File: StarburstLauncher.h

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#ifndef STARBURSTLAUNCHER_H
#define STARBURSTLAUNCHER_H

#include "Weapon.h"

class CStarburstLauncher :
	public CWeapon
{
	CR_DECLARE(CStarburstLauncher);
public:
	CStarburstLauncher(CUnit* owner);
	~CStarburstLauncher(void);

	void Update(void);
	bool TryTarget(const float3& pos,bool userTarget,CUnit* unit);
	float GetRange2D(float yDiff) const;

	float tracking;
	float uptime;

private:
	virtual void FireImpl();
};


#endif /* STARBURSTLAUNCHER_H */