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#ifndef OBJECT_H
#define OBJECT_H
// Object.h: interface for the CObject class.
//
//////////////////////////////////////////////////////////////////////
#include <list>
#include "creg/creg_cond.h"
template<typename T>
void ListErase(std::list<T>& list, const T& what)
{
typename std::list<T>::iterator it;
for (it = list.begin(); it != list.end(); ++it) {
if (*it == what) {
list.erase(it);
break;
}
}
}
class CObject
{
public:
CR_DECLARE(CObject);
CObject();
virtual ~CObject();
void Serialize(creg::ISerializer *s);
void PostLoad();
void DeleteDeathDependence(CObject* o);
void AddDeathDependence(CObject* o);
virtual void DependentDied(CObject* o);
/*
// Possible future replacement for dynamic_cast (10x faster)
// Identifier bits for classes that have subclasses
enum {WORLDOBJECT_BIT=8,SOLIDOBJECT_BIT,UNIT_BIT,BUILDING_BIT,MOVETYPE_BIT,AAIRMOVETYPE_BIT,
COMMANDAI_BIT,EXPGENSPAWNABLE_BIT,PROJECTILE_BIT,SMOKEPROJECTILE_BIT,WEAPON_BIT};
// Class hierarchy for the relevant classes
enum {
OBJECT=0,
WORLDOBJECT=(1<<WORLDOBJECT_BIT),
SOLIDOBJECT=(1<<SOLIDOBJECT_BIT)|WORLDOBJECT,
FEATURE,
UNIT=(1<<UNIT_BIT)|SOLIDOBJECT,
BUILDER,TRANSPORTUNIT,
BUILDING=(1<<BUILDING_BIT)|UNIT,
FACTORY,EXTRACTORBUILDING,
MOVETYPE=(1<<MOVETYPE_BIT),
GROUNDMOVETYPE,
AAIRMOVETYPE=(1<<AAIRMOVETYPE_BIT)|MOVETYPE,
AIRMOVETYPE,
TAAIRMOVETYPE,
COMMANDAI=(1<<COMMANDAI_BIT),
FACTORYCAI,TRANSPORTCAI,MOBILECAI,
EXPGENSPAWNABLE=(1<<EXPGENSPAWNABLE_BIT),
PROJECTILE=(1<<PROJECTILE_BIT)|EXPGENSPAWNABLE,
SHIELDPARTPROJECTILE,
SMOKEPROJECTILE=(1<<SMOKEPROJECTILE_BIT)|PROJECTILE,
GEOTHERMSMOKEPROJECTILE,
WEAPON=(1<<WEAPON_BIT),
DGUNWEAPON,BEAMLASER
};
// Must also set objType in the contstructors of all classes that need to use this feature
unsigned objType;
#define INSTANCE_OF_SUBCLASS_OF(type,obj) ((obj->objType & kind) == kind) // exact class or any subclass of it
#define INSTANCE_OF(type,obj) (obj->objType == type) // exact class only, saves one instruction yay :)
*/
private:
std::list<CObject*> listeners, listening;
};
#endif /* OBJECT_H */
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