1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
|
#include "StdAfx.h"
#include "Game/GameHelper.h"
#include "Map/Ground.h"
#include "Sim/Projectiles/WeaponProjectiles/TorpedoProjectile.h"
#include "Sim/Units/UnitDef.h"
#include "Sim/Units/Unit.h"
#include "TorpedoLauncher.h"
#include "WeaponDefHandler.h"
#include "mmgr.h"
CR_BIND_DERIVED(CTorpedoLauncher, CWeapon, (NULL));
CR_REG_METADATA(CTorpedoLauncher,(
CR_MEMBER(tracking),
CR_RESERVED(8)
));
CTorpedoLauncher::CTorpedoLauncher(CUnit* owner)
: CWeapon(owner),
tracking(0)
{
if (owner) owner->hasUWWeapons=true;
}
CTorpedoLauncher::~CTorpedoLauncher(void)
{
}
void CTorpedoLauncher::Update(void)
{
if(targetType!=Target_None){
weaponPos=owner->pos+owner->frontdir*relWeaponPos.z+owner->updir*relWeaponPos.y+owner->rightdir*relWeaponPos.x;
weaponMuzzlePos=owner->pos+owner->frontdir*relWeaponMuzzlePos.z+owner->updir*relWeaponMuzzlePos.y+owner->rightdir*relWeaponMuzzlePos.x;
// if(!onlyForward){
wantedDir=targetPos-weaponPos;
float dist=wantedDir.Length();
predict=dist/projectileSpeed;
wantedDir/=dist;
// }
}
CWeapon::Update();
}
void CTorpedoLauncher::FireImpl()
{
float3 dir;
dir=targetPos-weaponMuzzlePos;
dir.Normalize();
if(weaponDef->trajectoryHeight>0){
dir.y+=weaponDef->trajectoryHeight;
dir.Normalize();
}
float3 startSpeed;
if (!weaponDef->fixedLauncher) {
startSpeed = dir * weaponDef->startvelocity;
}
else {
startSpeed = weaponDir * weaponDef->startvelocity;
}
new CTorpedoProjectile(weaponMuzzlePos, startSpeed, owner, areaOfEffect, projectileSpeed,
tracking, weaponDef->flighttime == 0? (int) (range / projectileSpeed + 25): weaponDef->flighttime,
targetUnit, weaponDef);
}
bool CTorpedoLauncher::TryTarget(const float3& pos, bool userTarget, CUnit* unit)
{
if (!CWeapon::TryTarget(pos, userTarget, unit))
return false;
if (unit) {
if (!(weaponDef->submissile) && unit->unitDef->canhover)
return false;
if (!(weaponDef->submissile) && unit->unitDef->canfly && unit->pos.y > 0)
return false;
}
if (!(weaponDef->submissile) && ground->GetHeight2(pos.x, pos.z) > 0)
return 0;
float3 dir = pos-weaponMuzzlePos;
float length = dir.Length();
if (length == 0)
return true;
dir /= length;
// +0.05f since torpedoes have an unfortunate tendency to hit own ships due to movement
float spread = (accuracy + sprayAngle) + 0.05f;
if (avoidFriendly && helper->TestAllyCone(weaponMuzzlePos, dir, length, spread, owner->allyteam, owner)) {
return false;
}
if (avoidNeutral && helper->TestNeutralCone(weaponMuzzlePos, dir, length, spread, owner)) {
return false;
}
return true;
}
|