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#include "StdAfx.h"
#include "FlameThrower.h"
#include "Game/GameHelper.h"
#include "Map/Ground.h"
#include "Sim/Projectiles/WeaponProjectiles/FlameProjectile.h"
#include "Sim/Units/Unit.h"
#include "WeaponDefHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CFlameThrower, CWeapon, (NULL));
CR_REG_METADATA(CFlameThrower,(
CR_MEMBER(color),
CR_MEMBER(color2),
CR_RESERVED(8)
));
CFlameThrower::CFlameThrower(CUnit* owner)
: CWeapon(owner)
{
}
CFlameThrower::~CFlameThrower(void)
{
}
void CFlameThrower::FireImpl(void)
{
float3 dir=targetPos-weaponMuzzlePos;
dir.Normalize();
float3 spread=(gs->randVector()*sprayAngle+salvoError)*0.2f;
spread-=dir*0.001f;
new CFlameProjectile(weaponMuzzlePos, dir * projectileSpeed,
spread, owner, weaponDef, (int) (range / projectileSpeed * weaponDef->duration));
}
bool CFlameThrower::TryTarget(const float3 &pos, bool userTarget, CUnit* unit)
{
if (!CWeapon::TryTarget(pos, userTarget, unit))
return false;
if (!weaponDef->waterweapon) {
if (unit) {
if (unit->isUnderWater)
return false;
} else {
if (pos.y < 0)
return false;
}
}
float3 dir = pos - weaponMuzzlePos;
float length = dir.Length();
if (length == 0)
return true;
dir /= length;
float g = ground->LineGroundCol(weaponMuzzlePos, pos);
if (g > 0 && g < length * 0.9f)
return false;
if (avoidFeature && helper->LineFeatureCol(weaponMuzzlePos, dir, length)) {
return false;
}
if (avoidFriendly && helper->TestAllyCone(weaponMuzzlePos, dir, length, (accuracy + sprayAngle), owner->allyteam, owner)) {
return false;
}
if (avoidNeutral && helper->TestNeutralCone(weaponMuzzlePos, dir, length, (accuracy + sprayAngle), owner)) {
return false;
}
return true;
}
void CFlameThrower::Update(void)
{
if(targetType!=Target_None){
weaponPos=owner->pos+owner->frontdir*relWeaponPos.z+owner->updir*relWeaponPos.y+owner->rightdir*relWeaponPos.x;
weaponMuzzlePos=owner->pos+owner->frontdir*relWeaponMuzzlePos.z+owner->updir*relWeaponMuzzlePos.y+owner->rightdir*relWeaponMuzzlePos.x;
wantedDir=targetPos-weaponPos;
wantedDir.Normalize();
}
CWeapon::Update();
}
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