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#ifndef TORPEDOPROJECTILE_H
#define TORPEDOPROJECTILE_H
#include "WeaponProjectile.h"
#include "Sim/Misc/DamageArray.h"
class CTorpedoProjectile :
public CWeaponProjectile
{
CR_DECLARE(CTorpedoProjectile);
public:
CTorpedoProjectile(const float3& pos, const float3& speed, CUnit* owner, float areaOfEffect,
float maxSpeed, float tracking, int ttl, CUnit* target, const WeaponDef* weaponDef GML_PARG_H);
~CTorpedoProjectile(void);
void DependentDied(CObject* o);
void Collision(CUnit* unit);
void Collision();
float tracking;
float3 dir;
float maxSpeed;
float curSpeed;
float areaOfEffect;
CUnit* target;
int nextBubble;
float texx;
float texy;
void Update(void);
void Draw(void);
};
#endif /* TORPEDOPROJECTILE_H */
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