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#ifndef LOADSAVEHANDLER_H
#define LOADSAVEHANDLER_H
#include <string>
#include <fstream>
class CLoadInterface;
class CLoadSaveHandler
{
public:
CLoadSaveHandler();
~CLoadSaveHandler();
void SaveGame(const std::string& file);
/// load things such as map and mod, needed to fire up the engine
void LoadGameStartInfo(const std::string& file);
void LoadGame();
std::string FindSaveFile(const char* name);
std::string scriptText;
std::string mapName;
std::string modName;
protected:
std::ifstream *ifs;
};
#endif // LOADSAVEHANDLER_H
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