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#ifndef BOMBDROPPER_H
#define BOMBDROPPER_H
// Cannon.h: interface for the CCannon class.
//
//////////////////////////////////////////////////////////////////////
#include "Weapon.h"
class CBombDropper : public CWeapon
{
CR_DECLARE(CBombDropper);
public:
void Update();
CBombDropper(CUnit* owner, bool useTorps);
virtual ~CBombDropper();
bool TryTarget(const float3& pos,bool userTarget,CUnit* unit);
void Init(void);
bool AttackUnit(CUnit* unit, bool userTarget);
bool AttackGround(float3 pos, bool userTarget);
void SlowUpdate(void);
bool dropTorpedoes; //if we should drop torpedoes
float bombMoveRange; //range of bombs (torpedoes) after they hit ground/water
float tracking;
private:
virtual void FireImpl(void);
};
#endif /* BOMBDROPPER_H */
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