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/* Author: Tobi Vollebregt */
#ifndef MESSAGES_H
#define MESSAGES_H
#include <map>
#include <string>
#include <vector>
/** Singleton object to read and store messages. It essentially behaves like a
one-to-many translator: you pass a message to it, and according to the content
of messages.lua, it picks a random 'translation' and returns that. In the
future this could be extended to support proper internationalisation too.
Currently this is only the "player is no more" message. */
class CMessages
{
private:
typedef std::vector<std::string> message_list_t;
typedef std::map<std::string, message_list_t> message_map_t;
message_map_t tr;
bool loaded;
private:
CMessages();
static CMessages* GetInstance();
void Load();
std::string Translate(const std::string& msg) const;
std::string Pick(const message_list_t& vec) const;
public:
static inline std::string Tr(const std::string& msg) {
CMessages* inst = GetInstance();
if (!inst->loaded) {
inst->Load();
}
return inst->Translate(msg);
}
};
#endif
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