File: Messages.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (38 lines) | stat: -rw-r--r-- 1,024 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
/* Author: Tobi Vollebregt */

#ifndef MESSAGES_H
#define MESSAGES_H

#include <map>
#include <string>
#include <vector>

/** Singleton object to read and store messages. It essentially behaves like a
one-to-many translator: you pass a message to it, and according to the content
of messages.lua, it picks a random 'translation' and returns that. In the
future this could be extended to support proper internationalisation too.
Currently this is only the "player is no more" message. */
class CMessages
{
private:
	typedef std::vector<std::string> message_list_t;
	typedef std::map<std::string, message_list_t> message_map_t;
	message_map_t tr;
	bool loaded;
private:
	CMessages();
	static CMessages* GetInstance();
	void Load();
	std::string Translate(const std::string& msg) const;
	std::string Pick(const message_list_t& vec) const;
public:
	static inline std::string Tr(const std::string& msg) {
		CMessages* inst = GetInstance();
		if (!inst->loaded) {
			inst->Load();
		}
		return inst->Translate(msg);
	}
};

#endif