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#ifndef __ARCHIVE_ZIP
#define __ARCHIVE_ZIP
#include "ArchiveBuffered.h"
#include "lib/minizip/unzip.h"
#ifdef _WIN32
//#define ZLIB_WINAPI this is specified in the build config, because minizip needs to have it defined as well
#define USEWIN32IOAPI
#include "Platform/Win/win32.h"
#include "lib/minizip/iowin32.h"
#endif
class CArchiveZip :
public CArchiveBuffered
{
protected:
struct FileData {
unz_file_pos fp;
int size;
std::string origName;
unsigned int crc;
};
unzFile zip;
std::map<std::string, FileData> fileData; // using unzLocateFile is quite slow
int curSearchHandle;
std::map<int, std::map<std::string, FileData>::iterator> searchHandles;
virtual ABOpenFile_t* GetEntireFileImpl(const std::string& fileName);
void SetSlashesForwardToBack(std::string& name);
void SetSlashesBackToForward(std::string& name);
public:
CArchiveZip(const std::string& name);
virtual ~CArchiveZip(void);
virtual bool IsOpen();
virtual int FindFiles(int cur, std::string* name, int* size);
virtual unsigned int GetCrc32 (const std::string& fileName);
};
#endif
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