1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
|
// GML - OpenGL Multithreading Library
// for Spring http://spring.clan-sy.com
// Author: Mattias "zerver" Radeskog
// (C) Ware Zerver Tech. http://zerver.net
// Ware Zerver Tech. licenses this library
// to be used, distributed and modified
// freely for any purpose, as long as
// this notice remains unchanged
#ifndef GML_H
#define GML_H
#if defined USE_GML_SIM && !defined USE_GML
#error USE_GML_SIM requires USE_GML
#endif
#define GML_MUTEX_PROFILER 0 // enables profiler
#ifdef USE_GML
#define GML_MUTEX_PROFILE 0 // detailed profiling of specific mutex
extern const char *gmlProfMutex;
#include <set>
#include <map>
#include "gmlcls.h"
extern gmlQueue gmlQueues[GML_MAX_NUM_THREADS];
#include "gmlfun.h"
extern boost::thread *gmlThreads[GML_MAX_NUM_THREADS];
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderServer_VERTEX;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderServer_FRAGMENT;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderServer_GEOMETRY_EXT;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderObjectARBServer_VERTEX;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderObjectARBServer_FRAGMENT;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (*)(void)> gmlShaderObjectARBServer_GEOMETRY_EXT;
extern gmlSingleItemServer<GLUquadric *, GLUquadric *(GML_GLAPIENTRY *)(void)> gmlQuadricServer;
#if defined(__GNUC__) && (__GNUC__ == 4) && (__GNUC_MINOR__ == 3) && (__GNUC_PATCHLEVEL__ == 0)
// gcc has issues with attributes in function pointers it seems
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (**)(void)> gmlProgramServer;
extern gmlSingleItemServer<GLhandleARB, GLhandleARB (**)(void)> gmlProgramObjectARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlBufferARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlFencesNVServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlProgramsARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlRenderbuffersEXTServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlFramebuffersEXTServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlQueryServer;
extern gmlMultiItemServer<GLuint, GLsizei, void (**)(GLsizei, GLuint *)> gmlBufferServer;
#else
extern gmlSingleItemServer<GLhandleARB, PFNGLCREATEPROGRAMPROC *> gmlProgramServer;
extern gmlSingleItemServer<GLhandleARB, PFNGLCREATEPROGRAMOBJECTARBPROC *> gmlProgramObjectARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENBUFFERSARBPROC *> gmlBufferARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENFENCESNVPROC *> gmlFencesNVServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENPROGRAMSARBPROC *> gmlProgramsARBServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENRENDERBUFFERSEXTPROC *> gmlRenderbuffersEXTServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENFRAMEBUFFERSEXTPROC *> gmlFramebuffersEXTServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENQUERIESPROC *> gmlQueryServer;
extern gmlMultiItemServer<GLuint, GLsizei, PFNGLGENBUFFERSPROC *> gmlBufferServer;
#endif
extern gmlMultiItemServer<GLuint, GLsizei, void (GML_GLAPIENTRY *)(GLsizei, GLuint *)> gmlTextureServer;
extern gmlItemSequenceServer<GLuint, GLsizei,GLuint (GML_GLAPIENTRY *)(GLsizei)> gmlListServer;
extern void gmlInit();
#define GML_IF_NONCLIENT_THREAD(name,...)\
int threadnum = gmlThreadNumber;\
GML_IF_SERVER_THREAD(threadnum) {\
name(__VA_ARGS__);\
return;\
}\
GML_ITEMSERVER_CHECK(threadnum);
#define GML_IF_NONCLIENT_THREAD_RET(ret,name,...)\
int threadnum = gmlThreadNumber;\
GML_IF_SERVER_THREAD(threadnum) {\
return name(__VA_ARGS__);\
}\
GML_ITEMSERVER_CHECK_RET(threadnum,ret);
EXTERN inline GLhandleARB gmlCreateProgram() {
GML_IF_NONCLIENT_THREAD_RET(GLhandleARB,glCreateProgram);
return gmlProgramServer.GetItems();
}
EXTERN inline GLhandleARB gmlCreateProgramObjectARB() {
GML_IF_NONCLIENT_THREAD_RET(GLhandleARB,glCreateProgramObjectARB);
return gmlProgramObjectARBServer.GetItems();
}
EXTERN inline GLhandleARB gmlCreateShader(GLenum type) {
GML_IF_NONCLIENT_THREAD_RET(GLhandleARB,glCreateShader,type);
if(type==GL_VERTEX_SHADER)
return gmlShaderServer_VERTEX.GetItems();
if(type==GL_FRAGMENT_SHADER)
return gmlShaderServer_FRAGMENT.GetItems();
if(type==GL_GEOMETRY_SHADER_EXT)
return gmlShaderServer_GEOMETRY_EXT.GetItems();
return 0;
}
EXTERN inline GLhandleARB gmlCreateShaderObjectARB(GLenum type) {
GML_IF_NONCLIENT_THREAD_RET(GLhandleARB,glCreateShaderObjectARB,type);
if(type==GL_VERTEX_SHADER_ARB)
return gmlShaderObjectARBServer_VERTEX.GetItems();
if(type==GL_FRAGMENT_SHADER_ARB)
return gmlShaderObjectARBServer_FRAGMENT.GetItems();
if(type==GL_GEOMETRY_SHADER_EXT)
return gmlShaderObjectARBServer_GEOMETRY_EXT.GetItems();
return 0;
}
EXTERN inline GLUquadric *gmluNewQuadric() {
GML_IF_NONCLIENT_THREAD_RET(GLUquadric *,gluNewQuadric);
return gmlQuadricServer.GetItems();
}
EXTERN inline void gmlGenTextures(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenTextures,n,items);
gmlTextureServer.GetItems(n, items);
}
EXTERN inline void gmlGenBuffersARB(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenBuffersARB,n,items);
gmlBufferARBServer.GetItems(n, items);
}
EXTERN inline void gmlGenFencesNV(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenFencesNV,n,items);
gmlFencesNVServer.GetItems(n, items);
}
EXTERN inline void gmlGenProgramsARB(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenProgramsARB,n,items);
gmlProgramsARBServer.GetItems(n, items);
}
EXTERN inline void gmlGenRenderbuffersEXT(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenRenderbuffersEXT,n,items);
gmlRenderbuffersEXTServer.GetItems(n, items);
}
EXTERN inline void gmlGenFramebuffersEXT(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenFramebuffersEXT,n,items);
gmlFramebuffersEXTServer.GetItems(n, items);
}
EXTERN inline void gmlGenQueries(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenQueries,n,items);
gmlQueryServer.GetItems(n, items);
}
EXTERN inline void gmlGenBuffers(GLsizei n, GLuint *items) {
GML_IF_NONCLIENT_THREAD(glGenBuffers,n,items);
gmlBufferServer.GetItems(n, items);
}
EXTERN inline GLuint gmlGenLists(GLsizei items) {
GML_IF_NONCLIENT_THREAD_RET(GLuint,glGenLists,items);
return gmlListServer.GetItems(items);
}
#include "gmlimp.h"
#include "gmldef.h"
#define GML_VECTOR gmlVector
#define GML_CLASSVECTOR gmlClassVector
#if GML_ENABLE_SIM
#include <boost/thread/mutex.hpp>
extern boost::mutex caimutex;
extern boost::mutex decalmutex;
extern boost::mutex treemutex;
extern boost::mutex modelmutex;
extern boost::mutex texmutex;
extern boost::mutex mapmutex;
extern boost::mutex inmapmutex;
extern boost::mutex tempmutex;
extern boost::mutex posmutex;
extern boost::mutex runitmutex;
extern boost::mutex simmutex;
extern boost::mutex netmutex;
extern boost::mutex histmutex;
extern boost::mutex logmutex;
extern boost::mutex timemutex;
extern boost::mutex watermutex;
extern boost::mutex dquemutex;
extern boost::mutex scarmutex;
extern boost::mutex trackmutex;
extern boost::mutex projmutex;
extern boost::mutex rprojmutex;
extern boost::mutex rflashmutex;
extern boost::mutex rpiecemutex;
extern boost::mutex rfeatmutex;
#include <boost/thread/recursive_mutex.hpp>
extern boost::recursive_mutex unitmutex;
extern boost::recursive_mutex quadmutex;
extern boost::recursive_mutex selmutex;
extern boost::recursive_mutex &luamutex;
extern boost::recursive_mutex featmutex;
extern boost::recursive_mutex grassmutex;
extern boost::recursive_mutex &guimutex;
extern boost::recursive_mutex filemutex;
extern boost::recursive_mutex &qnummutex;
extern boost::recursive_mutex &groupmutex;
extern boost::recursive_mutex &grpselmutex;
#if GML_MUTEX_PROFILER
# include "System/TimeProfiler.h"
# if GML_MUTEX_PROFILE
# ifdef _DEBUG
# define GML_MTXCMP(a,b) !strcmp(a,b) // comparison of static strings using addresses may not work in debug mode
# else
# define GML_MTXCMP(a,b) (a==b)
# endif
# define GML_LINEMUTEX_LOCK(name, type, line)\
char st##name[sizeof(ScopedTimer)];\
int stc##name=GML_MTXCMP(GML_QUOTE(name),gmlProfMutex);\
if(stc##name)\
new (st##name) ScopedTimer(GML_QUOTE(name ## line ## Mutex));\
boost::type::scoped_lock name##lock(name##mutex);\
if(stc##name)\
((ScopedTimer *)st##name)->~ScopedTimer()
# define GML_PROFMUTEX_LOCK(name, type, line) GML_LINEMUTEX_LOCK(name, type, line)
# define GML_STDMUTEX_LOCK(name) GML_PROFMUTEX_LOCK(name, mutex, __LINE__)
# define GML_RECMUTEX_LOCK(name) GML_PROFMUTEX_LOCK(name, recursive_mutex, __LINE__)
# else
# define GML_PROFMUTEX_LOCK(name, type)\
char st##name[sizeof(ScopedTimer)];\
new (st##name) ScopedTimer(GML_QUOTE(name##Mutex));\
boost::type::scoped_lock name##lock(name##mutex);\
((ScopedTimer *)st##name)->~ScopedTimer()
# define GML_STDMUTEX_LOCK(name) GML_PROFMUTEX_LOCK(name, mutex)
# define GML_RECMUTEX_LOCK(name) GML_PROFMUTEX_LOCK(name, recursive_mutex)
# endif
#else
# define GML_STDMUTEX_LOCK(name) boost::mutex::scoped_lock name##lock(name##mutex)
# define GML_RECMUTEX_LOCK(name) boost::recursive_mutex::scoped_lock name##lock(name##mutex)
#endif
#define GML_STDMUTEX_LOCK_NOPROF(name) boost::mutex::scoped_lock name##lock(name##mutex)
extern int gmlNextTickUpdate;
extern unsigned gmlCurrentTicks;
#include <SDL_timer.h>
inline unsigned gmlUpdateTicks() {
gmlNextTickUpdate = 100;
return gmlCurrentTicks=SDL_GetTicks();
}
inline unsigned gmlGetTicks() {
if(--gmlNextTickUpdate > 0)
return gmlCurrentTicks;
return gmlUpdateTicks();
}
#if GML_CALL_DEBUG
#define GML_EXPGEN_CHECK() \
extern volatile int gmlMultiThreadSim, gmlStartSim;\
if(gmlThreadNumber!=gmlThreadCount && gmlMultiThreadSim && gmlStartSim) {\
logOutput.Print("GML error: Draw thread created ExpGenSpawnable (%s)", GML_CURRENT_LUA());\
if(gmlCurrentLuaState) luaL_error(gmlCurrentLuaState,"Invalid call");\
}
#define GML_CALL_DEBUGGER() gmlCallDebugger gmlCDBG(L);
#else
#define GML_EXPGEN_CHECK()
#define GML_CALL_DEBUGGER()
#endif
#define GML_GET_TICKS(var) var=gmlGetTicks()
#define GML_UPDATE_TICKS() gmlUpdateTicks()
#define GML_PARG_H//, boost::recursive_mutex::scoped_lock *projlock = &boost::recursive_mutex::scoped_lock(projmutex)
#define GML_PARG_C//, boost::recursive_mutex::scoped_lock *projlock
#define GML_PARG_P//, projlock
#define GML_FARG_H// , boost::recursive_mutex::scoped_lock *flashlock = &boost::recursive_mutex::scoped_lock(flashmutex)
#define GML_FARG_C// , boost::recursive_mutex::scoped_lock *flashlock
#define GML_FARG_P// , flashlock
#else
#define GML_STDMUTEX_LOCK(name)
#define GML_RECMUTEX_LOCK(name)
#define GML_STDMUTEX_LOCK_NOPROF(name)
#define GML_GET_TICKS(var)
#define GML_UPDATE_TICKS()
#define GML_PARG_H
#define GML_PARG_C
#define GML_PARG_P
#define GML_FARG_H
#define GML_FARG_C
#define GML_FARG_P
#define GML_EXPGEN_CHECK()
#define GML_CALL_DEBUGGER()
#endif
#else
#define GML_VECTOR std::vector
#define GML_CLASSVECTOR std::vector
#define GML_STDMUTEX_LOCK(name)
#define GML_RECMUTEX_LOCK(name)
#define GML_STDMUTEX_LOCK_NOPROF(name)
#define GML_GET_TICKS(var)
#define GML_UPDATE_TICKS()
#define GML_PARG_H
#define GML_PARG_C
#define GML_PARG_P
#define GML_FARG_H
#define GML_FARG_C
#define GML_FARG_P
#define GML_EXPGEN_CHECK()
#define GML_CALL_DEBUGGER()
#endif // USE_GML
#define glGenerateMipmapEXT_NONGML GLEW_GET_FUN(__glewGenerateMipmapEXT)
#define glUseProgram_NONGML GLEW_GET_FUN(__glewUseProgram)
#define glProgramParameteriEXT_NONGML GLEW_GET_FUN(__glewProgramParameteriEXT)
#define glBlendEquation_NONGML GLEW_GET_FUN(__glewBlendEquation)
#endif
|