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#include "AudioChannel.h"
#include "Sound.h"
#include "Sim/Units/Unit.h"
namespace Channels
{
EffectChannel General;
EffectChannel Battle;
EffectChannel UnitReply;
EffectChannel UserInterface;
}
AudioChannel::AudioChannel() : volume(1.0f), enabled(true)
{
};
EffectChannel::EffectChannel() : emmitsPerFrame(32)
{
};
void EffectChannel::PlaySample(size_t id, float ovolume)
{
if (enabled && emmitsThisFrame < emmitsPerFrame)
{
emmitsThisFrame++;
sound->PlaySample(id, float3(0.0, 0.0, -1.0), ZeroVector, volume * ovolume, true);
}
}
void EffectChannel::PlaySample(size_t id, const float3& p, float ovolume)
{
if (enabled && emmitsThisFrame < emmitsPerFrame)
{
emmitsThisFrame++;
sound->PlaySample(id, p, ZeroVector, volume * ovolume, false);
}
}
void EffectChannel::PlaySample(size_t id, const float3& p, const float3& velocity, float ovolume)
{
if (enabled && emmitsThisFrame < emmitsPerFrame)
{
emmitsThisFrame++;
sound->PlaySample(id, p, velocity, volume * ovolume, false);
}
}
void EffectChannel::PlaySample(size_t id, const CUnit* u,float ovolume)
{
if (enabled && emmitsThisFrame < emmitsPerFrame)
{
emmitsThisFrame++;
sound->PlaySample(id, u->pos, u->speed, volume * ovolume, false);
}
}
void EffectChannel::PlaySample(size_t id, const CWorldObject* p,float ovolume)
{
if (enabled && emmitsThisFrame < emmitsPerFrame)
{
emmitsThisFrame++;
sound->PlaySample(id, p->pos, ZeroVector, volume * ovolume, false);
}
}
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