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#include "StdAfx.h"
#include "Joystick.h"
#include <SDL.h>
#include "InputHandler.h"
#include "ConfigHandler.h"
#include "LogOutput.h"
#include "EventHandler.h"
Joystick* stick = NULL;
void InitJoystick()
{
const bool useJoystick = configHandler->Get("JoystickEnabled", true);
if (useJoystick)
{
const int err = SDL_InitSubSystem(SDL_INIT_JOYSTICK);
if (err == -1)
{
LogObject() << "Could not initialise joystick subsystem: " << SDL_GetError();
return;
}
else
{
stick = new Joystick();
}
};
}
Joystick::Joystick()
{
const int numSticks = SDL_NumJoysticks();
LogObject() << "Joysticks found: " << numSticks;
const int stickNum = configHandler->Get("JoystickUse", 0);
myStick = SDL_JoystickOpen(stickNum);
if (myStick)
{
LogObject() << "Using joystick " << stickNum << ": " << SDL_JoystickName(stickNum);
inputCon = input.AddHandler(boost::bind(&Joystick::HandleEvent, this, _1));
}
else
{
LogObject() << "Joystick " << stickNum << " not found";
}
}
Joystick::~Joystick()
{
if (myStick)
SDL_JoystickClose(myStick);
}
void Joystick::HandleEvent(const SDL_Event& event)
{
switch (event.type) {
case SDL_JOYAXISMOTION:
{
eventHandler.JoystickEvent("JoyAxis", event.jaxis.axis, event.jaxis.value);
break;
}
case SDL_JOYHATMOTION:
{
eventHandler.JoystickEvent("JoyHat", event.jhat.hat, event.jhat.value);
break;
}
case SDL_JOYBUTTONDOWN:
{
eventHandler.JoystickEvent("JoyButtonDown", event.jbutton.button, event.jbutton.state);
break;
}
case SDL_JOYBUTTONUP:
{
eventHandler.JoystickEvent("JoyButtonUp", event.jbutton.button, event.jbutton.state);
break;
}
default:
{
}
}
}
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