File: Rifle.cpp

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (102 lines) | stat: -rw-r--r-- 2,759 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
// Rifle.cpp: implementation of the CRifle class.
//
//////////////////////////////////////////////////////////////////////

#include "StdAfx.h"
#include "Game/GameHelper.h"
#include "LogOutput.h"
#include "Map/Ground.h"
#include "myMath.h"
#include "Rifle.h"
#include "Sim/Projectiles/Unsynced/HeatCloudProjectile.h"
#include "Sim/Projectiles/Unsynced/SmokeProjectile.h"
#include "Sim/Projectiles/Unsynced/TracerProjectile.h"
#include "Sim/Units/Unit.h"
#include "WeaponDefHandler.h"
#include "Sync/SyncTracer.h"
#include "mmgr.h"

CR_BIND_DERIVED(CRifle, CWeapon, (NULL));

CR_REG_METADATA(CRifle,(
	CR_RESERVED(8)
	));

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CRifle::CRifle(CUnit* owner)
: CWeapon(owner)
{
}

CRifle::~CRifle()
{

}

void CRifle::Update()
{
	if(targetType!=Target_None){
		weaponPos=owner->pos+owner->frontdir*relWeaponPos.z+owner->updir*relWeaponPos.y+owner->rightdir*relWeaponPos.x;
		weaponMuzzlePos=owner->pos+owner->frontdir*relWeaponMuzzlePos.z+owner->updir*relWeaponMuzzlePos.y+owner->rightdir*relWeaponMuzzlePos.x;
		wantedDir=targetPos-weaponPos;
		wantedDir.Normalize();
	}
	CWeapon::Update();
}

bool CRifle::TryTarget(const float3 &pos, bool userTarget, CUnit* unit)
{
	if (!CWeapon::TryTarget(pos, userTarget, unit))
		return false;

	if (unit) {
		if (unit->isUnderWater)
			return false;
	} else {
		if (pos.y < 0)
			return false;
	}

	float3 dir = pos - weaponMuzzlePos;
	float length = dir.Length();
	if (length == 0)
		return true;

	dir /= length;

	float g = ground->LineGroundCol(weaponMuzzlePos, pos);
	if (g > 0 && g < length * 0.9f)
		return false;

	float spread = (accuracy + sprayAngle) * (1 - owner->limExperience * 0.9f);

	if (helper->TestAllyCone(weaponMuzzlePos, dir, length, spread, owner->allyteam, owner)) {
		// note: check avoidFriendly?
		return false;
	}
	if (avoidNeutral && helper->TestNeutralCone(weaponMuzzlePos, dir, length, spread, owner)) {
		return false;
	}

	return true;
}

void CRifle::FireImpl()
{
	float3 dir=targetPos-weaponMuzzlePos;
	dir.Normalize();
	dir+=(gs->randVector()*sprayAngle+salvoError)*(1-owner->limExperience*0.9f);
	dir.Normalize();
	const CUnit* hit;
	float length=helper->TraceRay(weaponMuzzlePos, dir, range, weaponDef->damages[0], owner, hit, collisionFlags);
	if (hit) {
		CUnit* hitM = uh->units[hit->id];
		hitM->DoDamage(weaponDef->damages, owner, ZeroVector, weaponDef->id);
		new CHeatCloudProjectile(weaponMuzzlePos + dir * length, hit->speed*0.9f, 30, 1, owner);
	}
	new CTracerProjectile(weaponMuzzlePos,dir*projectileSpeed,length,owner);
	new CSmokeProjectile(weaponMuzzlePos,float3(0,0.0f,0),70,0.1f,0.02f,owner,0.6f);
}