[0]->ageMods.size() != newsize)
oldInfos[0]->ageMods.resize(newsize);
age++;
numParts++;
if (weaponDef->visuals.smokeTrail && !(age & 7)) {
if (curCallback)
curCallback->drawCallbacker = 0;
curCallback = new CSmokeTrailProjectile(pos, oldSmoke, dir, oldSmokeDir, owner(), age == 8,
false, 7, Smoke_Time, 0.7f, drawTrail, this, weaponDef->visuals.texture2);
oldSmoke = pos;
oldSmokeDir = dir;
numParts = 0;
useAirLos = curCallback->useAirLos;
if (!drawTrail) {
float3 camDir = (pos - camera->pos).Normalize();
if (camera->pos.distance(pos) * 0.2f + (1 - fabs(camDir.dot(dir))) * 3000 > 300)
drawTrail = true;
}
}
}
void CStarburstProjectile::Draw(void)
{
inArray=true;
float age2=(age&7)+gu->timeOffset;
float color=0.7f;
unsigned char col[4];
unsigned char col2[4];
if (weaponDef->visuals.smokeTrail) {
#if defined(USE_GML) && GML_ENABLE_SIM
int curNumParts = *(volatile int *)&numParts;
#else
int curNumParts = numParts;
#endif
va->EnlargeArrays(4+4*curNumParts,0,VA_SIZE_TC);
if(drawTrail){ //draw the trail as a single quad
float3 dif(drawPos-camera->pos);
dif.Normalize();
float3 dir1(dif.cross(dir));
dir1.Normalize();
float3 dif2(oldSmoke-camera->pos);
dif2.Normalize();
float3 dir2(dif2.cross(oldSmokeDir));
dir2.Normalize();
float a1=(1-float(0)/(Smoke_Time))*255;
a1*=0.7f+fabs(dif.dot(dir));
int alpha = std::min(255, (int) std::max(0.f,a1));
col[0]=(unsigned char) (color*alpha);
col[1]=(unsigned char) (color*alpha);
col[2]=(unsigned char) (color*alpha);
col[3]=(unsigned char)alpha;
float a2=(1-float(age2)/(Smoke_Time))*255;
a2*=0.7f+fabs(dif2.dot(oldSmokeDir));
if(age<8)
a2=0;
alpha = std::min(255, (int) std::max(0.f,a2));
col2[0]=(unsigned char) (color*alpha);
col2[1]=(unsigned char) (color*alpha);
col2[2]=(unsigned char) (color*alpha);
col2[3]=(unsigned char)alpha;
float size=1;
float size2=(1+age2*(1/Smoke_Time)*7);
float txs=weaponDef->visuals.texture2->xend - (weaponDef->visuals.texture2->xend-weaponDef->visuals.texture2->xstart)*(age2/8.0f);//(1-age2/8.0f);
va->AddVertexQTC(drawPos-dir1*size, txs, weaponDef->visuals.texture2->ystart, col);
va->AddVertexQTC(drawPos+dir1*size, txs, weaponDef->visuals.texture2->yend, col);
va->AddVertexQTC(oldSmoke+dir2*size2, weaponDef->visuals.texture2->xend, weaponDef->visuals.texture2->yend, col2);
va->AddVertexQTC(oldSmoke-dir2*size2, weaponDef->visuals.texture2->xend, weaponDef->visuals.texture2->ystart, col2);
} else { //draw the trail as particles
float dist=pos.distance(oldSmoke);
float3 dirpos1=pos-dir*dist*0.33f;
float3 dirpos2=oldSmoke+oldSmokeDir*dist*0.33f;
for(int a=0;a<curNumParts;++a){ //! CAUTION: loop count must match EnlargeArrays above
//float a1=1-float(a)/Smoke_Time;
col[0]=(unsigned char) (color*255);
col[1]=(unsigned char) (color*255);
col[2]=(unsigned char) (color*255);
col[3]=255;//min(255,max(0,a1*255));
float size=(1+(a)*(1/Smoke_Time)*7);
float3 pos1=CalcBeizer(float(a)/(curNumParts),pos,dirpos1,dirpos2,oldSmoke);
va->AddVertexQTC(pos1+( camera->up+camera->right)*size, ph->smoketex[0].xstart, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1+( camera->up-camera->right)*size, ph->smoketex[0].xend, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1+(-camera->up-camera->right)*size, ph->smoketex[0].xend, ph->smoketex[0].ystart, col);
va->AddVertexQTC(pos1+(-camera->up+camera->right)*size, ph->smoketex[0].xstart, ph->smoketex[0].ystart, col);
}
}
}
DrawCallback();
if(curCallback==0)
DrawCallback();
}
void CStarburstProjectile::DrawCallback(void)
{
if(*numCallback != gu->drawFrame) {
*numCallback = gu->drawFrame;
return;
}
*numCallback = 0;
inArray=true;
unsigned char col[4];
for(int a = 0; a < 5; ++a) {
#if defined(USE_GML) && GML_ENABLE_SIM
OldInfo *oldinfo = *(OldInfo * volatile *)&oldInfos[a];
#else
OldInfo *oldinfo = oldInfos[a];
#endif
float3 opos=oldinfo->pos;
float3 odir=oldinfo->dir;
float ospeed=oldinfo->speedf;
float aa = 0;
for(AGEMOD_VECTOR::iterator ai = oldinfo->ageMods.begin(); ai != oldinfo->ageMods.end(); ++ai, aa += 0.15f) {
float ageMod = *ai;
float age2=((a+aa/(ospeed+0.01f)))*0.2f;
float3 interPos=opos-odir*(a*0.5f+aa);
float drawsize;
col[3]=1;
if (missileAge < 20) {
float alpha = std::max(0.f,((1-age2)*(1-age2)));
col[0]=(unsigned char) (255*alpha);
col[1]=(unsigned char) (200*alpha);
col[2]=(unsigned char) (150*alpha);
} else {
float alpha = std::max(0.f,((1-age2) * std::max(0.f,(1-age2))));
col[0]=(unsigned char) (255*alpha);
col[1]=(unsigned char) (200*alpha);
col[2]=(unsigned char) (150*alpha);
}
drawsize=1+age2*0.8f*ageMod*7;
va->AddVertexTC(interPos-camera->right*drawsize-camera->up*drawsize,weaponDef->visuals.texture3->xstart,weaponDef->visuals.texture3->ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize-camera->up*drawsize,weaponDef->visuals.texture3->xend,weaponDef->visuals.texture3->ystart,col);
va->AddVertexTC(interPos+camera->right*drawsize+camera->up*drawsize,weaponDef->visuals.texture3->xend,weaponDef->visuals.texture3->yend,col);
va->AddVertexTC(interPos-camera->right*drawsize+camera->up*drawsize,weaponDef->visuals.texture3->xstart,weaponDef->visuals.texture3->yend,col);
}
}
//rita flaren
col[0]=255;
col[1]=180;
col[2]=180;
col[3]=1;
float fsize = 25.0f;
va->AddVertexTC(drawPos-camera->right*fsize-camera->up*fsize,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture1->ystart,col);
va->AddVertexTC(drawPos+camera->right*fsize-camera->up*fsize,weaponDef->visuals.texture1->xend,weaponDef->visuals.texture1->ystart,col);
va->AddVertexTC(drawPos+camera->right*fsize+camera->up*fsize,weaponDef->visuals.texture1->xend,weaponDef->visuals.texture1->yend,col);
va->AddVertexTC(drawPos-camera->right*fsize+camera->up*fsize,weaponDef->visuals.texture1->xstart,weaponDef->visuals.texture1->yend,col);
}
void CStarburstProjectile::DrawUnitPart(void)
{
float3 rightdir, updir;
if (fabs(dir.y) < 0.95f) {
rightdir = dir.cross(UpVector);
rightdir.SafeNormalize();
} else {
rightdir = float3(1.0f, 0.0f, 0.0f);
}
updir = rightdir.cross(dir);
CMatrix44f transMatrix(drawPos, -rightdir, updir, dir);
glPushMatrix();
glMultMatrixf(transMatrix);
glCallList(s3domodel->rootobject->displist); // dont cache displists because of delayed loading
glPopMatrix();
}
int CStarburstProjectile::ShieldRepulse(CPlasmaRepulser* shield,float3 shieldPos, float shieldForce, float shieldMaxSpeed)
{
float3 sdir=pos-shieldPos;
sdir.Normalize();
if (ttl > 0) {
float3 dif2 = sdir - dir;
// steer away twice as fast as we can steer toward target
float tracking = std::max(shieldForce * 0.05f, weaponDef->turnrate * 2);
if (dif2.Length() < tracking) {
dir = sdir;
} else {
dif2 -= dir * (dif2.dot(dir));
dif2.Normalize();
dir += dif2 * tracking;
dir.Normalize();
}
return 2;
}
return 0;
}
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