File: AudioChannel.cpp

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (65 lines) | stat: -rw-r--r-- 1,466 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
#include "AudioChannel.h"

#include "Sound.h"
#include "Sim/Units/Unit.h"

namespace Channels
{
	EffectChannel General;
	EffectChannel Battle;
	EffectChannel UnitReply;
	EffectChannel UserInterface;
}

AudioChannel::AudioChannel() : volume(1.0f), enabled(true)
{
};

EffectChannel::EffectChannel() : emmitsPerFrame(32)
{
};

void EffectChannel::PlaySample(size_t id, float ovolume)
{
	if (enabled && emmitsThisFrame < emmitsPerFrame)
	{
		emmitsThisFrame++;
		sound->PlaySample(id, float3(0.0, 0.0, -1.0), ZeroVector, volume * ovolume, true);
	}
}

void EffectChannel::PlaySample(size_t id, const float3& p, float ovolume)
{
	if (enabled && emmitsThisFrame < emmitsPerFrame)
	{
		emmitsThisFrame++;
		sound->PlaySample(id, p, ZeroVector, volume * ovolume, false);
	}
}

void EffectChannel::PlaySample(size_t id, const float3& p, const float3& velocity, float ovolume)
{
	if (enabled && emmitsThisFrame < emmitsPerFrame)
	{
		emmitsThisFrame++;
		sound->PlaySample(id, p, velocity, volume * ovolume, false);
	}
}

void EffectChannel::PlaySample(size_t id, const CUnit* u,float ovolume)
{
	if (enabled && emmitsThisFrame < emmitsPerFrame)
	{
		emmitsThisFrame++;
		sound->PlaySample(id, u->pos, u->speed, volume * ovolume, false);
	}
}

void EffectChannel::PlaySample(size_t id, const CWorldObject* p,float ovolume)
{
	if (enabled && emmitsThisFrame < emmitsPerFrame)
	{
		emmitsThisFrame++;
		sound->PlaySample(id, p->pos, ZeroVector, volume * ovolume, false);
	}
}