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/**
* @file ConfigHandler.cpp
* @brief config implementation
* @author Christopher Han <xiphux@gmail.com>
*
* Implementation of config structure class
* Copyright (C) 2005. Licensed under the terms of the
* GNU GPL, v2 or later.
*/
#include "StdAfx.h"
#include "ConfigHandler.h"
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <stdexcept>
#ifndef WIN32
#include <unistd.h>
#include <sys/stat.h>
#include <sys/types.h>
#else
#include <io.h>
#include <direct.h>
#include <windows.h>
#include <shlobj.h>
#include <shlwapi.h>
#ifndef SHGFP_TYPE_CURRENT
#define SHGFP_TYPE_CURRENT 0
#endif
#endif
#include "Game/GameVersion.h"
#include "Platform/Misc.h"
#include "LogOutput.h"
using std::string;
ConfigHandler* configHandler = NULL;
/**
* @brief POSIX file locking class
*/
class ScopedFileLock
{
public:
ScopedFileLock(int fd, bool write);
~ScopedFileLock();
private:
int filedes;
};
/**
* @brief lock fd
*
* Lock file descriptor fd for reading (write == false) or writing
* (write == true).
*/
ScopedFileLock::ScopedFileLock(int fd, bool write) : filedes(fd)
{
#ifndef _WIN32
struct flock lock;
lock.l_type = write ? F_WRLCK : F_RDLCK;
lock.l_whence = SEEK_SET;
lock.l_start = 0;
lock.l_len = 0;
if (fcntl(filedes, F_SETLKW, &lock)) {
// not a fatal error
//handleerror(0, "Could not lock config file", "DotfileHandler", 0);
}
#endif
}
/**
* @brief unlock fd
*/
ScopedFileLock::~ScopedFileLock()
{
#ifndef _WIN32
struct flock lock;
lock.l_type = F_UNLCK;
lock.l_whence = SEEK_SET;
lock.l_start = 0;
lock.l_len = 0;
if (fcntl(filedes, F_SETLKW, &lock)) {
// not a fatal error
//handleerror(0, "Could not unlock config file", "DotfileHandler", 0);
}
#endif
}
void ConfigHandler::Delete(const std::string& name)
{
FILE* file = fopen(filename.c_str(), "r+");
if (file) {
ScopedFileLock scoped_lock(fileno(file), true);
Read(file);
std::map<std::string, std::string>::iterator pos = data.find(name);
if (pos != data.end())
data.erase(pos);
Write(file);
}
else {
std::map<std::string, std::string>::iterator pos = data.find(name);
if (pos != data.end())
data.erase(pos);
}
// must be outside above 'if (file)' block because of the lock.
if (file)
fclose(file);
}
/**
* Instantiates a copy of the current platform's config class.
* Re-instantiates if the configHandler already existed.
*/
std::string ConfigHandler::Instantiate(std::string configSource)
{
Deallocate();
if (configSource.empty()) {
configSource = GetDefaultConfig();
}
configHandler = new ConfigHandler(configSource);
return configSource;
}
/**
* Destroys existing ConfigHandler instance.
*/
void ConfigHandler::Deallocate()
{
// can not use SafeDelete because ~ConfigHandler is protected
delete configHandler;
configHandler = NULL;
}
ConfigHandler::ConfigHandler(const std::string& configFile)
{
filename = configFile;
FILE* file;
if ((file = fopen(filename.c_str(), "r"))) {
ScopedFileLock scoped_lock(fileno(file), false);
Read(file);
} else {
if (!(file = fopen(filename.c_str(), "a")))
throw std::runtime_error("DotfileHandler: Could not write to config file");
}
fclose(file);
}
ConfigHandler::~ConfigHandler()
{
}
/**
* @brief Gets string value from config
*
* If string value isn't set, it returns def AND it sets data[name] = def,
* so the defaults end up in the config file.
*/
string ConfigHandler::GetString(const string name, const string def)
{
std::map<string,string>::iterator pos = data.find(name);
if (pos == data.end()) {
SetString(name, def);
return def;
}
return pos->second;
}
/**
* @brief Sets a config string
*
* This does:
* 1) Lock file.
* 2) Read file (in case another program modified something)
* 3) Set data[name] = value.
* 4) Write file (so we keep the settings in the event of a crash or error)
* 5) Unlock file.
*
* Pretty hackish, but Windows registry changes
* save immediately, while with DotfileHandler the
* data is stored in an internal data structure for
* fast access. So we want to keep the settings in
* the event of a crash, but at the same time we don't
* want conflicts when multiple instances are running
* at the same time (which would cause data loss)
* (e.g. unitsync and spring).
*/
void ConfigHandler::SetString(const string name, const string value)
{
// Don't do anything if value didn't change.
// Can't use GetString because of risk for infinite loop.
// (GetString writes default value if key isn't present.)
std::map<string,string>::iterator pos = data.find(name);
if (pos != data.end() && pos->second == value)
return;
for (std::list<ConfigNotifyCallback>::iterator it = observers.begin(); it != observers.end(); ++it) {
(*it)(name, value);
}
FILE* file = fopen(filename.c_str(), "r+");
if (file) {
ScopedFileLock scoped_lock(fileno(file), true);
Read(file);
data[name] = value;
Write(file);
} else
data[name] = value;
// must be outside above 'if (file)' block because of the lock.
if (file)
fclose(file);
}
/**
* @brief Get the name of the default configuration file
*/
string ConfigHandler::GetDefaultConfig()
{
string binaryPath = Platform::GetBinaryPath() + "/";
std::string portableConfPath = binaryPath + "springsettings.cfg";
if (access(portableConfPath.c_str(), 6) != -1) {
return portableConfPath;
}
string cfg;
#ifndef _WIN32
const string base = ".springrc";
const string home = getenv("HOME");
const string defCfg = home + "/" + base;
const string verCfg = defCfg + "-" + SpringVersion::Get();
struct stat st;
if (stat(verCfg.c_str(), &st) == 0) {
cfg = verCfg; // use the versionned config file
} else {
cfg = defCfg; // use the default config file
}
#else
// first, check if there exists a config file in the same directory as the exe
// and if the file is writable (otherwise it can fail/segfault/end up in virtualstore...)
// _access modes: 0 - exists; 2 - write; 4 - read; 6 - r/w
// doesn't work on directories (precisely, mode is always 0)
TCHAR strPath[MAX_PATH+1];
SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, strPath);
std::string userDir = strPath;
std::string verConfigPath = userDir + "\\springsettings-" + SpringVersion::Get() + ".cfg";
if (_access(verConfigPath.c_str(), 6) != -1) {
cfg = verConfigPath;
} else {
cfg = strPath;
cfg += "\\springsettings.cfg"; // e.g. F:\Dokumente und Einstellungen\MyUser\Anwendungsdaten
}
// log here so unitsync shows configuration source, too
logOutput.Print("default config file: " + cfg + "\n");
#endif
return cfg;
}
/**
* @brief strip whitespace
*
* Strips whitespace off the string [begin, end] by setting the first
* non-whitespace character from the end to 0 and returning a pointer
* to the first non-whitespace character from the begin.
*
* Precondition: end must point to the last character of the string,
* ie. the one before the terminating null.
*/
char* ConfigHandler::Strip(char* begin, char* end) {
while (isspace(*begin)) ++begin;
while (end >= begin && isspace(*end)) --end;
*(end + 1) = 0;
return begin;
}
/**
* @brief process one line read from file
*
* Parses the 'key=value' assignment in buf and sets data[key] to value.
*/
void ConfigHandler::AppendLine(char* buf) {
char* eq = strchr(buf, '=');
if (eq) {
char* key = Strip(buf, eq - 1);
char* value = Strip(eq + 1, strchr(eq + 1, 0) - 1);
data[key] = value;
}
}
/**
* @brief Rewind file and re-read it.
*/
void ConfigHandler::Read(FILE* file)
{
char buf[500];
rewind(file);
while (fgets(buf, sizeof(buf), file))
AppendLine(buf);
}
/**
* @brief Truncate file and write data to it.
*/
void ConfigHandler::Write(FILE* file)
{
rewind(file);
#ifdef WIN32
_chsize(fileno(file), 0);
#else
ftruncate(fileno(file), 0);
#endif
for(std::map<string,string>::iterator iter = data.begin(); iter != data.end(); ++iter)
fprintf(file, "%s=%s\n", iter->first.c_str(), iter->second.c_str());
}
const std::map<std::string, std::string> &ConfigHandler::GetData() {
return data;
}
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