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#ifndef PLASMAREPULSER_H
#define PLASMAREPULSER_H
#include "Weapon.h"
class CProjectile;
class CRepulseGfx;
class CShieldPartProjectile;
class CPlasmaRepulser :
public CWeapon
{
CR_DECLARE(CPlasmaRepulser);
public:
CPlasmaRepulser(CUnit* owner);
~CPlasmaRepulser(void);
void Update(void);
void NewProjectile(CWeaponProjectile* p);
float NewBeam(CWeapon* emitter, float3 start, float3 dir, float length, float3& newDir);
bool BeamIntercepted(CWeapon* emitter, float damageMultiplier = 1.0f); //returns true if its a repulsing shield
void Init(void);
std::list<CWeaponProjectile*> incoming;
std::list<CWeaponProjectile*> hasGfx;
std::list<CShieldPartProjectile*> visibleShieldParts;
void DependentDied(CObject* o);
void SlowUpdate(void);
float curPower;
float radius;
float sqRadius;
int hitFrames;
int rechargeDelay;
bool isEnabled;
bool wasDrawn;
bool startShowingShield;
private:
virtual void FireImpl() {};
};
#endif
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