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#ifndef USERCACHE_H
#define USERCACHE_H
#include <string>
#include <map>
struct UserInfo
{
std::string name;
std::string country;
int cpu;
bool ingame;
bool away;
int rank;
bool moderator;
bool bot;
};
class UserCache
{
public:
void AddUser(const UserInfo& addition);
void Update(const UserInfo& update);
void RemoveUser(const UserInfo& removal);
UserInfo Get(const std::string& name);
bool UserExists(const std::string& name);
private:
typedef std::map<std::string, UserInfo> CacheMap;
CacheMap users;
};
#endif
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