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// GML - OpenGL Multithreading Library
// for Spring http://spring.clan-sy.com
// Author: Mattias "zerver" Radeskog
// (C) Ware Zerver Tech. http://zerver.net
// Ware Zerver Tech. licenses this library
// to be used, distributed and modified
// freely for any purpose, as long as
// this notice remains unchanged
#ifndef GMLCLASSES_H
#define GMLCLASSES_H
#include <GL/glew.h>
#include "gmlcnt.h"
#include <boost/thread/mutex.hpp>
#include <boost/thread/thread.hpp>
#include <boost/version.hpp>
#include <map>
#include <set>
#include <string.h>
#define GML_QUOTE(x) #x
#ifdef USE_GML
# define GML_ENABLE 1 // multithreaded drawing of units and ground
#else
# define GML_ENABLE 0 // manually enable opengl multithreading here
#endif
#ifdef USE_GML_SIM
# define GML_ENABLE_SIM (GML_ENABLE && 1) // runs a completely independent thread loop for the Sim
#else
# define GML_ENABLE_SIM 0 // manually enable sim thread here
#endif
#ifdef USE_GML_DEBUG
# define GML_CALL_DEBUG 0 // manually force enable call debugging here
#else
# define GML_CALL_DEBUG (GML_ENABLE && GML_ENABLE_SIM && 1) // checks for calls made from the wrong thread (enabled by default)
#endif
#define GML_ENABLE_DRAW (GML_ENABLE && 0) // draws everything in a separate thread (for testing only, will degrade performance)
#define GML_SERVER_GLCALL 1 // allows the server thread (0) to make direct GL calls
#define GML_INIT_QUEUE_SIZE 10 // initial queue size, will be reallocated, but must be >= 4
#define GML_USE_NO_ERROR 1 // glGetError always returns success (to improve performance)
#define GML_USE_DEFAULT 1// compile/link/buffer status always returns TRUE/COMPLETE (to improve performance)
#define GML_USE_CACHE 1 // certain glGet calls may use data cached during gmlInit (to improve performance)
//#define GML_USE_QUADRIC_SERVER 1 // use server thread to create/delete quadrics
#define GML_AUX_PREALLOC 128*1024 // preallocation size for aux queue to reduce risk for hang if gl calls happen to be made from Sim thread
#define GML_ENABLE_ITEMSERVER_CHECK (GML_ENABLE_SIM && 1) // if calls to itemserver are made from Sim, output errors to log
#define GML_UPDSRV_INTERVAL 10
#define GML_ALTERNATE_SYNCMODE 1 // mutex-protected synced execution, slower but more portable
#define GML_ENABLE_TLS_CHECK 1 // check if Thread Local Storage appears to be working
#define GML_GCC_TLS_FIX 1 // fix buggy TLS in GCC by using the Win32 TIB (faster also!)
#define GML_MSC_TLS_OPT 1 // use the Win32 TIB for TLS in MSVC (possibly faster)
#define GML_64BIT_USE_GS 1 // 64-bit OS will use the GS register for TLS (untested feature)
#define GML_LOCKED_GMLCOUNT_ASSIGNMENT 0 // experimental feature, probably not needed
//#define BOOST_AC_USE_PTHREADS
// memory barriers for different platforms
#if defined(__APPLE__) || defined(__FreeBSD__)
# include <libkern/OSAtomic.h>
# define GML_MEMBAR OSMemoryBarrier()
#elif defined(__GNUC__)
# if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)
# define GML_MEMBAR __sync_synchronize()
# elif defined( __ppc__ ) || defined( __powerpc__) || defined( __PPC__ )
# define GML_MEMBAR asm volatile("sync":::"memory")
# elif defined( __i386__ ) || defined( __i486__ ) || defined( __i586__ ) || defined( __i686__ ) || defined( __x86_64__ )
# define GML_MEMBAR asm volatile("mfence":::"memory")
# endif
#elif defined(_MSC_VER)
# if (_MSC_VER >= 1400)
# define GML_MEMBAR // no barrier needed for MSVS 2005
# else
# define GML_MEMBAR MemoryBarrier() // _asm {lock add [esp], 0}
# endif
#elif defined(__BORLANDC__)
# define GML_MEMBAR _asm {lock add [esp], 0}
#endif
#ifdef GML_MEMBAR
# define GML_ORDERED_VOLATILE 1
#else
# define GML_ORDERED_VOLATILE 0
# define GML_MEMBAR
#endif
// optimize by assuming volatile accesses are
// guaranteed not to be reordered (MSVS 2005 or memory barrier needed)
// http://msdn.microsoft.com/en-us/library/12a04hfd(VS.80).aspx
// http://msdn.microsoft.com/en-us/library/ms686355(VS.85).aspx
// http://msdn.microsoft.com/en-us/library/bb310595(VS.85).aspx
#if GML_ORDERED_VOLATILE
# define GML_VOLATILE(x) *(x volatile *)&
# define GML_MUTEX
# define GML_MUTEX_LOCK()
# define GML_MUTEX_UNLOCK()
#else
# define GML_VOLATILE(x)
# define GML_MUTEX gmlMutex mutex
# define GML_MUTEX_LOCK() mutex.Lock()
# define GML_MUTEX_UNLOCK() mutex.Unlock()
#endif
#ifdef _MSC_VER
# define GML_TYPENAME typename
#else
# define GML_TYPENAME
#endif
#ifndef _WIN32 //defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__)
# define GML_USE_SPEEDY_TLS 1
# include "System/Platform/errorhandler.h"
# include "speedy-tls.h"
#else
# define GML_USE_SPEEDY_TLS 0
#endif
#define set_threadnum(val) gmlThreadNumber=val
#if GML_ENABLE
# ifdef _MSC_VER
# if GML_MSC_TLS_OPT
inline int get_threadnum(void) {
int val;
__asm {
# if !defined(_WIN64) || !GML_64BIT_USE_GS
mov EAX, FS:[14h]
# else
mov EAX, GS:[28h]
# endif
mov [val], EAX
}
return val;
}
# define gmlThreadNumber get_threadnum()
# undef set_threadnum
inline void set_threadnum(int val) {
__asm {
mov EAX, [val]
# if !defined(_WIN64) || !GML_64BIT_USE_GS
mov FS:[14h], EAX
# else
mov GS:[28h], EAX
# endif
}
}
# else
extern __declspec(thread) int gmlThreadNumber;
# endif
# else
# if GML_GCC_TLS_FIX || GML_USE_SPEEDY_TLS
inline int get_threadnum(void) {
int val;
# if GML_USE_SPEEDY_TLS
speedy_tls_get_int32(0, 0, 4, val);
# else
# if !defined(_WIN64) || !GML_64BIT_USE_GS
__asm__("mov %%fs:0x14, %0" : "=r" (val) : : );
# else
__asm__("mov %%gs:0x28, %0" : "=r" (val) : : );
# endif
# endif
return val;
}
# define gmlThreadNumber get_threadnum()
# undef set_threadnum
inline void set_threadnum(int val) {
# if GML_USE_SPEEDY_TLS
if (speedy_tls_init(sizeof(int))<0) { // this works because we only set the thread number once per thread
handleerror(NULL, "Failed to initialize Thread Local Storage", "GML error:", MBF_OK | MBF_EXCL);
}
speedy_tls_put_int32(0, 0, 4, val);
# else
# if !defined(_WIN64) || !GML_64BIT_USE_GS
__asm__ __volatile__("mov %0,%%fs:0x14" : : "r" (val));
# else
__asm__ __volatile__("mov %0,%%gs:0x28" : : "r" (val));
# endif
# endif
}
# else
extern __thread int gmlThreadNumber;
# endif
# endif
#else
extern int gmlThreadNumber;
#endif
extern int gmlThreadCount;
extern int gmlThreadCountOverride;
extern unsigned gmlCPUCount();
#if (BOOST_VERSION >= 103500)
# define GML_CPU_COUNT (gmlThreadCountOverride ? gmlThreadCountOverride : boost::thread::hardware_concurrency() )
#else
# define GML_CPU_COUNT (gmlThreadCountOverride ? gmlThreadCountOverride : gmlCPUCount() )
#endif
#define GML_MAX_NUM_THREADS (32+1) // one extra for the aux (Sim) thread
#define GML_IF_SERVER_THREAD(thread) if(!GML_ENABLE || thread == 0)
extern int gmlItemsConsumed;
typedef unsigned char BYTE;
typedef int BOOL_;
#define TRUE 1
#define FALSE 0
#define EXTERN
#define GML_VP_ARRAY_BUFFER (1<<(16+GL_VERTEX_ARRAY-GL_VERTEX_ARRAY))
#define GML_CP_ARRAY_BUFFER (1<<(16+GL_COLOR_ARRAY-GL_VERTEX_ARRAY))
#define GML_TCP_ARRAY_BUFFER (1<<(16+GL_TEXTURE_COORD_ARRAY-GL_VERTEX_ARRAY))
#define GML_IP_ARRAY_BUFFER (1<<(16+GL_INDEX_ARRAY-GL_VERTEX_ARRAY))
#define GML_NP_ARRAY_BUFFER (1<<(16+GL_NORMAL_ARRAY-GL_VERTEX_ARRAY))
#define GML_EFP_ARRAY_BUFFER (1<<(16+GL_EDGE_FLAG_ARRAY-GL_VERTEX_ARRAY))
#define GML_ELEMENT_ARRAY_BUFFER (1<<29)
#ifdef _WIN32
# ifdef __MINGW32__
# define GML_APIENTRY __stdcall
# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
# define GML_APIENTRY __stdcall
# else
# define GML_APIENTRY
# endif
# ifndef GML_GLAPIENTRY
# define GML_GLAPIENTRY GML_APIENTRY
# endif
#else /* _UNIX */
# define GML_APIENTRY
# ifndef GML_GLAPIENTRY
# define GML_GLAPIENTRY
# endif
#endif /* _WIN32 */
// gmlMutex - exploits the boost mutex to get direct access to the Lock/Unlock methods
class gmlMutex {
boost::mutex sl_mutex;
BYTE sl_lock[sizeof(boost::mutex::scoped_lock)*GML_MAX_NUM_THREADS];
public:
gmlMutex() {
}
virtual ~gmlMutex() {
}
void Lock() {
new (((boost::mutex::scoped_lock *)sl_lock)+gmlThreadNumber) boost::mutex::scoped_lock(sl_mutex);
}
void Unlock() {
#if (BOOST_VERSION >= 103500)
(((boost::mutex::scoped_lock *)sl_lock)+gmlThreadNumber)->~unique_lock();
#else
(((boost::mutex::scoped_lock *)sl_lock)+gmlThreadNumber)->~scoped_lock();
#endif
}
};
// gmlLock - combines boost mutex+lock into one covenient package
class gmlLock {
boost::try_mutex sl_mutex;
BYTE sl_lock[sizeof(boost::try_mutex::scoped_try_lock)*GML_MAX_NUM_THREADS];
public:
gmlLock() {
}
virtual ~gmlLock() {
}
bool Lock() {
boost::try_mutex::scoped_try_lock *lock=((boost::try_mutex::scoped_try_lock *)sl_lock)+gmlThreadNumber;
#if (BOOST_VERSION >= 103600)
new (lock) boost::try_mutex::scoped_try_lock(sl_mutex);
if(lock->owns_lock())
return true;
lock->~try_lock_wrapper();
#elif (BOOST_VERSION >= 103500)
new (lock) boost::try_mutex::scoped_try_lock(sl_mutex,boost::try_to_lock);
if(lock->owns_lock())
return true;
lock->~unique_lock();
#else
new (lock) boost::try_mutex::scoped_try_lock(sl_mutex);
if(lock->locked())
return true;
lock->~scoped_try_lock();
#endif
return false;
}
void Unlock() {
#if (BOOST_VERSION >= 103600)
(((boost::try_mutex::scoped_try_lock *)sl_lock)+gmlThreadNumber)->~try_lock_wrapper();
#elif (BOOST_VERSION >= 103500)
(((boost::try_mutex::scoped_try_lock *)sl_lock)+gmlThreadNumber)->~unique_lock();
#else
(((boost::try_mutex::scoped_try_lock *)sl_lock)+gmlThreadNumber)->~scoped_try_lock();
#endif
}
};
#include <iterator>
template<class T>
class gmlVectorIter {
public:
T *p;
gmlVectorIter() {}
gmlVectorIter(T *d) {p=d;}
void operator=(const GML_TYPENAME gmlVectorIter<T> &i) {p=i.p;}
GML_TYPENAME gmlVectorIter<T> &operator++() {++p; return *this;}
GML_TYPENAME gmlVectorIter<T> operator++(int) {return GML_TYPENAME gmlVectorIter<T>(p++);}
int operator!=(const GML_TYPENAME gmlVectorIter<T> &i) const {return p!=i.p;}
ptrdiff_t operator-(const GML_TYPENAME gmlVectorIter<T> &i) const {return p-i.p;}
int operator<(const GML_TYPENAME gmlVectorIter<T> &i) const {return p<i.p;}
GML_TYPENAME gmlVectorIter<T> &operator--() {--p; return *this;}
GML_TYPENAME gmlVectorIter<T> operator--(int) {return GML_TYPENAME gmlVectorIter<T>(p--);}
GML_TYPENAME gmlVectorIter<T> operator+(int i) const {return GML_TYPENAME gmlVectorIter<T>(p+i);}
GML_TYPENAME gmlVectorIter<T> operator-(int i) const {return GML_TYPENAME gmlVectorIter<T>(p-i);}
int operator==(const GML_TYPENAME gmlVectorIter<T> &i) const {return p==i.p;}
T &operator*() {return *p;}
typedef std::random_access_iterator_tag iterator_category;
typedef T value_type;
typedef ptrdiff_t difference_type;
typedef T* pointer;
typedef T& reference;
};
// gmlClassVector - partially thread safe vector class for storing advanced types (classes etc.)
// The array will be resized automatically when using the functions acquire() and release()
// using "volatile" optimizations result in about 300% performance gain under normal load
// high load will make "volatile" optimizations run about 3 times slower compared to mutex
template<class T>
class gmlClassVector {
T *data;
#if GML_ORDERED_VOLATILE
gmlCount count;
volatile long added;
#else
gmlMutex mutex;
long added;
#endif
int maxsize;
int doshrink;
int shrinksize;
int nalloc;
public:
gmlClassVector():doshrink(0),shrinksize(0),nalloc(0),
#if GML_ORDERED_VOLATILE
count(0),
#endif
added(0) {
data=(T *)malloc(1*sizeof(T));
maxsize=1;
}
~gmlClassVector() {
if(added>nalloc)
nalloc=added;
for(int i=0; i<nalloc; ++i)
data[i].~T();
free(data);
}
typedef GML_TYPENAME gmlVectorIter<T> iterator;
iterator begin() {
return iterator(data);
}
iterator end() {
return iterator(data+added);
}
long size() const {
return added;
}
const T &operator[](int i) const {
return data[i];
}
T &operator[](int i) {
return data[i];
}
T &acquire(int i) { // thread safe
#if GML_ORDERED_VOLATILE
long sz;
while(TRUE) {
if(added<=i) {
if(count<=i) {
if((sz=++count)<=i+1) {
if(added==sz-1) {
T *da=GML_VOLATILE(T *) data;
int ms;
if(sz==(ms=GML_VOLATILE(int) maxsize))
Expand(da,ms);
new ((void *)(volatile T *)(da+sz-1)) T();
GML_MEMBAR;
++added;
}
else {
--count;
while(count!=added)
boost::thread::yield();
}
}
else {
--count;
}
}
}
else {
long sz=++count;
if(added==sz-1) {
return (GML_VOLATILE(T *)data)[i];
}
--count;
while(count!=added)
boost::thread::yield();
}
}
#else
mutex.Lock();
while(added<=i) {
long sz=++added;
if(sz==maxsize)
Expand(data,maxsize);
new (data+sz-1) T();
}
return data[i];
#endif
}
void release() { // thread safe
#if GML_ORDERED_VOLATILE
--count;
#else
mutex.Unlock();
#endif
}
void push_back(const T &d) { // thread safe
#if GML_ORDERED_VOLATILE
while(TRUE) {
long sz=++count;
if(added==sz-1) {
T *da=GML_VOLATILE(T *) data;
int ms;
if(sz==(ms=GML_VOLATILE(int) maxsize))
Expand(da,ms);
new ((void *)(volatile T *)(da+sz-1)) T(d);
GML_MEMBAR;
++added;
return;
}
else {
--count;
while(count!=added)
boost::thread::yield();
}
}
#else
mutex.Lock();
long sz=++added;
if(sz==maxsize)
Expand(data,maxsize);
new (data+sz-1) T(d);
mutex.Unlock();
#endif
}
// this is probably overkill since realloced memory will never be cached in registers anyway
BYTE *volatile_realloc(BYTE *dt, const int osz, const int sz) {
#if GML_ORDERED_VOLATILE
BYTE *dtn=(BYTE *)malloc(sz);
for(int i=0; i<osz; ++i)
*(volatile BYTE *)dtn++=*(volatile BYTE *)dt++;
free(dt-osz);
return dtn-osz;
#else
return (BYTE *)realloc(dt,sz);
#endif
}
void Expand(T *&da, const int ms) {
shrinksize=ms;
int ms2=ms<<1;
da=(T *)volatile_realloc((BYTE *)da,ms*sizeof(T),ms2*sizeof(T));
GML_VOLATILE(T *) data=da;
GML_MEMBAR;
GML_VOLATILE(int) maxsize=ms2;
}
void Shrink() {
int ms=shrinksize;
shrinksize=ms>>1;
doshrink=0;
for(int i=ms; i<nalloc; ++i)
data[i].~T();
if(ms<nalloc)
nalloc=ms;
data=(T *)realloc(data,ms*sizeof(T));
maxsize=ms;
}
void clear() {
if(added>nalloc)
nalloc=added;
long sz=added;
#if GML_ORDERED_VOLATILE
count%=0;
#endif
added=0;
if(sz>=shrinksize)
doshrink=0;
else if(++doshrink>=10)
Shrink();
}
};
// gmlVector - partially thread safe vector class for storing simple types (int, pointer etc)
// using "volatile" optimizations result in about 300% performance gain under normal load
// high load will make "volatile" optimizations run about 3 times slower compared to mutex
template<class T>
class gmlVector {
T *data;
#if GML_ORDERED_VOLATILE
gmlCount count;
volatile long added;
#else
gmlMutex mutex;
long added;
#endif
int maxsize;
int doshrink;
int shrinksize;
public:
gmlVector():doshrink(0),shrinksize(0),
#if GML_ORDERED_VOLATILE
count(0),
#endif
added(0) {
data=(T *)malloc(1*sizeof(T));
maxsize=1;
}
gmlVector(const GML_TYPENAME gmlVector<T> &vec):
#if GML_ORDERED_VOLATILE
count(0),
#endif
added(0) {
memcpy(this,&vec,sizeof(GML_TYPENAME gmlVector<T>));
data=(T *)malloc(vec.maxsize*sizeof(T));
memcpy(data,vec.data,vec.maxsize*sizeof(T));
}
void swap(GML_TYPENAME gmlVector<T> &vec) {
#if GML_ORDERED_VOLATILE
long tcount = count;
count %= vec.count;
vec.count %= tcount;
#endif
T *tdata = data;
long tadded = added;
int tmaxsize = maxsize;
int tdoshrink = doshrink;
int tshrinksize = shrinksize;
data = vec.data;
added = vec.added;
maxsize = vec.maxsize;
doshrink = vec.doshrink;
shrinksize = vec.shrinksize;
vec.data = tdata;
vec.added = tadded;
vec.maxsize = tmaxsize;
vec.doshrink = tdoshrink;
vec.shrinksize = tshrinksize;
}
gmlVector<T> &operator=(const GML_TYPENAME gmlVector<T> &vec) {
#if GML_ORDERED_VOLATILE
count%=vec.count;
#endif
added=vec.added;
if(added>=maxsize) {
maxsize=vec.maxsize;
data=(T *)realloc(data, maxsize*sizeof(T));
shrinksize=vec.shrinksize;
}
memcpy(data,vec.data,added*sizeof(T));
if(added>=shrinksize)
doshrink=0;
else if(++doshrink>=10)
Shrink();
return *this;
}
~gmlVector() {
free(data);
}
typedef GML_TYPENAME gmlVectorIter<T> iterator;
iterator begin() const {
return iterator(data);
}
iterator end() const {
return iterator(data+added);
}
const long size() const {
return added;
}
const T &operator[](const int i) const {
return data[i];
}
T &operator[](const int i) {
return data[i];
}
void push_back(const T &d) { // thread safe
#if GML_ORDERED_VOLATILE
long sz=++count;
while(added!=sz-1)
boost::thread::yield();
T *da=GML_VOLATILE(T *) data;
int ms;
if(sz==(ms=GML_VOLATILE(int) maxsize))
Expand(da,ms);
*(volatile T *)(da+sz-1)=d;
GML_MEMBAR;
++added;
#else
mutex.Lock();
long sz=++added;
if(sz==maxsize)
Expand(data,maxsize);
data[sz-1]=d;
mutex.Unlock();
#endif
}
// this is probably overkill since realloced memory will never be cached in registers anyway
BYTE *volatile_realloc(BYTE *dt, const int osz, const int sz) {
#if GML_ORDERED_VOLATILE
BYTE *dtn=(BYTE *)malloc(sz);
for(int i=0; i<osz; ++i)
*(volatile BYTE *)dtn++=*(volatile BYTE *)dt++;
free(dt-osz);
return dtn-osz;
#else
return (BYTE *)realloc(dt,sz);
#endif
}
void Expand(T *&da, const int ms) {
shrinksize=ms;
int ms2=ms<<1;
da=(T *)volatile_realloc((BYTE *)da,ms*sizeof(T),ms2*sizeof(T));
GML_VOLATILE(T *) data=da;
GML_MEMBAR;
GML_VOLATILE(int) maxsize=ms2;
}
void Shrink() {
int ms=shrinksize;
shrinksize=ms>>1;
doshrink=0;
data=(T *)realloc(data,ms*sizeof(T));
maxsize=ms;
}
void clear() {
long sz=added;
#if GML_ORDERED_VOLATILE
count%=0;
#endif
added=0;
if(sz>=shrinksize)
doshrink=0;
else if(++doshrink>=10)
Shrink();
}
};
struct VAdata {
GLint size;
GLenum type;
GLboolean normalized;
GLsizei stride;
const GLvoid *pointer;
GLuint buffer;
VAdata(){}
VAdata(GLint si, GLenum ty, GLboolean no, GLsizei st, const GLvoid *po, GLuint buf):
size(si),type(ty),normalized(no),stride(st),pointer(po),buffer(buf) {}
};
struct VAstruct {
GLuint target;
GLint size;
GLenum type;
GLboolean normalized;
GLvoid * pointer;
GLuint buffer;
int totalsize;
};
struct gmlQueue {
std::map<GLuint,VAdata> VAmap;
std::set<GLuint> VAset;
BYTE *ReadPos;
BYTE *WritePos;
BYTE *Pos1;
BYTE *Pos2;
BYTE *WriteSize;
BYTE *Size1;
BYTE *Size2;
BYTE *Read;
BYTE *Write;
BYTE *Queue1;
BYTE *Queue2;
gmlLock Locks1;
gmlLock Locks2;
volatile BOOL_ Locked1;
volatile BOOL_ Locked2;
volatile BOOL_ Reloc;
BYTE * volatile Sync;
BOOL_ WasSynced;
GLenum ClientState;
// VertexPointer
GLint VPsize;
GLenum VPtype;
GLsizei VPstride;
const GLvoid *VPpointer;
// ColorPointer
GLint CPsize;
GLenum CPtype;
GLsizei CPstride;
const GLvoid *CPpointer;
// EdgeFlagPointer
GLsizei EFPstride;
const GLboolean *EFPpointer;
// IndexPointer
GLenum IPtype;
GLsizei IPstride;
const GLvoid *IPpointer;
// NormalPointer
GLenum NPtype;
GLsizei NPstride;
const GLvoid *NPpointer;
// TexCoordPointer
GLint TCPsize;
GLenum TCPtype;
GLsizei TCPstride;
const GLvoid *TCPpointer;
GLuint ArrayBuffer;
GLuint ElementArrayBuffer;
GLuint PixelPackBuffer;
GLuint PixelUnpackBuffer;
gmlQueue();
BYTE *Realloc(BYTE **e=NULL);
BYTE *WaitRealloc(BYTE **e=NULL);
void ReleaseWrite(BOOL_ final=TRUE);
BOOL_ GetWrite(BOOL_ critical);
void ReleaseRead();
BOOL_ GetRead(BOOL_ critical=FALSE);
void SyncRequest();
void Execute();
void ExecuteSynced(void (gmlQueue::*execfun)() =&gmlQueue::Execute);
void ExecuteDebug();
};
template<class T,class S, class C>
class gmlItemSequenceServer {
typedef void (*delitemseqfun)(T, S);
C genfun;
delitemseqfun delfun;
gmlCount req;
gmlCount avail;
int pregen;
int arr_size;
T *item_arr;
gmlCount req_large;
gmlCount avail_large;
gmlCount size_large;
int pregen_large;
int large_arr_size;
T *large_item_arr;
S *large_size_arr;
GML_MUTEX;
public:
gmlItemSequenceServer(C gf, delitemseqfun df, int sz, int pg, int sz_l, int pg_l):
req(0),avail(0),req_large(0),avail_large(0),size_large(2) {
genfun=gf;
delfun=df;
pregen=pg;
arr_size=sz;
item_arr=new T[arr_size];
memset(item_arr,0,arr_size*sizeof(T));
pregen_large=pg_l;
large_arr_size=sz_l;
large_item_arr=new T[large_arr_size];
large_size_arr=new S[large_arr_size];
memset(large_item_arr,0,large_arr_size*sizeof(T));
memset(large_size_arr,0,large_arr_size*sizeof(S));
}
virtual ~gmlItemSequenceServer() {
delete [] item_arr;
delete [] large_item_arr;
delete [] large_size_arr;
}
inline void GenerateItems() {
// small
int i;
while(avail<req+pregen && item_arr[i=(avail%arr_size)]==0) {
GML_MUTEX_LOCK();
*(volatile T *)(item_arr+i)=(*genfun)(1);
GML_MEMBAR; // perhaps not needed, because ++avail acts as a barrier
GML_MUTEX_UNLOCK();
++avail;
}
// large
while(avail_large<req_large+pregen_large && large_size_arr[i=(avail_large%large_arr_size)]==0) {
S gensize=(S)size_large;
GML_MUTEX_LOCK();
*(volatile T *)(large_item_arr+i)=(*genfun)(gensize);
GML_MEMBAR;
*(volatile S *)(large_size_arr+i)=gensize;
GML_MEMBAR; // perhaps not needed, because ++avail_large acts as a barrier
GML_MUTEX_UNLOCK();
++avail_large;
}
}
inline T GetItems(S n) {
++gmlItemsConsumed;
if(n==1) {
long num=++req;
while(avail<num) // waiting
boost::thread::yield();
T *ip=item_arr+(num-1)%arr_size;
GML_MUTEX_LOCK();
T ipv=*(volatile T *)ip;
*(volatile T *)ip=0;
GML_MUTEX_UNLOCK();
return ipv;
}
if(n==0)
return 0;
while(size_large<n)
++size_large;
while(TRUE) {
long num=++req_large;
while(avail_large<num) // waiting
boost::thread::yield();
int idx=(num-1)%large_arr_size;
GML_MUTEX_LOCK();
T ip=*(volatile T *)(large_item_arr+idx);
S *sz=large_size_arr+idx;
S szv=*(volatile S *)sz;
GML_MEMBAR;
*(volatile S *)sz=0;
GML_MUTEX_UNLOCK();
if(szv>n)
(*delfun)(ip+n,szv-n); // del excessive
if(szv<n)
(*delfun)(ip,szv); // del all
if(szv>=n)
return ip;
}
}
};
template<class T, class C>
class gmlSingleItemServer {
C genfun;
gmlCount req;
gmlCount avail;
int pregen;
int arr_size;
T *arr;
GML_MUTEX;
public:
gmlSingleItemServer(C gf, int sz, int pg):req(0),avail(0) {
genfun=gf;
pregen=pg;
arr_size=sz;
arr=new T[arr_size];
memset(arr,0,arr_size*sizeof(T));
}
virtual ~gmlSingleItemServer() {
delete [] arr;
}
inline void GenerateItems() {
int i;
while(avail<req+pregen && arr[i=(avail%arr_size)]==0) {
GML_MUTEX_LOCK();
*(volatile T *)(arr+i)=(*genfun)();
GML_MEMBAR; // perhaps not needed, because ++avail acts as a barrier
GML_MUTEX_UNLOCK();
++avail;
}
}
inline T GetItems() {
++gmlItemsConsumed;
long num=++req;
while(avail<num) // waiting
boost::thread::yield();
T *ip=arr+(num-1)%arr_size;
GML_MUTEX_LOCK();
T ret=*(volatile T *)ip;
GML_MEMBAR; // probably not needed, becase reordering is not possible
*(volatile T *)ip=0;
GML_MUTEX_UNLOCK();
return ret;
}
};
template<class T, class S, class C>
class gmlMultiItemServer {
C genfun;
gmlCount req;
gmlCount avail;
int pregen;
int arr_size;
T *arr;
GML_MUTEX;
public:
gmlMultiItemServer(C gf, int sz, int pg):req(0),avail(0) {
genfun=gf;
pregen=pg;
arr_size=sz;
arr=new T[arr_size];
memset(arr,0,arr_size*sizeof(T));
}
virtual ~gmlMultiItemServer() {
delete [] arr;
}
inline void GenerateItems() {
int i;
while(avail<req+pregen && arr[i=(avail%arr_size)]==0) {
T val;
(*genfun)(1,&val);
GML_MUTEX_LOCK();
*(volatile T *)(arr+i)=val;
GML_MEMBAR; // perhaps not needed, because ++avail acts as a barrier
GML_MUTEX_UNLOCK();
++avail;
}
}
inline void GetItems(S n, T *data) {
gmlItemsConsumed+=n;
for(int i=0; i<n; ++i) {
long num=++req;
while(avail<num) // waiting
boost::thread::yield();
T *ip=arr+(num-1)%arr_size;
GML_MUTEX_LOCK();
data[i]=*(volatile T *)ip;
GML_MEMBAR; // probably not needed, becase reordering is not possible
*(volatile T *)ip=0;
GML_MUTEX_UNLOCK();
}
}
};
// Circular Queue - a "crash free" queue because it wraps around and keeps array index within bounds
#include "creg/creg_cond.h"
template<class T,int S>
class gmlCircularQueue {
CR_DECLARE_STRUCT(gmlCircularQueue);
T elements[S+1];
size_t front,back;
size_t csize,msize;
public:
gmlCircularQueue(): front(0), back(0), csize(0), msize(S) {
}
~gmlCircularQueue() {
}
void push_back(T &a) {
elements[back] = a;
if(csize == msize) {
if(front == msize)
front = 0;
else
++front;
}
else
++csize;
if(back == msize)
back = 0;
else
++back;
}
void push_front(T &a) {
int newfront = (front == 0) ? msize : front - 1;
elements[newfront] = a;
front = newfront;
if(csize != msize)
++csize;
else if(back == 0)
back = msize;
else
--back;
}
T &pop_back() {
#ifdef _DEBUG
assert(csize != 0);
#endif
--csize;
if(back == 0)
back = msize;
else
--back;
return elements[back];
}
T &pop_front() {
#ifdef _DEBUG
assert(csize != 0);
#endif
--csize;
T &ret = elements[front];
if(front == msize)
front = 0;
else
++front;
return ret;
}
volatile size_t size() {
return *(volatile size_t *)&csize;
}
T &operator[](size_t i) {
return elements[(front + i) % (msize + 1)];
}
bool empty() {
return csize == 0;
}
void clear() {
csize = 0;
back = front;
}
void resize(size_t i) {
if(i > msize)
i = msize;
csize = i;
back = (front + i) % (msize + 1);
}
template<class U>
class CQIter {
size_t p;
gmlCircularQueue *q;
public:
CQIter() {}
CQIter(size_t d, gmlCircularQueue *r) {p=d; q=r;}
void operator=(const CQIter<U> &i) {p=i.p;}
CQIter<U> &operator++() {++p; return *this;}
CQIter<U> operator++(int) {return CQIter<U>(p++);}
int operator!=(const CQIter<U> &i) const {return p<i.p;}
U &operator*() {return (*q)[p];}
U *operator->() {return &(*q)[p];}
};
typedef CQIter<T> iterator;
iterator begin() {
return iterator(front, this);
}
iterator end() {
return iterator(front + csize, this);
}
};
#endif
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